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Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Mon Oct 28, 2013 8:59 pm
by Labj
noMatt wrote:looks awesome :) whats your learning ressource?
Huh.. My what?

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Mon Oct 28, 2013 8:59 pm
by kinetosimpetus
Princess Leia?

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Mon Oct 28, 2013 9:00 pm
by noMatt
where did you learned to model awesome things like this? (digitaltutors or something similar)

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Mon Oct 28, 2013 10:48 pm
by Labj
noMatt wrote:where did you learned to model awesome things like this? (digitaltutors or something similar)
Oh! Well, I am selftaught. I just experiment and learn from every mistake.
kinetosimpetus wrote:Princess Leia?
Not funny :|

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Sun Nov 10, 2013 11:10 am
by noMatt
I did a Lighthouse and teytured it :)
Hidden/Spoiler:
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and the wireframe
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I hope you like it :)

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Tue Nov 12, 2013 6:29 pm
by Zapattack1234
noMatt wrote:I did a Lighthouse and teytured it :)
Hidden/Spoiler:
Image
and the wireframe
Hidden/Spoiler:
Image
I hope you like it :)
Very cool, nice job

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Fri Nov 15, 2013 2:42 pm
by CressAlbane
I like the texture. Hopefully you can make it glow!

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Mon Dec 02, 2013 5:07 pm
by noMatt
AK 47

The Model and the textures are made by me.
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and here a texture Presentation:
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Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Mon Dec 02, 2013 5:15 pm
by THEWULFMAN
That looks pretty good Leon. What is your tri count for the model?

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Mon Dec 02, 2013 5:17 pm
by noMatt
3800 tris actually, and thank you wulfmen :)

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Mon Dec 02, 2013 6:08 pm
by THEWULFMAN
3800 is very reasonable for a more modern game, however for SWBF2 that is pushing it. No weapon model should ever be over 2000 tri in Zero, and much more importantly its shadow volume should always be under 1000 tri.

In Unification we've had to go through and add low res shadow volumes to the weapons because of FPS issues when shadows were turned onto High.

If you never intend to put this in Battlefront, don't worry about it. It's a good tri count for any 2010+ game.

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Mon Dec 02, 2013 6:26 pm
by noMatt
ok thanks for your advise, in this case i am reducing the poly count :D i already put it in game with a shadowvolume with ca 120 tris and it seem to work pretty good :)
but i guess i get to much offtopic :D

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Fri Dec 06, 2013 10:35 pm
by JimmyAngler
This is a stick grenade made during my free time for fun. It looks really goo in game too.

pics
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I don't want to add it to my mediafire account unless I have some one request it (so please do)

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Fri Dec 06, 2013 10:52 pm
by THEWULFMAN
Holy jujubes Batman. There must be 1500-2000 polygons in that thing, minimum. You don't even need half that many sides in your cylinders.

In all fairness, my early weapon models were just as bad. All my cylinders were 30 sided, which was more than I needed.

The largest part of the grenade should be at most 20 sides, but that number can go down significantly the smaller the part is. The handle could be 12 sides tops, as an example.

Good to see you working though, keep it up.

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Fri Dec 06, 2013 11:54 pm
by JimmyAngler
haha, yeah I wasn't really caring for anything at the time so the ploy count is through the roof. :D Would my halo model go here when I'm done with it? (The sides are in good count so far, your eyes won't cross when you see it's poly count :D)

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Sat Dec 07, 2013 12:17 am
by zwyx1234
I would make your own thread titled "JimmyAngler's halo mod 3D art - WIP" or simmilar in this thread. Keep up the good work!

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Sat Dec 07, 2013 12:41 pm
by JimmyAngler
Here ya go :)
http://www.mediafire.com/download/p5oy3 ... ade_JA.zip

@THEWULFMAN: you were way off in the poly count dude. can you believe me if I said 6780 :funny2:

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Sat Dec 07, 2013 12:59 pm
by THEWULFMAN
Well in all fairness, I said 1500-2000 minimum. :P

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Mon Dec 16, 2013 7:01 am
by noMatt
I did another weapon and i am waiting for feedback :)
I hope you like it (if someone wants to use it for SWBF2, pm me then I reduce the Poly count to swbf2 limit and send the model to you :) )

Its an Scar-H
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Thats it. Positive or negative critisims are welcome and appreciated

Re: SWBF Series Model Showcase Thread 5th Edition

Posted: Mon Dec 16, 2013 10:48 am
by JimmyAngler
nice :wink: that might be wanted in a few of the modern maps coming out.

Edit: A picture of the whole thing and/or the barrel would be nice. :wink: