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Felucia: Mission Bountyhunter
Posted: Tue Oct 13, 2009 9:19 am
by [Skirata]Darman[M]
Hey, guys, this is the first map of me, called Felucia: Mission Bountyhunter.
You play in a squad of Advanced Recon Forces and have to destroy a the enemy stations andkill a mandalorioan Bountyhunter. The 43rd division will support you.
I haven't upload screenshots, I think this clip is enough. Enjoy it
http://www.youtube.com/watch?v=KVDRY-FECgo
Here's the progress:
Sides: 90%
Map: 95%
(Mission scripting: 0%)
I really want to make it a mission, but I think I wouldn't manage it alone.
So
I could need a skilled Mission scripter. Interested? Just PM me.
New Progress:
Sides: 99%
Map: 99%
mission: 95%
I will now upload a test version and could need some people who want to test and then tell me what could be better and changed. If you are interested, just pm me
?Comments?

Re: Felucia: Mission Bountyhunter
Posted: Tue Oct 13, 2009 9:27 am
by Anakin
Re: Felucia: Mission Bountyhunter
Posted: Tue Oct 13, 2009 9:30 am
by RogueKnight
[Skirata]Darman[M] wrote:
I really want to make it a mission, but I think I wouldn't manage it alone.
So I could need a skilled Mission scripter. Interested? Just PM me.
Hows
THIS for a mission scripter?
Re: Felucia: Mission Bountyhunter
Posted: Tue Oct 13, 2009 9:39 am
by Darth_Spiderpig
Lol, I think he meant someone who writes a mission for him (?)
The map looks good, keep it up

Re: Felucia: Mission Bountyhunter
Posted: Tue Oct 13, 2009 10:14 am
by [Skirata]Darman[M]
Yeah, I mean someone who can help me with scripting.
And I know that the video is very bad so here are some screenies:
If you need more, tell me.
Re: Felucia: Mission Bountyhunter
Posted: Tue Oct 13, 2009 10:57 am
by Hawk
Very very nice work!!!!!!

Re: Felucia: Mission Bountyhunter
Posted: Tue Oct 13, 2009 12:13 pm
by Anakin
[Skirata]Darman[M] wrote:
Can the player fly this LAAT/?
and place the comando bridge??
Re: Felucia: Mission Bountyhunter
Posted: Tue Oct 13, 2009 12:41 pm
by mswf
Nice work, from what I can see. It's looks pretty good!
May I suggest/ad some comments;
-The hoth bunker seems slightly misaligned with the sky
-You could try reskinning the icicles (correct word?) on the hot bridge to make them look like vines
-The camouflage on the ARF trooper looks painted, on some parts. I hope this doesn't come over too negative, but may I suggest to try to redo that part (or you could take the alfa layer from a still clean ARF skin and paste it over your current ones, that probably suffices in bringing back some of the details you've accidently painted over)
-If you need any help with AI planning, barriers and/or hintnodes, feel free to shoot me a PM.
Overall, from what you can see; nice work

Re: Felucia: Mission Bountyhunter
Posted: Tue Oct 13, 2009 12:55 pm
by theultimat
mswf wrote:...
-You could try reskinning the icicles (correct word?) on the hot bridge to make them look like vines
...
Isn't that what's on Felucia anyway? That's how I imaginged it at least...
But back on topic, very nice map here.

