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PS2 Mos Eisley - Glowing Terrain [Solved]
Posted: Sat Apr 08, 2017 7:41 pm
by AnthonyBF2
I give up. I can't stop the terrain in Mos Eisley from glowing. I've tried so many different things I can't even remember them all. Hoping GT can shine some light on this issue.
Thanks!

Re: PS2 Mos Eisley - Glowing Terrain
Posted: Sat Apr 08, 2017 9:49 pm
by Marth8880
My closest theory regarding the cause of this bug is the lack of a terrain detail texture. Try setting one for the map if it doesn't already have one.

Re: PS2 Mos Eisley - Glowing Terrain
Posted: Sun Apr 09, 2017 7:41 pm
by AnthonyBF2
Marth8880 wrote:My closest theory regarding the cause of this bug is the lack of a terrain detail texture. Try setting one for the map if it doesn't already have one.

Such textures do exists in Mos Eisley, and I've tried removing / replacing them with other textures. Terrain still glows.
Re: PS2 Mos Eisley - Glowing Terrain
Posted: Mon Apr 10, 2017 2:35 am
by Anakin
i thought that has been already solved. There were so many with that problem. Wasn't it caused by an AMD driver??
Re: PS2 Mos Eisley - Glowing Terrain
Posted: Mon Apr 10, 2017 6:36 am
by Teancum
Anakin wrote:i thought that has been already solved. There were so many with that problem. Wasn't it caused by an AMD driver??
I think you're right, but the PlayStation 2 doesn't use AMD-based hardware.
Re: PS2 Mos Eisley - Glowing Terrain
Posted: Mon Apr 10, 2017 10:20 am
by AnthonyBF2
Teancum wrote:Anakin wrote:i thought that has been already solved. There were so many with that problem. Wasn't it caused by an AMD driver??
I think you're right, but the PlayStation 2 doesn't use AMD-based hardware.

Re: PS2 Mos Eisley - Glowing Terrain
Posted: Mon Apr 10, 2017 11:21 am
by Anakin
AnthonyBF2 wrote:Teancum wrote:Anakin wrote:i thought that has been already solved. There were so many with that problem. Wasn't it caused by an AMD driver??
I think you're right, but the PlayStation 2 doesn't use AMD-based hardware.

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Re: PS2 Mos Eisley - Glowing Terrain [Solved]
Posted: Tue Apr 11, 2017 2:57 pm
by AnthonyBF2
I ended up using the terrain file + textures from the SWBF1 assets. That fixed it.