T-34 ingame help
Posted: Fri Apr 17, 2009 10:50 am
by fai222
Hello there. Im trying to get my T-34 tank ingame. I try but i dont seem to get it to work. I found two errors in my log that got the T-34 in it. My map dont ctd. I have always had problems with getting vehicles that isnt in the assets ingame.
Ill also post my T-34s odf just in case it can help to find the problem.
Code: Select all
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
Unable to find level chunk t-34 in C:\Programfiler\LucasArts\Star Wars Battlefront II\GameData\AddOn\AAA\Data\_lvl_pc\SIDE\imp.lvl
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
Unable to find level chunk t-34 in data\_lvl_pc\SIDE\all.lvlHidden/Spoiler:
[code][GameObjectClass]
ClassLabel = "hover"
GeometryName = "t34.msh"
[Properties]
FLYERSECTION = "BODY"
VehicleType = "light"
AISizeType = "MEDIUM"
NoCombatInterrupt = "1"
ReserveOneForPlayer = "0"
CockpitTension = 20
//ForceMode = "2"
Label = "hover"
MapTexture = "HUD_rep_fightertank_icon"
MapScale = "1.6"
ExplosionName = "imp_walk_atat_exp"
ExplosionOffset = "0.0 12.46 0.0"
GeometryName = "t34"
\\DeathAnimationExplosion = "small_explosion"
DeathAnimationExplosion = "imp_sfx_atat_explosion"
DeathAnimationExplosionTime = "1.5"
FinalExplosion = "imp_walk_atat_finalexp"
FinalExplosionOffset = "1.97 0.0 11.43"
FirstPerson = "IMP\impATAT;imp_1st_cockpit_atat"
FirstPersonFOV = "53"
MaxHealth = "10000.0"
Acceleraton = "1.0"
MaxSpeed = "1.0"
MaxStrafeSpeed = "0.0"
MaxTurnSpeed = "0.4"
PCMaxYawSpeed = 1.0
PCMaxTurnSpeed = 1.0
PCPitchRate = .6
PitchRate = 0
PitchFilter = 0
TurnRate = 0
TurnFilter = 0
StoppedTurnSpeed = "0.05"
ForwardTurnSpeed = "0.03"
TurnThreshold = "0.35"
EyePointOffset = "0.0 2.0 0.0"
TrackCenter = "0.0 2.0 -5.0" //needs to be chenged back to 0.0 1.0 -5.0 when artists move center point
TrackOffset = "0.0 0.5 6"
TiltValue = "7.0"
AimerNodeName = "gun_body"
PitchLimits = "-35 15"
YawLimits = "-35 35"
PitchTurnFactor = "0.5"
YawTurnFactor = "0.5"
WEAPONSECTION = "1"
WeaponName = "cis_weap_hover_stap_cannon"
WeaponAmmo = "0"
EyePointOffset = "0.0 3.0 0.0"
TrackCenter = "0.0 3.0 0.0"
TrackOffset = "0.0 0.0 5.0"
TiltValue = "5.0"
PitchLimits = "-15.0 15.0"
YawLimits = "-15.0 15.0"
AimerNodeName = "hp_fire2"
AimerPitchLimits = "-90.0 90.0"
AimerYawLimits = "-90.0 90.0"
FLYERSECTION = "TURRET1"
VehiclePosition = "common.vehiclepositions.gunner"
//FirstPerson = "cis\cissccam;cis_1st_cockpit_securitycam"
TurretNodeName = "Gun_Body"
PitchLimits = "-40.0 20.0"
YawLimits = "-180.0 180.0"
PitchTurnFactor = "0"
PCPitchRate = "15"
TurnRate = "1.8"
TurnFilter = "10"
PitchRate = "0.5"
PitchFilter = "10"
PitchDamp = "10"
BarrelNodeName = "barrel_body"
BarrelRecoil = "1.50"
FirePointName = "hp_fire1"
EyePointOffset = "0.0 2.0 -1.75"
TrackCenter = "0.0 1.0 -2.0"
TrackOffset = "0.0 0.0 3.0"
TiltValue = "10"
TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = "vehicle_equip"
WeaponName = "cis_weap_hover_aat_launcher"
WeaponAmmo = "0"
DeathShakeDelay = "3.5"
DeathShakeForce = "1.0"
DeathShakeDuration = "1.0"
DeathShakeRadius = "30.0"
TerrainCollision = "p_front_left"
TerrainCollision = "p_back_right"
TerrainCollision = "p_front_right"
TerrainCollision = "p_back_left"
BuildingCollision = "p_front_left"
BuildingCollision = "p_front_right"
BuildingCollision = "p_back_left"
BuildingCollision = "p_back_right"
BuildingCollision = "p_main_building"
BuildingCollision = "p_head_building"
