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Posted: Sat Oct 28, 2006 12:35 pm
by rebel_scum
Sweet DooFi! All I can do is drool and wish i was half as good as that.

Posted: Sat Oct 28, 2006 5:20 pm
by Rekubot
I didn't really want to start a WIP of this since it's still early in production, so I decided to post it here:

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I only started it today, so feel free to give me plenty of criticism, I need some bossing about, LoL. If it's so bad you haven't got a clue what it is, it's a DSD1 dwarf spider droid. The legs are yet to come, LoL.

Posted: Sat Oct 28, 2006 5:29 pm
by t551
It looks to me like there are way too many polies on the eyes, and the bumps in between them. The barrel also looks like it has too many sides,
5 would probably be good, and you should rework the cylinder cap to remove the vertex in the center.

Other than that, it looks very nice.

Posted: Sat Oct 28, 2006 5:59 pm
by Murdocr
Cool, i modelled that a while ago (including the wasted polies). sad thing is, i backed it up on a DVD and then when i wiped my pc, the xsi files were the only things that didn't work (they slowed my pc down to the extent that i got a Blue Screen Of Death). Basically what t551' said

Edit: here is an old pic of it. The pic was tiny, which is why it is so blurry.
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Posted: Sat Oct 28, 2006 6:55 pm
by PR-0927
OMG DooFi!! I can't wait for it to be finished!!

Sorry I've been "MIA" for a while, LOL.

- Majin Revan

Posted: Sun Oct 29, 2006 2:27 am
by Linus
DooFi wrote:thank you for the kind comments :D
I believe the lenght is okay, because I modeled along the picture from StarWars.com, which includes the most necessary angles. You're right, its a tad darker than on the picture :/ I guess you'll not notice that ingame, since its ought to look dirtier than on the SW.com image ;)

to linus: if its one mesh, you're on the right way. If it consists of 3 cylinders, try to connect them somehow. looks pretty good for the first model actually!
DooFi, it's not my first model. I've done some models before, but they sucked. By the way, here's a new one that I did today :

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T
he model is very simple, but the texture rocks.

- Linus

Posted: Sun Oct 29, 2006 2:55 am
by Penguin
Oooo! i love it! ((Linus' box)) if that was exported i would want it :p

Posted: Sun Oct 29, 2006 3:41 am
by Rekubot
Murdocr wrote:Cool, i modelled that a while ago (including the wasted polies). sad thing is, i backed it up on a DVD and then when i wiped my pc, the xsi files were the only things that didn't work (they slowed my pc down to the extent that i got a Blue Screen Of Death). Basically what t551' said

Edit: here is an old pic of it. The pic was tiny, which is why it is so blurry.
[Picture]
I typed up a reply yesterday along with an updated picture of the spider walker, but I guess I must have hit preview instead of submit :roll:.

Anyway, you did a nice job on the legs; I get the feeling that it's gonna be a pain modelling those. Here's a less poly version, to be honest I think the barrel should get its polys back, as it looks real squarish at the moment:

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Edit: Just for fun :D:

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Posted: Sun Oct 29, 2006 4:29 am
by Penguin
LOL, nice edit

Posted: Sun Oct 29, 2006 4:49 am
by RevanSithLord
Haha. lmao. Nice!

Posted: Sun Oct 29, 2006 4:55 am
by Linus
I know, I suck at modeling, but I love it !...

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- Linus

Posted: Sun Oct 29, 2006 5:24 am
by Penguin
remove the consol texture, lower the back, add some polys to the back and side, = volia! a throne chair!

Posted: Sun Oct 29, 2006 5:52 am
by RevanSithLord
lol :P yea. I was about to ask the same thing. :P

Posted: Sun Oct 29, 2006 8:32 am
by Rekubot
Update: He kind of looks dodgy with only two legs :D:

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Some of the angles are also wrong.

Posted: Sun Oct 29, 2006 9:03 am
by Qdin
hm... Rekubot, if you hand me the model later on, I'll make a neat skeleton for you which you'll easy be able to animate :) I'm not sure how its animations would like like, though. Should we look at the ATTE's animations? :o

Posted: Sun Oct 29, 2006 9:40 am
by jango232
some really cool stuff here i like the slave 1 and linus your com pad things cool better then i could ever do lol

Posted: Sun Oct 29, 2006 10:26 am
by Murdocr
@ rekubot: coming along nicely there. Oh and before i say this next bit, i mean this in a friendly way ;) i Looove you. Because of you working on this model, you prompted me to try and get my old files on the DVD working again. After 3 BSOD's i found a little folder in My SWBF2 project folder called backup. Those files work! so i have all my old models back again. You know what this means don't you? You have competition on that model. j/k. For what you've done i'll leave it all for you (and also partly because that thing is gonna be a beast to texture). i'll get a few more, better quality screens of it in a bit. Once again THANK-YOU Rekubot.

EDIT: here are the screens.

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Posted: Sun Oct 29, 2006 2:17 pm
by SWSOE1
I am really new at this. I have no idea how to texture and I can't save but what I did make here was a one weheled vechical that would could run over people (the big spike in the front) On the side is a small gun.
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Posted: Sun Oct 29, 2006 6:44 pm
by Qdin
LOL

Hillarious concept, SWSOE1 :P

That's great :wink: work on it! :D

*Edit*
Here's the model in Wireframe:
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and in Mini's favorite: Hidden Line Removal :P:
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Posted: Sun Oct 29, 2006 7:28 pm
by minilogoguy18
actually i hate hidden line removal, i never use it, its so ugly and it doesnt show any depth, i just keep it in textured decal or shaded and go into the display options and turn on wireframe overlay, like this...
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