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Posted: Sun Aug 21, 2005 11:15 pm
by Chamboozer
95%....
Posted: Sun Aug 21, 2005 11:29 pm
by JabbaLovesLava
yay
Posted: Sun Aug 21, 2005 11:38 pm
by Chamboozer
97% guys closing in on 100%
Posted: Mon Aug 22, 2005 12:28 am
by Chamboozer
its 99% done!
Posted: Mon Aug 22, 2005 12:58 am
by Chamboozer
there is no one named chacoozer here. its 10 o-clock here
Posted: Mon Aug 22, 2005 12:59 am
by geoman777
Chamboozer wrote:there is no one named chacoozer here. its 10 o-clock here
oooh a west coaster
Posted: Mon Aug 22, 2005 1:23 am
by fruitymarshmallow
Wo0t me too!
Posted: Mon Aug 22, 2005 7:43 am
by Delta_57_Dash
Wha...Wha...What!! It was 99% done and know... no one is online and It never got to 100% wahhhh I have to wait to play this map

Posted: Mon Aug 22, 2005 12:19 pm
by Chamboozer
100% head over to my site to download Geonosis: Counter-Attack 0.5!
http://www.chamboozerspalace.com
Posted: Mon Aug 22, 2005 12:21 pm
by fruitymarshmallow
WO0t!!!!!!!!!!!!!!!
Posted: Mon Aug 22, 2005 12:23 pm
by fruitymarshmallow
... It's not a zip, or a RAR, how do I install it?
Posted: Mon Aug 22, 2005 12:40 pm
by BeBop
Marshmallow is right, it's not downloading properly or something. For me it downloads as a text file.
EDIT: Okay, I got it working. The link on your website does not have .zip in the name. As opposed to your other map on that site which has .zip at the end of the URL. In order for it to work, when you download it, right click the link, select 'Save target as...' , then select the name of the file and type in .zip at the end. It will then download properly.
Posted: Mon Aug 22, 2005 12:52 pm
by Chamboozer
oh lol, i forgot. XD ill fix it. how was the map?
Posted: Mon Aug 22, 2005 1:19 pm
by phildo
the map is a tad unbalanced. droids have 70 AI units and the republic only has 26
Posted: Mon Aug 22, 2005 1:46 pm
by Bulldog
It's not too hard to win as the Republic (partly thanks to the fact that the repeater trooper's amount of ammo border on the obscene), but the CIS definitely has the advantage. The ATTE tends to die pretty quickly and may be the capture region on the Republic's main point could be made smaller- it's pretty easy for a couple of droids to slip round the side and neutralise the point
Some more command posts would be a good idea since, particularly for the Republic, the main way to victory is simple attrition. Nothing wrong with that though it gets a bit much after a while, so more posts would add a bit of variety. I assume you plan to do this in later versions- noticed the little secondary fort you put at the back by one of the derelicts.
It is definitely a promising map- that's just my two cents on what might make it better. Oh, and the spider walker didn't appear to have any sounds so you might want to check that too
Posted: Mon Aug 22, 2005 2:30 pm
by BeBop
It's a bit unbalanced. The AT-Te dies very quickly and is useless after the first 20 seconds really. I think bulldog is right about making the CP capture sphere smaller. It's very easy to get the cp neutralized. Plus I don't think the Republic has enough time to set up defense. Maybe you could put the CIS a little further away. I also think that the lack of mines is a realy problem. Considering how easy it is to get into the base they could help out in keeping the Republic alive longer. A rocket launcher wouldn't be out of the question either. Since the CIS has rockets you know, (SBD arm). There are alot of ways you could balance it. Maybe even add multiple lines of defense for the .. "base".
Posted: Mon Aug 22, 2005 2:36 pm
by Delta_57_Dash
ya, and plus there is no way to stop the AAT's and spiders, they just march up and take out the AT-TE on the way as an appetizer, while the republic's guns are overheating b/c of the insane number of droids coming at them... I used up all my grenades very quickly once they got close and you couldn't tell that 15 droids had just died there were so many.
Posted: Mon Aug 22, 2005 2:46 pm
by geoman777
yeah this map is ok but pretty inbalanced, balancing it up might make it better, and maybe you should make the map a little bit longer so you have to run a bit farther before you get killed.
i also could not find the reason why this was here:
