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Tatoonine: Beggars Canyon V1.0 !!!
Posted: Tue Jun 28, 2005 9:18 am
by Jedi-Master-Revan
RE: Tatoonine: Beggars Canyon V1.0 !!!
Posted: Tue Jun 28, 2005 9:29 am
by Lord-Bandu
id think as its tatooine you should use a tatooine sky ... however maybe a sunset tatooine sky (like at the end of ROTS would look cool). maybe theres one in CGartists sky pack.
"should i upload this map?"
why not

RE: Tatoonine: Beggars Canyon V1.0 !!!
Posted: Tue Jun 28, 2005 10:18 am
by CarbineImpulse
yes, definately upload the map as a beta if only to get comments and suggestions like ammending the sky (as Bandu suggests) and posibilities of improving gameplay (if needed) etc... The first image seems to show the canyon wall with a partial purplish tinge on a small art of it, maybe the colour needds checking into, stuff like that but it looks like a really fun great map so go for it, upload it and see what response you get. Good luck!

RE: Tatoonine: Beggars Canyon V1.0 !!!
Posted: Tue Jun 28, 2005 10:24 am
by Qdin
looks good
it looks like "there's no-where to hide"

or what?

upload!

RE: Tatoonine: Beggars Canyon V1.0 !!!
Posted: Tue Jun 28, 2005 11:58 am
by NegativeSmiley
You should always upload your maps, good or bad, cause the constructive critism the guys (are there any girls????) give will always help and plus it looks fun.
Posted: Tue Jun 28, 2005 12:47 pm
by DeadEdJ
Yes, upload it! It looks so simple it will be fun. Maybe lower the tick counts though, 2500 might take a few weeks
Posted: Tue Jun 28, 2005 1:02 pm
by Leviathan
As Lord-Bandu said, you should use a Tatooine sky... After all, there are twin suns in it...
Posted: Tue Jun 28, 2005 3:45 pm
by dipstick555
it looks more like a level in republic commando than tatioone.but i like geniosis(?) better.

Posted: Tue Jun 28, 2005 5:11 pm
by Gynt_Ryles
At 2500, I don't think anyone would have time to play until the end. Majin has 1000 points for his maps, and they take forever.
It does remind me of RC....
Posted: Tue Jun 28, 2005 6:22 pm
by Tyler_Durden
From the screens it looks like a nice, epic map, but in this case I actually think you need to lower the troop count a bit, maybe 40-50 a team and also provide natural cover for infantry. Those things would make for an awesome map.
Posted: Wed Jun 29, 2005 12:23 pm
by King-arthur
Yes and leave it as it is i have been waiting for a battle that epic For ages
Posted: Wed Jun 29, 2005 10:03 pm
by BlackHawk549
hmm, it seems like we have all played this map before...not exactly but the idea of a huge clash usually doesnt work out the wayplanned