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Autoturret collision?
Posted: Sat Oct 16, 2010 11:18 am
by kinetosimpetus
I made a custom msh to be used as an "autoturret" as far as the game knows, but when I place it it falls through objects, terrain, everything. switching only the msh to the original dropturret seems to fix it. So what needs to go into a static MshEx'ed model to not fall through?
I tried the stock detpack msh also. It also falls through.
Re: Autoturret collision?
Posted: Sat Oct 16, 2010 11:21 am
by DarthD.U.C.K.
how did you call your collisionobject?
Re: Autoturret collision?
Posted: Sat Oct 16, 2010 11:53 am
by kinetosimpetus
i dont have one. just the geometry. doesn't mshex add collision? or would mshex keep collision primitives?
The same msh did work for a walker.
Re: Autoturret collision?
Posted: Sat Oct 16, 2010 12:01 pm
by DarthD.U.C.K.
mshex doesnt keep collisionprimitives but normal collisionmodels. make a cylinder/box standing on the ground and call it "collision_-t-whatever" and another kmore precise collisionmodel called "collsion" and see what happens ingame.