TargetableCollision = "p_front_left_thigh"
TargetableCollision = "p_front_left_shin"
TargetableCollision = "p_front_right_thigh"
TargetableCollision = "p_front_right_shin"
TargetableCollision = "p_back_left_thigh"
TargetableCollision = "p_back_left_shin"
TargetableCollision = "p_back_right_thigh"
TargetableCollision = "p_back_right_shin"
TowCableCollision = "p_front_left_thigh 0.36 0.0 1.06"
SmashParkedFlyers = "1"
TowCableCollision = "p_front_left_shin 0.36 0.0 1.06"
TowCableCollision = "p_front_left 0.5 0.0 1.1"
TowCableCollision = "p_front_right_thigh -0.36 0.0 1.06"
TowCableCollision = "p_front_right_shin -0.36 0.0 1.06"
TowCableCollision = "p_front_right -0.5 0.0 1.1"
TowCableCollision = "p_back_right_thigh -0.36 0.0 -1.06"
TowCableCollision = "p_back_right_shin -0.36 0.0 -1.06"
TowCableCollision = "p_back_right -0.5 0.0 -1.1"
TowCableCollision = "p_back_left_thigh 0.36 0.0 -1.06"
TowCableCollision = "p_back_left_shin 0.36 0.0 -1.06"
TowCableCollision = "p_back_left 0.5 0.0 -1.1"
VehicleCollision ="p_front_left_vehicle"
VehicleCollision ="p_front_right_vehicle"
VehicleCollision ="p_back_left_vehicle"
VehicleCollision ="p_back_right_vehicle"
VehicleCollision ="p_main_vehicle"
VehicleCollision ="p_head_vehicle"
OrdnanceCollision = "p_main_soldier1"
OrdnanceCollision = "p_main_soldier2"
OrdnanceCollision = "p_main_soldier3"
OrdnanceCollision = "p_main_soldier4"
OrdnanceCollision = "p_main_soldier5"
OrdnanceCollision = "p_neck_soldier"
OrdnanceCollision = "p_head_soldier"
OrdnanceCollision = "p_front_left_thigh"
OrdnanceCollision = "p_front_left_shin"
OrdnanceCollision = "p_front_left"
OrdnanceCollision = "p_front_right_thigh"
OrdnanceCollision = "p_front_right_shin"
OrdnanceCollision = "p_front_right"
OrdnanceCollision = "p_back_left_thigh"
OrdnanceCollision = "p_back_left_shin"
OrdnanceCollision = "p_back_left"
OrdnanceCollision = "p_back_right_thigh"
OrdnanceCollision = "p_back_right_shin"
OrdnanceCollision = "p_back_right"
SoldierCollision = "p_main_soldier1"
SoldierCollision = "p_main_soldier2"
SoldierCollision = "p_main_soldier3"
SoldierCollision = "p_main_soldier4"
SoldierCollision = "p_main_soldier5"
SoldierCollision = "p_neck_soldier"
SoldierCollision = "p_head_soldier"
SoldierCollision = "p_front_left_thigh"
SoldierCollision = "p_front_left_shin"
SoldierCollision = "p_front_left"
SoldierCollision = "p_front_right_thigh"
SoldierCollision = "p_front_right_shin"
SoldierCollision = "p_front_right"
SoldierCollision = "p_back_left_thigh"
SoldierCollision = "p_back_left_shin"
SoldierCollision = "p_back_left"
SoldierCollision = "p_back_right_thigh"
SoldierCollision = "p_back_right_shin"
SoldierCollision = "p_back_right"
DamageStartPercent = 45.0
DamageStopPercent = 20.0
DamageEffect = "com_sfx_vehiclespark"
DamageAttachPoint = "hp_damage_5"
DamageStartPercent = 45.0
DamageStopPercent = 20.0
DamageEffect = "com_sfx_vehiclespark"
DamageAttachPoint = "hp_damage_4"
DamageStartPercent = 45.0
DamageStopPercent = 20.0
DamageEffect = "com_sfx_vehiclespark"
DamageAttachPoint = "hp_damage_3"
DamageStartPercent = 30.0
DamageStopPercent = 20.0
DamageEffect = "com_sfx_vehiclesmoke"
DamageEffectScale = 3.0
DamageInheritVelocity = 0.0
DamageAttachPoint = "hp_damage_2"
DamageStartPercent = 15.0
DamageStopPercent = 0.0
DamageEffect = "com_sfx_vehicleflame"
DamageEffectScale = 3.0
DamageInheritVelocity = 0.0
DamageAttachPoint = "hp_damage_1"
CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "imp_walk_atat_chunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "0.1 0.1 0.5"
ChunkBounciness = 0.05
ChunkStickiness = 0.05
ChunkSpeed = "0.0"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkSmokeEffect = "com_sfx_smokeplume"
ChunkSmokeNodeName = "hp_smoke_1"
CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "imp_walk_atat_chunk2"
ChunkNodeName = ""
ChunkTerrainCollisions = "1"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkPhysics = "FULL"
ChunkOmega = "0.5 0.5 0.3"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "8.0"
ChunkUpFactor = "16.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "imp_walk_atat_chunk3"
ChunkNodeName = ""
ChunkTerrainCollisions = "1"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 2.0 2.0"
ChunkSpeed = "4.0"
ChunkUpFactor = "8.00"
CHUNKSECTION = "CHUNK4"
ChunkGeometryName = "imp_walk_atat_chunk4"
ChunkNodeName = ""
ChunkTerrainCollisions = "3"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "0.4 0.2 1.0"
ChunkBounciness = 0.55
ChunkStickiness = 0.25
ChunkSpeed = "5.0"
ChunkUpFactor = "4.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
CHUNKSECTION = "CHUNK5"
ChunkGeometryName = "imp_walk_atat_chunk5"
ChunkNodeName = ""
ChunkTerrainCollisions = "3"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 0.5 2.0"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "3.0"
ChunkUpFactor = "6.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
CHUNKSECTION = "CHUNK6"
ChunkGeometryName = "imp_walk_atat_chunk6"
ChunkTerrainCollisions = "5"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "1.5 1.0 1.25"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "5.0"
ChunkUpFactor = "3.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
VOUnitType = 50
StompDetectionType = "1"
//HydraulicLowerHeight = "0.5"
HurtSound = ""
DeathSound = "com_weap_obj_med_exp"
//AllMusic = "all_vehicle"
ImpMusic = "imp_vehicle"
MusicSpeed = "0.0"
MusicDelay = "5.0"
EngineSound = "atst_engine_parameterized"
TurnOnSound = ""
TurnOnTime = "1.0"
TurningOffSound = ""
TurnOffSound = ""
TurnOffTime = "1.0"[/code]
ClassLabel = "hover"
GeometryName = "t34.msh"
[Properties]
FLYERSECTION = "BODY"
VehicleType = "light"
AISizeType = "MEDIUM"
NoCombatInterrupt = "1"
ReserveOneForPlayer = "0"
CockpitTension = 20
//ForceMode = "2"
Label = "hover"
MapTexture = "HUD_rep_fightertank_icon"
MapScale = "1.6"
ExplosionName = "imp_walk_atat_exp"
ExplosionOffset = "0.0 12.46 0.0"
GeometryName = "t34"
\\DeathAnimationExplosion = "small_explosion"
DeathAnimationExplosion = "imp_sfx_atat_explosion"
DeathAnimationExplosionTime = "1.5"
FinalExplosion = "imp_walk_atat_finalexp"
FinalExplosionOffset = "1.97 0.0 11.43"
FirstPerson = "IMP\impATAT;imp_1st_cockpit_atat"
FirstPersonFOV = "53"
MaxHealth = "10000.0"
Acceleraton = "1.0"
MaxSpeed = "1.0"
MaxStrafeSpeed = "0.0"
MaxTurnSpeed = "0.4"
PCMaxYawSpeed = 1.0
PCMaxTurnSpeed = 1.0
PCPitchRate = .6
PitchRate = 0
PitchFilter = 0
TurnRate = 0
TurnFilter = 0
StoppedTurnSpeed = "0.05"
ForwardTurnSpeed = "0.03"
TurnThreshold = "0.35"
EyePointOffset = "0.0 2.0 0.0"
TrackCenter = "0.0 2.0 -5.0" //needs to be chenged back to 0.0 1.0 -5.0 when artists move center point
TrackOffset = "0.0 0.5 6"
TiltValue = "7.0"
AimerNodeName = "gun_body"
PitchLimits = "-35 15"
YawLimits = "-35 35"
PitchTurnFactor = "0.5"
YawTurnFactor = "0.5"
WEAPONSECTION = "1"
WeaponName = "cis_weap_hover_stap_cannon"
WeaponAmmo = "0"
EyePointOffset = "0.0 3.0 0.0"
