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Posted: Sun Mar 19, 2006 8:15 pm
by Darkwedge
The vett seems reather to large in my opinion I think you should go off the bases of EPIII vett.
Posted: Sun Mar 19, 2006 8:39 pm
by squipple
The AT-TE and AT-AT bugs may be due to that building not having the proper collision detection. I noticed there's a couple instances of that building in the map and on every one you can walk (or drive) through the back wall. When you load your map in ZE be sure to check that 'build accurate object collision' box. Unless this object has a collision mesh built-in, then I think you can edit the odf and just remove its collision definition and ZE will build one based on the actual geometry.
The other thing that it might be is that the building's back wall may only be one plane. The collision will be created on the side that the normals are facing.
Kinda like if you've ever wall hacked..you can shoot out, but they can't shoot in because the normals are facing outward and their bullets hit the collision. If this is the case (and it might be because I think with that building, the back side is never seen in the shipped map) then there's no way of really fixing it besides remodeling it. You can get creative, and maybe put two of those back-to back or put another wall there to cover the back side...or just replace it with a different building
@moberemk - yeah, wouldn't that be cool? Too bad the AI only navigate in 2D. Makes for very difficult multilayered combat

Posted: Sun Mar 19, 2006 9:03 pm
by SWShellhound
can someone give me link to the filefront version
Posted: Sun Mar 19, 2006 9:12 pm
by Captain_Mazda
@squipple: Unfortunately, this is the way that you find out which objects that have been made by Pandemic are horrible and need to be fixed. I will fix it though, this stuff happens in this game all too often.
@SWShellhound: Look at the first post in this thread please

Posted: Sun Mar 19, 2006 9:47 pm
by TheTao
This is an awesome map, but one thing is really bugging me- the complete lack of lighting. There are no shadows are anything; add a decent light source. and this will be a first-rate map!
Posted: Sun Mar 19, 2006 10:10 pm
by mnl1121
Captain_Mazda wrote:@squipple: Unfortunately, this is the way that you find out which objects that have been made by Pandemic are horrible and need to be fixed. I will fix it though, this stuff happens in this game all too often.
@SWShellhound: Look at the first post in this thread please

its not really pandemics fault. those buildings were never supposed to be out in the open. theres supposed to be a wall on that side of the building. pandemic couldve made them so they can be faced everyway though. that would be much better.
EDIT: oh and yeah u really need to change the flying height level. i can't even land on most buildings with boba.
Posted: Sun Mar 19, 2006 10:19 pm
by squipple
@mazda: yeah, I'm not blaming you (or pandemic..if the building wasn't to be accessed from the back in the original map, removing extra polys improves performance), you'll just have to find a creative way around it

Posted: Sun Mar 19, 2006 11:41 pm
by Captain_Mazda
mnl1121 wrote:EDIT: oh and yeah u really need to change the flying height level. i can't even land on most buildings with boba.
No, I'm keeping it that way. Boba can get up to balconies nicely, but I'll be lowering the height even more so that people don't get any wallhack ideas. My maps are to be as bug-free and noob-proof as possible.
Posted: Mon Mar 20, 2006 7:22 am
by lord.of.the.sith.lords
plz mazda put it up just enough for people with jet packs to get up cause i like jumping roof to roof

Posted: Mon Mar 20, 2006 8:25 am
by stealth#a$$a$in{bf2}
Thank you so much for realesing this map on filefront!i really love this map!
EDIT:nvr mind

its still a rar version so i cant play it.
Posted: Mon Mar 20, 2006 8:32 am
by SWShellhound
could you release a winzip file on filefront for those
of us who cant do rar, i can only get rar to work on savefile, which
wont let me use zip lol
Posted: Mon Mar 20, 2006 1:52 pm
by Captain_Mazda
So you can't download a .rar file???
Posted: Mon Mar 20, 2006 2:16 pm
by Leviathan
Off-topic : SWShell', have you ever tried at least one of the "specialized" programs I've suggested in my previous message ?...
Posted: Mon Mar 20, 2006 2:29 pm
by Talibanman
just dl 7-zip and your life will become A LOT easier

Posted: Mon Mar 20, 2006 4:32 pm
by SWShellhound
Leviathan wrote:Off-topic : SWShell', have you ever tried at least one of the "specialized" programs I've suggested in my previous message ?...
I have 7-zip it only works for me on savefiles, ironic because that is the only site that doesnt work without rar
Posted: Mon Mar 20, 2006 9:00 pm
by plokoon761
mazda you anyware clost to finishin the new version?
Posted: Tue Mar 21, 2006 8:35 am
by SWShellhound
i tried winrar and it had the same results as 7 zip
Posted: Tue Mar 21, 2006 1:57 pm
by Leviathan
Off-topic : What about
PentaZip Demo,
Shellhound' ?

Posted: Tue Mar 21, 2006 6:15 pm
by SWShellhound
ill try it
edit: it doesnt work
Posted: Tue Mar 21, 2006 6:37 pm
by CaptainMazda
I'll probably make the next release a Zip, or maybe I'll just throw in a .rar as well. As a system administrator, I'm having a tough time understanding your problem, Shellhound. Has anything in your system registry been changed? Were you ever able to run Rar packagers?
Anyways, back on topic now;)