Page 19 of 23

Re: Dark Space: Map Update p15

Posted: Sun Jun 28, 2009 8:29 pm
by Sky_216
@Nova:
Nova Hawk wrote::eek: Those look.... AWESOME!! Man Yank, you are my favorite map maker right now! 8)
How about something that deals with Bathawui.
Sky wrote:Names:
Would rather they weren't canon ones

Re: Dark Space: Map Update p15

Posted: Sun Jun 28, 2009 8:33 pm
by Nihillo
Fluffy_the_ic wrote:Dantooine: Outpost on the fields-y one.
Sorry Fluffy, but that doesn't look like Dantooine at all; it's kinda like a cross between Speck's Pharosis and Yankfan's Grathe.

Non-canon planets? Hmm...
-Raiyon
-Sillis
-Artifort
-Corro ("run" in portuguese/spanish, kinda like Kamino and Ando are similar to "walk" in portuguese and spanish)

Re: Dark Space: Map Update p 18

Posted: Mon Jun 29, 2009 5:30 am
by Darth Revan
Nice use of Utaupau assets yank
and sky
-Mydra
-Kothles
-Nibion Prime
-Jardon
-Mowagon

Re: Dark Space: Map Update p15

Posted: Mon Jun 29, 2009 12:35 pm
by RogueKnight
Nova Hawk wrote:How about something that deals with Bathawui.
That would be "Bothawui".

Re: Dark Space: Map Update p 18

Posted: Mon Jun 29, 2009 1:41 pm
by B.I.G_Cookie
Darth Revan wrote: Mydra
That sound cool :P

more suggestions:
Betray or Betrayla
Xanzyz
Nuclayeus
Yzard

Re: Dark Space: Map Update p 18

Posted: Mon Jun 29, 2009 1:50 pm
by H_BOMB
I've got some ideas for name:

The Foresty Map:

Dromund Kaas: Ancient Monastery

Pantano: Ancient Monastery

The Deserty Map:

Rocosa: Cavern Fortress

Whasab: Rocky Wasteland

Re: Dark Space: Map Update p 18

Posted: Mon Jun 29, 2009 2:14 pm
by MandeRek
Bloemkool IV.. Always wanted that as map

Beware, below reference might shock you as this is traditional food from my country, and YES I DO like it
Hidden/Spoiler:
Image

Re: Dark Space: Map Update p 18

Posted: Mon Jun 29, 2009 2:56 pm
by mswf
MandeRek wrote:Bloemkool IV.. Always wanted that as map

Beware, below reference might shock you as this is traditional food from my country, and YES I DO like it
Hidden/Spoiler:
Image
Oh yeah! BLOEMKOOL IV. Definetly.
I just ate it actually.

It was nice.
Or maybe go for "Broccoli; Overgrown Bog"

BEWARE EVEN MORE: (I personally like this too)
Hidden/Spoiler:
I'm not giving you a picture, unless you approve of this name. It does fit with your map's colour scheme perfectly though.

Re: Dark Space: Map Update p 18

Posted: Mon Jun 29, 2009 3:16 pm
by Null_1138
Nice maps, Yank! I have a few names, you could use them for any of your maps:

Rhoclyo
Carano
Brilluc
Krior

Re: Dark Space: Map Update p 18

Posted: Mon Jun 29, 2009 4:34 pm
by Caleb1117
MandeRek wrote:Bloemkool IV.. Always wanted that as map

Beware, below reference might shock you as this is traditional food from my country, and YES I DO like it
Hidden/Spoiler:
Image
Isn't that cauliflower?

Re: Dark Space: Map Update p 18

Posted: Mon Jun 29, 2009 4:50 pm
by Null_1138
I was going to say it looked like a ball of popcorn.

Re: Dark Space: Map Update p 18

Posted: Mon Jun 29, 2009 4:59 pm
by DarthD.U.C.K.
0.o you dont know blumenkohl? youve never eaten it?
fried blumenkohl with butter is great!

Re: Dark Space: Map Update p 18

Posted: Mon Jun 29, 2009 5:08 pm
by GangsterJawa
DarthD.U.C.K. wrote:0.o you dont know blumenkohl? youve never eaten it?
fried blumenkohl with butter is great!
Which I believe is Dutch? (or maybe German) for cauliflower.

Re: Dark Space: Map Update p 18

Posted: Mon Jun 29, 2009 5:12 pm
by Ping
H_BOMB wrote: Dromund Kaas: Ancient Monastery
I thought Sky said he'd prefer non-canon names? Besides, Dromund Kaas is much more darker. The lighting needed for a good Dromund map, would, in my opinion, be equivalent to that of Yank's Servorum: Swamp.

Re: Dark Space: Map Update p 18

Posted: Thu Jul 02, 2009 11:58 am
by andrija
mswf wrote:
MandeRek wrote:Bloemkool IV.. Always wanted that as map

Beware, below reference might shock you as this is traditional food from my country, and YES I DO like it
Hidden/Spoiler:
Image
Oh yeah! BLOEMKOOL IV. Definetly.
I just ate it actually.

It was nice.
Or maybe go for "Broccoli; Overgrown Bog"

BEWARE EVEN MORE: (I personally like this too)
Hidden/Spoiler:
I'm not giving you a picture, unless you approve of this name. It does fit with your map's colour scheme perfectly though.
attack of mutant vegetabls :runaway:

Re: Dark Space: Map Update p 18

Posted: Thu Jul 02, 2009 12:17 pm
by mswf
DarthD.U.C.K. wrote:0.o you dont know blumenkohl? youve never eaten it?
fried blumenkohl with butter is great!
Never evem heard of that one. How does it taste like, it sounds interesting.

Back on topic, the maps look very cool, and I'm very interested in that random campaign stuff.

Re: Dark Space: Map Update p 18

Posted: Sat Jul 04, 2009 12:04 pm
by YaNkFaN
Updated Pics for the creepy forest map this one has really sick gameplay imo and it's really fun short little map (works with default unit count really well)

I put in an AT-RT to balance it out a bit if you want a diff vehicle sky just say so
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image

Re: Dark Space: Map Update p 18

Posted: Sat Jul 04, 2009 12:15 pm
by Nihillo
Kinda similar to Khimera Jungle. Nice job (as always), Yankfan!

I have to say, those walls look kind of bland though, as if the temple was recently built.

Re: Dark Space: Map Update p 18

Posted: Sat Jul 04, 2009 12:36 pm
by mswf
I agree on the comment above.
The map looks nice and compact (in a good way), but maybe ad some moss to some parts of the temple to make it look more worn.

Re: Dark Space: Map Update p 18

Posted: Sat Jul 04, 2009 12:36 pm
by Eggman
Nihillo wrote:Kinda similar to Khimera Jungle. Nice job (as always), Yankfan!

I have to say, those walls look kind of bland though, as if the temple was recently built.
I kind of agree with that. Although I can see the small details in the texture up-close, from a distance it blends together with the rest of the texture.

Regardless, it looks nice.