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Hex-editing Geonosis sides

Posted: Wed May 09, 2007 7:28 pm
by ARC_Commander
Could anyone tell me where I would find the reference to "rep_inf_ep3_officer" in the stock Geonosis map? I'm trying to change it to an EP2 officer.

Thanks.

RE: Hex-editing Geonosis sides

Posted: Wed May 09, 2007 10:32 pm
by Teancum
The Ep2 Officer is not in rep.lvl, so hex editing it in won't work. His files were they, they just forgot to add him to the munge before shipping time.

RE: Hex-editing Geonosis sides

Posted: Thu May 10, 2007 7:26 pm
by ARC_Commander
I've made a side mod, with him in it.

RE: Hex-editing Geonosis sides

Posted: Thu May 10, 2007 10:10 pm
by Teancum
Oh, well in that case just do a search for rep_inf_ep3_officer. Replace 3 with 2 (every instance). You'll have to replace the original rep.lvl in /DATA/_LVL_PC/SIDE with the new one you munged.

Posted: Fri May 11, 2007 6:09 pm
by ARC_Commander
I'll try that. As for copying it to the SIDE folder - heck, even I'm not that dumb... :P

EDIT: My hex editor can't find it in the GEO.LVL file. Where else could it be?

Posted: Fri May 11, 2007 8:58 pm
by Teancum
mission.lvl. The problem is that you're going to find the lua for every shipped map in there.

Posted: Sat May 12, 2007 7:35 pm
by [RDH]Zerted
If you are going to be editing mission.lvl, it would just be easier to create a new one using the mod tools (assuming they work for you).

Posted: Mon May 21, 2007 11:27 am
by ARC_Commander
Make a new mission.lvl? How would I do that?

Posted: Tue May 22, 2007 10:00 pm
by [RDH]Zerted
Create a new map.
Look at the official mission.req.
Copy over any files that are in the mission.req and not in your map.
Munge.
Backup the game's mission.lvl.
Copy your munged mission.lvl to the game's folder.
Run the game.

Posted: Thu May 24, 2007 7:36 pm
by ARC_Commander
Okay, thanks. I'll try that.

Posted: Thu May 31, 2007 2:37 pm
by Master Fionwë
Say, could I change localizing by doing that? I'm currently working on changing the republic, in fact I've got it up and running, could I localize all the new weapons and would it go through by doing this? The official mission req is located in data_mod/common, right?

Posted: Thu May 31, 2007 3:28 pm
by ARC_Commander
In theory you could - just do core.lvl instead of mission.lvl. I think that's the one with localizations. A more experienced user would know how to do it.

Posted: Sun Jun 03, 2007 11:13 pm
by Master Fionwë
Okay, thanks, I'll try that.