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Re: Sky City?
Posted: Wed Jan 07, 2009 10:15 pm
by Fiodis
Landing platforms are a must, yes, but I was thinking maybe just 1 teleporter on ground level.
On the other hand, you bring up a good point. There will be a lot of flyers. Maybe I should rethink that teleporter.
Re: Sky City?
Posted: Thu Jan 08, 2009 1:16 pm
by vortexus
jedi_pilot wrote:Do you think a "gas" station(see my post in the DMI Plan thread) would work up there as well

???
Yes

I think it could work, but it might mean that the object count is to high
Re: Sky City?
Posted: Fri Jan 09, 2009 8:54 pm
by jedi_pilot
My gas station is just one object(and has a fairly low poly count)

.
Re: Sky City?
Posted: Sat Jan 10, 2009 2:11 pm
by Fiodis
Good job! Could I have the assets to add it to that sky-platform?
Re: Sky City?
Posted: Sat Jan 10, 2009 8:55 pm
by jedi_pilot
I have to skin it first

....
Re: Sky City?
Posted: Tue May 05, 2009 5:29 pm
by Jodandotson
What if you had the floating cantina actually move around in the sky? You would probably have problems with people sliding out but maybe it would just move really slow. It would be nice to get a view of the whole city and not just from the one spot.
Re: Sky City?
Posted: Sun Jun 07, 2009 3:45 pm
by destructo_bot
Or you could possibly make the top of it rotate slowly, like the whadjamacallit tower.