TrackCenter = "0.0 3.0 0.0"
TrackOffset = "0.0 0.0 5.0"
TiltValue = "5.0"
PitchLimits = "-15.0 15.0"
YawLimits = "-15.0 15.0"
AimerNodeName = "hp_fire2"
AimerPitchLimits = "-90.0 90.0"
AimerYawLimits = "-90.0 90.0"
FLYERSECTION = "TURRET1"
VehiclePosition = "common.vehiclepositions.gunner"
//FirstPerson = "cis\cissccam;cis_1st_cockpit_securitycam"
TurretNodeName = "Gun_Body"
PitchLimits = "-40.0 20.0"
YawLimits = "-180.0 180.0"
PitchTurnFactor = "0"
PCPitchRate = "15"
TurnRate = "1.8"
TurnFilter = "10"
PitchRate = "0.5"
PitchFilter = "10"
PitchDamp = "10"
BarrelNodeName = "barrel_body"
BarrelRecoil = "1.50"
FirePointName = "hp_fire1"
EyePointOffset = "0.0 2.0 -1.75"
TrackCenter = "0.0 1.0 -2.0"
TrackOffset = "0.0 0.0 3.0"
TiltValue = "10"
TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = "vehicle_equip"
WeaponName = "cis_weap_hover_aat_launcher"
WeaponAmmo = "0"
DeathShakeDelay = "3.5"
DeathShakeForce = "1.0"
DeathShakeDuration = "1.0"
DeathShakeRadius = "30.0"
TerrainCollision = "p_front_left"
TerrainCollision = "p_back_right"
TerrainCollision = "p_front_right"
TerrainCollision = "p_back_left"
BuildingCollision = "p_front_left"
BuildingCollision = "p_front_right"
BuildingCollision = "p_back_left"
BuildingCollision = "p_back_right"
BuildingCollision = "p_main_building"
BuildingCollision = "p_head_building"
TargetableCollision = "p_front_left_thigh"
TargetableCollision = "p_front_left_shin"
TargetableCollision = "p_front_right_thigh"
TargetableCollision = "p_front_right_shin"
TargetableCollision = "p_back_left_thigh"
TargetableCollision = "p_back_left_shin"
TargetableCollision = "p_back_right_thigh"
TargetableCollision = "p_back_right_shin"
TowCableCollision = "p_front_left_thigh 0.36 0.0 1.06"
SmashParkedFlyers = "1"
TowCableCollision = "p_front_left_shin 0.36 0.0 1.06"
TowCableCollision = "p_front_left 0.5 0.0 1.1"
TowCableCollision = "p_front_right_thigh -0.36 0.0 1.06"
TowCableCollision = "p_front_right_shin -0.36 0.0 1.06"
TowCableCollision = "p_front_right -0.5 0.0 1.1"
TowCableCollision = "p_back_right_thigh -0.36 0.0 -1.06"
TowCableCollision = "p_back_right_shin -0.36 0.0 -1.06"
TowCableCollision = "p_back_right -0.5 0.0 -1.1"
TowCableCollision = "p_back_left_thigh 0.36 0.0 -1.06"
TowCableCollision = "p_back_left_shin 0.36 0.0 -1.06"
TowCableCollision = "p_back_left 0.5 0.0 -1.1"
VehicleCollision ="p_front_left_vehicle"
VehicleCollision ="p_front_right_vehicle"
VehicleCollision ="p_back_left_vehicle"
VehicleCollision ="p_back_right_vehicle"
VehicleCollision ="p_main_vehicle"
VehicleCollision ="p_head_vehicle"
OrdnanceCollision = "p_main_soldier1"
OrdnanceCollision = "p_main_soldier2"
OrdnanceCollision = "p_main_soldier3"
OrdnanceCollision = "p_main_soldier4"
OrdnanceCollision = "p_main_soldier5"
OrdnanceCollision = "p_neck_soldier"
OrdnanceCollision = "p_head_soldier"
OrdnanceCollision = "p_front_left_thigh"
OrdnanceCollision = "p_front_left_shin"
OrdnanceCollision = "p_front_left"
OrdnanceCollision = "p_front_right_thigh"
OrdnanceCollision = "p_front_right_shin"
OrdnanceCollision = "p_front_right"
OrdnanceCollision = "p_back_left_thigh"
OrdnanceCollision = "p_back_left_shin"
OrdnanceCollision = "p_back_left"
OrdnanceCollision = "p_back_right_thigh"
OrdnanceCollision = "p_back_right_shin"
OrdnanceCollision = "p_back_right"
SoldierCollision = "p_main_soldier1"
SoldierCollision = "p_main_soldier2"
SoldierCollision = "p_main_soldier3"
