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Posted: Sat Apr 02, 2005 6:54 pm
by Rends
If you are in one of the kamino bunkers and look at the top there is no textures. and also some Theed buildings missed textures where flowers or fences regulary be placed.
Minimaps are not that easy . It´s a bit difficult to fit the map on the CPs and walkways. What i do is following. Take a on top screenshot of your terrain in the editor. Next make an ingame screenshot of the minimap with the CPS. Now open your graphic software resize your ontop screenshot to 512x512 pixel and scale it so it fits to the ingame CPs screenshot. Save it and test it ingame. You might go back and resize it a few times before it fit exactly to the CPS. Once done you can go on and simplify your map to blueish colors like the shipped minimaps.

Posted: Sat Apr 02, 2005 7:24 pm
by GusteR
I found the Theed building that needed the flower boxes. I found the texture for the fence but I noticed in the shipped Theed level that there is just grass in the flower boxes, but haven' t found the texture for that yet, but I will have everything textured. Also, thanks for finding Kamino bunker missing the texture.

I will put your mini map theory to the test real soon. Thanks for the advice.

Posted: Sat Apr 02, 2005 7:30 pm
by Rends
Dragonum just told me an easy way to find textures used by objects. Open the msh file with an Editor and check the first llines for .tga name entries.

Posted: Sat Apr 02, 2005 8:11 pm
by PaNzErgsp
If you want to know what is needed for an .odf here is what you do:

Open the .odf in a text editor and find all of the files that are stated in the .odf and put them in their respective places.
Then open the main .msh and go through the first 1 or 2 lines and get all of those files and put them in the MSH folder.

Posted: Sat Apr 02, 2005 8:26 pm
by guru
Please keep me updated on the progress of this map , the 3 final maps are to be sent to dev asap. And this one is in ;)

Posted: Tue Apr 05, 2005 9:33 pm
by GusteR
Opps...I accidently messed up a path heading towards the Mont Edur Mountain Pass from The Sink in v1.1. Units would not attempt to travel down that pathand capture this command post.

I fixed the path and and added:
MAF for CIS at Spaceport
Minimap

Hope this cleans things up more.

It will be posted soon.

GusteR

Posted: Tue Apr 05, 2005 10:36 pm
by guru
listed on main page and downloads, this map has been posted and updated ;) and its so sweeeeet! Also Guster the one you sent me that is "coming out soon" was insane! takes forever to get to cps but wow! this takes infantry combat to a whole new level, more so then italia :) good job. and only 1 ship fo each side makes you really love and respect the one you get !!

Posted: Tue Apr 05, 2005 10:50 pm
by GusteR
I will be done with my "coming soon" map real soon. I am putting the finishing touches on it. :D

GusteR

Posted: Tue Apr 05, 2005 11:36 pm
by DeathT
honestly, i know you hear this everytime. but honestly, you really really really did a great job. a whole new level. add a naboo, wokkiee huts, and spaceport to your map is interesting but it wonderful map.

you working on your minimap too?

Posted: Tue Apr 05, 2005 11:50 pm
by GusteR
Minimap is in the newest release 1.11. It is updated here on gametoast.com.

GusteR