AT-TE
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DrDrSheldonLeeCooper
- Chief Warrant Officer

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AT-TE
Hey , I added an AT-TE to my Map but if I start the map,the AT-TE isnt ingame.
And how can I load space sounds on my map?Because I added the LAAT Gunship from republic too.
EDIT
It is possible that there are 200 Units per team on the field?
And how can I load space sounds on my map?Because I added the LAAT Gunship from republic too.
EDIT
It is possible that there are 200 Units per team on the field?
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thelegend
- Sith

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Re: AT-TE
1. Add a memorypool line in your lua *CommandWalker*. And a few lines above how many walkers you want in game. The atte has 6 legs or 3 pair of legs.
2. The same way how you add normal sounds ingame
3. In your lua write a 100 to units above the Setup Teams blocks.
Sry if I don't copy the lines but now I am not on my pc.
2. The same way how you add normal sounds ingame
3. In your lua write a 100 to units above the Setup Teams blocks.
Sry if I don't copy the lines but now I am not on my pc.
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DrDrSheldonLeeCooper
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Re: AT-TE
I tried it to add the space sounds for my gunship but the sounds arent there,thelegend wrote:1. Add a memorypool line in your lua *CommandWalker*. And a few lines above how many walkers you want in game. The atte has 6 legs or 3 pair of legs.
2. The same way how you add normal sounds ingame
3. In your lua write a 100 to units above the Setup Teams blocks.
Sry if I don't copy the lines but now I am not on my pc.
And I tried to make 100 Units per team but there are still 32
- Anakin
- Master of the Force

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Re: AT-TE
@3: was it munged correctly??
@2: have you load the sound lvl in the lua?? (post the line please) and have you changed the names you used in the snd file in the odf file, too??
@2: have you load the sound lvl in the lua?? (post the line please) and have you changed the names you used in the snd file in the odf file, too??
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thelegend
- Sith

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Re: AT-TE
Now I am on my pc.
Here are the lines:
1.To add the atte add this line:
Now change this:
to this:
2. The gunship sounds are in your sound directory. I know how dto add sounds but I always have problems with it. I hate adding sounds...
3. Change this:
to this:
Just change the lines. The lines I have used here are by my Coruscant map.
Hope it helps.
Here are the lines:
1.To add the atte add this line:
Hidden/Spoiler:
Code: Select all
AddWalkerType(0, 4) -- special -> droidekas
AddWalkerType(1, 0) -- 1x2 (1 pair of legs)
AddWalkerType(2, 0) -- 2x2 (2 pairs of legs)
AddWalkerType(3, 0) -- 3x2 (3 pairs of legs)Code: Select all
AddWalkerType(0, 4) -- special -> droidekas
AddWalkerType(1, 0) -- 1x2 (1 pair of legs)
AddWalkerType(2, 0) -- 2x2 (2 pairs of legs)
AddWalkerType(3, 2) -- 3x2 (3 pairs of legs) -- [color=#00BF00]Because your atte has six legs[/color]
3. Change this:
Hidden/Spoiler:
Hidden/Spoiler:
Hope it helps.
- Anakin
- Master of the Force

- Posts: 4817
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Re: AT-TE
Ok here an example about the sounds:
I added sound for my snowspeeder on hoth to the cw era:
this is the rcm.req file (rcm is my modID)
sspSnd.req // remember the name above
snowspeeder.au:
and don't forget the asfx file like this:
here are a lot of sounds you won't need because they are just some RC weapon sounds. the wav files need to be in the effects subfolder
the effect's wav files are included in this download: http://www.gametoast.com/viewtopic.php?f=64&t=30282
Also all bat files coming with this are working. You only need to add your world id to the soundmunge.bat file. There is an example line in it.
i hope this helps
I added sound for my snowspeeder on hoth to the cw era:
this is the rcm.req file (rcm is my modID)
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
and don't forget the asfx file like this:
here are a lot of sounds you won't need because they are just some RC weapon sounds. the wav files need to be in the effects subfolder
Hidden/Spoiler:
the effect's wav files are included in this download: http://www.gametoast.com/viewtopic.php?f=64&t=30282
Also all bat files coming with this are working. You only need to add your world id to the soundmunge.bat file. There is an example line in it.
i hope this helps
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DrDrSheldonLeeCooper
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Re: AT-TE
Thx,I will try it,and did you know how to use these com_item_vehicle_spawn?Because I dont want that the AT-TE doesnt spawn when it's destroyed
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DrDrSheldonLeeCooper
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Re: AT-TE
But it doesnt know that it has to spawn an AT-TEthelegend wrote:Write to spawncunt "1" and on spawntime "999999999999999999999999". I would do it exactly so if your atte is destroyed.
- Kingpin
- Jedi

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Re: AT-TE
If you want the ATTTE to be ingame only once, and when it is destroyed gone forever, do not use the com_vehicle_spawn. Instead, place it like you would an object. That way it will not respawn when it is destroyed.
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DrDrSheldonLeeCooper
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Re: AT-TE
I want that it spawn again,but how the vehicle spawn know that it has to respawn the atte?Kingpin wrote:If you want the ATTTE to be ingame only once, and when it is destroyed gone forever, do not use the com_vehicle_spawn. Instead, place it like you would an object. That way it will not respawn when it is destroyed.
Sry for my english
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DrDrSheldonLeeCooper
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Re: AT-TE

What is wrong? Sry for the qualitiy now.
- Kingpin
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Re: AT-TE
On your right (left when it is upside down) you are loading, under ClassNeutral, ClassAllAtk, and all of those, you want to put the vehicle name (the .odf file of the ATTE) in those sections. Also, can you post your LUA?
Thanks
Thanks
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DrDrSheldonLeeCooper
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Re: AT-TE
I'm not loading the AT-TE right now,I'm loading the barc-speederKingpin wrote:On your right (left when it is upside down) you are loading, under ClassNeutral, ClassAllAtk, and all of those, you want to put the vehicle name (the .odf file of the ATTE) in those sections. Also, can you post your LUA?
Thanks
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DrDrSheldonLeeCooper
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Re: AT-TE
Kingpin wrote:In your LUA (which I really want posted), make sure you are loading the barc speeder from your side.
Hidden/Spoiler:
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thelegend
- Sith

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Re: AT-TE
I think I have found the mistake. In Zeroeditor you call your barcspeeder "speederbike". The correct name is rep_hover_barcspeeder.
And make sure you added a control region. Read firefeks tut. for adding vehicle.
And make sure you added a control region. Read firefeks tut. for adding vehicle.
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DrDrSheldonLeeCooper
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