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Prop Bantha and Dewback with collision

Posted: Sat Aug 15, 2009 7:48 pm
by FragMe!
As the title says, these or the prop versions of the dewback and bantha with working collision as well as lowres and shadowvolume thrown in just for fun.

The collision does work, you can even jump up on top of them if you like to do that kind of thing.

Download Link

As always please credit the original makers of the models and not me, well okay honorable mention but that is it.
Mars Marshall (neomarz) for the Bantha and Raven Software for the Dewback

Re: Prop Bantha and Dewback with collision

Posted: Sat Aug 15, 2009 8:00 pm
by General_Nate
Awesome! Now with collision! Thanks a ton! gtpwn

Re: Prop Bantha and Dewback with collision

Posted: Sun Aug 16, 2009 5:31 am
by Delta-1035
Thanks Frag.

Re: Prop Bantha and Dewback with collision

Posted: Mon Aug 17, 2009 5:16 am
by Rends
Thanks a lot FragMe!
They are working pretty well on my Mos Eisley map right now.
Aehm, just one question. How do you feed them ? ;)

Re: Prop Bantha and Dewback with collision

Posted: Mon Aug 17, 2009 9:38 am
by MandeRek
Sweet Frag, did you turn the walker collision into prop collision?

Re: Prop Bantha and Dewback with collision

Posted: Mon Aug 17, 2009 1:47 pm
by FragMe!
Nope actually custom fit a cube to the model mesh.
Using the mesh of the model as collision didn't work totally as you could still go through some parts. Maybe I'll post a pic of it.