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Re: Model showcase thread Part II

Posted: Mon Jul 14, 2008 4:19 pm
by DarthD.U.C.K.
o my good, too many polys!!!!! :lol:
it looks good and tatooineish

Re: Model showcase thread Part II

Posted: Mon Jul 14, 2008 4:41 pm
by redgroupclan
Looks good! :thumbs:

Re: Model showcase thread Part II

Posted: Tue Jul 15, 2008 2:30 pm
by theultimat
redgroupclan wrote:What do you mean you cant do it? You dont understand how to, or you cant get a certain part of the texture where u want it?
I mean, the texture always looks "streched". I can mess around with all the points (Alt + 7 thing), but they just never look right...

Re: Model showcase thread Part II

Posted: Tue Jul 15, 2008 2:40 pm
by DarthD.U.C.K.
you have to use subprojections
try out wazmols tuturial, i bet it will help you

Re: Model showcase thread Part II

Posted: Tue Jul 15, 2008 3:58 pm
by elfie
DarthD.U.C.K. wrote:you have to use subprojections
try out wazmols tuturial, i bet it will help you
Yeah, I agree. That was the best skinning tutorial around! Thank you wazmol!

Re: Model showcase thread Part II

Posted: Tue Jul 15, 2008 7:47 pm
by redgroupclan
Image

My house in the making. :wink:

Re: Model showcase thread Part II

Posted: Tue Jul 15, 2008 8:30 pm
by obiboba3po
redgroupclan wrote::shock: 0_o *slowly starts to step away*
How many of you are being sarcastic lol
i just noticed this but...
red, those are really good. did you just start modeling? if you did it looks like youve been modeling at least a year. i wish i could model like that :cpu:
but were not being sarcastic, you are a good modeler, very good at that lol.
YouJediJunkie wrote:Time to post some new cheese here! :music:

A Tatooine building for a clan map. It is very tactical and it's great fun to make the buildings for it!
Hidden/Spoiler:
Image
yay i love cheese!!!! thats great!! you never fail to amaze me YJJ :bowdown: :music:

Re: Model showcase thread Part II

Posted: Tue Jul 15, 2008 10:32 pm
by redgroupclan
Modeling that stuff wasnt THAT hard. Im surprised ppl liked such simple stuff. Cant wait for my house to get completed. :) Doing the exterior and interior........HELL :runaway:

Re: Model showcase thread Part II

Posted: Tue Jul 15, 2008 11:20 pm
by Caleb1117
redgroupclan wrote:Doing the exterior and interior........HELL :runaway:

Heh heh heh, that'll be nothing next to texturing it.

Re: Model showcase thread Part II

Posted: Wed Jul 16, 2008 1:38 am
by redgroupclan
Well wont be TOO hard, just take more photos of everything in my house. :P

Wait...theres small things though...I might not be able to fit them to fill the camera..and I guess it would get tiresome...and ill have to make extrusions for certain textures...I might not be able to get the angle right and a floor or other textures look like they're going up or have some abnormal look..HOLY CRAP, MORE HELL! :runaway:

Gonna be a heck of a lot of polys for all the extrusions im gonna have to make lol

Hey, mebbe someone can make models of my family sitting down and I can place them around the house :P Me at the computer with the screen having a snapshot of...this...My dad sitting on the couch watching TV, and my mom sitting at the table reading magazines, and my sister standing by my mom with a crying face with a SoundEnterRegion saying "Im h-hungrryy! Nyah! Nyeh!" :roll: Nahh..wouldnt wanna bring the headaches to you

Re: Model showcase thread Part II

Posted: Wed Jul 16, 2008 2:35 pm
by Guest
here is my very first model i ever made:
Hidden/Spoiler:
Image
Image
Image
Image
i always wanted to see it in one of the ISD hangars, on death star or endor (as a prop, i think its too big to get out of a hangar)

it still needs textures and its the biggest problem for me, i neither have the proper software, nor the skills to do it (but two days ago i would say the same about modelling)
so can someone post the links to some tutorials
and do i have to download zero editor for swbf2 textures or can i get them somewhere else

Re: Model showcase thread Part II

Posted: Wed Jul 16, 2008 2:45 pm
by DarthD.U.C.K.
this is... most impressive!!
its easy build though
here are some german gimp tutorials: (gimp is the best choice to paint textures): click me!
if you have more questions, pm me or xfire me or whateveryouhave me
the textures come along with all asstes with the swbf2modtools

Re: Model showcase thread Part II

Posted: Wed Jul 16, 2008 3:08 pm
by Guest
thanks!!!
im thinking about adding the cannons and some details to the wings, and make the cockpit a bit lower

and also the wing animation (however im not sure about it, its finally time to learn swbfmodtool)

Re: Model showcase thread Part II

Posted: Wed Jul 16, 2008 3:18 pm
by AceMastermind
That looks really good for a first model, it seems you have uncovered a hidden talent, nice work negah! :thumbs:

Re: Model showcase thread Part II

Posted: Wed Jul 16, 2008 3:24 pm
by Fluffy_the_ic
I was about to say, I think you imported that... But then I noticed how much different the shape is, great job, man! :thumbs:

Re: Model showcase thread Part II

Posted: Wed Jul 16, 2008 4:36 pm
by elfie
Reminds me of the one the emporer uses in Episode 3 and five. Just a suggestion, but I would try white textures since there is already a grey landing craft, if and when you plan to texture it that is. But this is superb for a first model. Keep it up!

Re: Model showcase thread Part II

Posted: Wed Jul 16, 2008 5:01 pm
by redgroupclan
Yes thats pretty good :) I thought it was imported too, until I noticed abnormalities on the cockpit. Keep it up. :wink:

Re: Model showcase thread Part II

Posted: Wed Jul 16, 2008 6:18 pm
by Caleb1117
negah wrote:here is my very first model i ever made:
Hidden/Spoiler:
Image
Image
Image
Image
i always wanted to see it in one of the ISD hangars, on death star or endor (as a prop, i think its too big to get out of a hangar)

it still needs textures and its the biggest problem for me, i neither have the proper software, nor the skills to do it (but two days ago i would say the same about modelling)
so can someone post the links to some tutorials
and do i have to download zero editor for swbf2 textures or can i get them somewhere else
Wow, very nice, very smooth you found a way to smooth and round the edges, let me guess...

Did you bevel the edges? Cause it looks a bit like that.

Regardless, very good for your first attempt

Re: Model showcase thread Part II

Posted: Wed Jul 16, 2008 10:00 pm
by YouJediJunkie
A prop speeder that I will use for a very certain garage. When it is finished, it will look like something made by human hands and not by my machine. Maybe you can see that now, I dunno. :music:

Image

Re: Model showcase thread Part II

Posted: Wed Jul 16, 2008 11:42 pm
by redgroupclan
Its junkie which is why you said it was made by human hands? Why not Jawa handsImage?

Looks good anyways. Where did you pull the metal texture from?