SoldierCollision = "p_main_soldier4"
SoldierCollision = "p_main_soldier5"
SoldierCollision = "p_neck_soldier"
SoldierCollision = "p_head_soldier"
SoldierCollision = "p_front_left_thigh"
SoldierCollision = "p_front_left_shin"
SoldierCollision = "p_front_left"
SoldierCollision = "p_front_right_thigh"
SoldierCollision = "p_front_right_shin"
SoldierCollision = "p_front_right"
SoldierCollision = "p_back_left_thigh"
SoldierCollision = "p_back_left_shin"
SoldierCollision = "p_back_left"
SoldierCollision = "p_back_right_thigh"
SoldierCollision = "p_back_right_shin"
SoldierCollision = "p_back_right"
DamageStartPercent = 45.0
DamageStopPercent = 20.0
DamageEffect = "com_sfx_vehiclespark"
DamageAttachPoint = "hp_damage_5"
DamageStartPercent = 45.0
DamageStopPercent = 20.0
DamageEffect = "com_sfx_vehiclespark"
DamageAttachPoint = "hp_damage_4"
DamageStartPercent = 45.0
DamageStopPercent = 20.0
DamageEffect = "com_sfx_vehiclespark"
DamageAttachPoint = "hp_damage_3"
DamageStartPercent = 30.0
DamageStopPercent = 20.0
DamageEffect = "com_sfx_vehiclesmoke"
DamageEffectScale = 3.0
DamageInheritVelocity = 0.0
DamageAttachPoint = "hp_damage_2"
DamageStartPercent = 15.0
DamageStopPercent = 0.0
DamageEffect = "com_sfx_vehicleflame"
DamageEffectScale = 3.0
DamageInheritVelocity = 0.0
DamageAttachPoint = "hp_damage_1"
CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "imp_walk_atat_chunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "0.1 0.1 0.5"
ChunkBounciness = 0.05
ChunkStickiness = 0.05
ChunkSpeed = "0.0"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkSmokeEffect = "com_sfx_smokeplume"
ChunkSmokeNodeName = "hp_smoke_1"
CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "imp_walk_atat_chunk2"
ChunkNodeName = ""
ChunkTerrainCollisions = "1"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkPhysics = "FULL"
ChunkOmega = "0.5 0.5 0.3"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "8.0"
ChunkUpFactor = "16.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "imp_walk_atat_chunk3"
ChunkNodeName = ""
ChunkTerrainCollisions = "1"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 2.0 2.0"
ChunkSpeed = "4.0"
ChunkUpFactor = "8.00"
CHUNKSECTION = "CHUNK4"
ChunkGeometryName = "imp_walk_atat_chunk4"
ChunkNodeName = ""
ChunkTerrainCollisions = "3"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "0.4 0.2 1.0"
ChunkBounciness = 0.55
ChunkStickiness = 0.25
ChunkSpeed = "5.0"
ChunkUpFactor = "4.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
CHUNKSECTION = "CHUNK5"
ChunkGeometryName = "imp_walk_atat_chunk5"
ChunkNodeName = ""
ChunkTerrainCollisions = "3"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 0.5 2.0"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "3.0"
ChunkUpFactor = "6.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
CHUNKSECTION = "CHUNK6"
ChunkGeometryName = "imp_walk_atat_chunk6"
ChunkTerrainCollisions = "5"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "1.5 1.0 1.25"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "5.0"
ChunkUpFactor = "3.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
VOUnitType = 50
StompDetectionType = "1"
//HydraulicLowerHeight = "0.5"
HurtSound = ""
DeathSound = "com_weap_obj_med_exp"
//AllMusic = "all_vehicle"
ImpMusic = "imp_vehicle"
MusicSpeed = "0.0"
MusicDelay = "5.0"
EngineSound = "atst_engine_parameterized"
TurnOnSound = ""
TurnOnTime = "1.0"
TurningOffSound = ""
TurnOffSound = ""
TurnOffTime = "1.0"[/code]