Good luck.
Re: Felucia: Mission Bountyhunter
Posted: Tue Oct 13, 2009 1:02 pm
by StarkillerMarek
I could do the scripting, I am fairly proficient with that. But you may want to try and learn so that you could do it in the future.
Re: Felucia: Mission Bountyhunter
Posted: Tue Oct 13, 2009 1:16 pm
by mswf
theultimat wrote:mswf wrote:...
-You could try reskinning the icicles (correct word?) on the hot bridge to make them look like vines
...
Isn't that what's on Felucia anyway? That's how I imaginged it at least...
I'm sorry, what do you mean? I was trying to suggest "reskin the hot tunnel bridge, so that those icicles look like vines instead of ice", but I don't understand you reply to that.
Anakin wrote:Can the player fly this LAAT/?
and place the comando bridge??
I haven't made this map, but I think; to both: no. Maybe you can fly the dropship, but I don't see the point in that.
Re: Felucia: Mission Bountyhunter
Posted: Tue Oct 13, 2009 1:22 pm
by bobfinkl
mswf wrote:Anakin wrote:Can the player fly this LAAT/?
and place the comando bridge??
I haven't made this map, but I think; to both: no. Maybe you can fly the dropship, but I don't see the point in that.
To go further on this, both are possible but are useless to do and usually only detracts from gameplay.
mswf wrote:I'm sorry, what do you mean? I was trying to suggest "reskin the hot tunnel bridge, so that those icicles look like vines instead of ice", but I don't understand you reply to that.
The reskin looked fine to me (as good as it'll get with the icicles still there), if he wanted it better he should just remove the icicles completely in my opinion.
Re: Felucia: Mission Bountyhunter
Posted: Tue Oct 13, 2009 1:24 pm
by theultimat
mswf wrote:theultimat wrote:mswf wrote:...
-You could try reskinning the icicles (correct word?) on the hot bridge to make them look like vines
...
Isn't that what's on Felucia anyway? That's how I imaginged it at least...
I'm sorry, what do you mean? I was trying to suggest "reskin the hot tunnel bridge, so that those icicles look like vines instead of ice", but I don't understand you reply to that.
Anakin wrote:Can the player fly this LAAT/?
and place the comando bridge??
I haven't made this map, but I think; to both: no. Maybe you can fly the dropship, but I don't see the point in that.
Dang. Sorry I misread that.

Yeah, I agree with you in that case.
Re: Felucia: Mission Bountyhunter
Posted: Tue Oct 13, 2009 1:29 pm
by [Skirata]Darman[M]
To all of you: THanks for giving nice comments.
1. The Laatc is an animation, like the commandcenter
2. I think the icicles are nice in that dark green, because they look like swamp.
3. I don't no what you mean with bunker an sky ??
4. I also like the skin of the ARF, it is painted, think it looks good.
to mswf: I think I'm ready with planning and barriers.
to StarkillerMarek, thanks for your offer, I think I've got easy objective plans, can I pm my conquest script and my plans fo the mission to you.
starkiller wrote:
And: yeah, it would be nice if someone could tell me how to do it for the future, I would prefer a german modder, is there anyone interested?
Re: Felucia: Mission Bountyhunter
Posted: Tue Oct 13, 2009 1:33 pm
by mswf
Oops. That was dumb; I meant to say that the bunker seems slightly misaligned with the
ground 
Re: Felucia: Mission Bountyhunter
Posted: Tue Oct 13, 2009 1:38 pm
by [Skirata]Darman[M]
yeah I could make the ground a little more green
Re: Felucia: Mission Bountyhunter
Posted: Tue Oct 13, 2009 1:43 pm
by mswf
No, I didn't mean that. (though you are right) I meant the positioning of the bunker. (It's not one smooth path from the ground to the inside of the bunker)
Re: Felucia: Mission Bountyhunter
Posted: Tue Oct 13, 2009 1:57 pm
by StarkillerMarek
[Skirata]Darman[M] wrote:To all of you: THanks for giving nice comments.
1. The Laatc is an animation, like the commandcenter
2. I think the icicles are nice in that dark green, because they look like swamp.
3. I don't no what you mean with bunker an sky ??
4. I also like the skin of the ARF, it is painted, think it looks good.
to mswf: I think I'm ready with planning and barriers.
to StarkillerMarek, thanks for your offer, I think I've got easy objective plans, can I pm my conquest script and my plans fo the mission to you.
starkiller wrote:
And: yeah, it would be nice if someone could tell me how to do it for the future, I would prefer a german modder, is there anyone interested?
Yeah, sure you could. I could even walk you through what some of it means after I finish(although I do not speak german). I will also need to know your maps three letter word, the era, and the mode that you want it to be(I can explain these things if you do not understand).
Re: Felucia: Mission Bountyhunter
Posted: Tue Oct 13, 2009 2:05 pm
by [Skirata]Darman[M]
normally you can see era, mode and so on in conquest scipt, don't you?
Re: Felucia: Mission Bountyhunter
Posted: Tue Oct 13, 2009 2:12 pm
by bobfinkl
StarkillerMarek wrote:Yeah, sure you could. I could even walk you through what some of it means after I finish(although I do not speak german). I will also need to know your maps three letter word, the era, and the mode that you want it to be(I can explain these things if you do not understand).
You will need more than that, you need his entire maps folder to create a campaign in most cases, in the simplest you just need his scripts and world1 folder.