I was wondering what the difference between each surface was, ie. what is the difference between static, rigid, and soft. Obviously, you can use those names to define what impact effect you want to play when you hit that surface.ImpactEffectSoft = "com_sfx_ord_exp"
ImpactEffectRigid = "com_sfx_ord_exp"
ImpactEffectStatic = "com_sfx_ord_exp"
ImpactEffectTerrain = "com_sfx_ord_exp"
ImpactEffectWater = "com_sfx_watersplash_ord"
ImpactEffectShield = "com_sfx_ord_exp"
ExpireEffect = "com_sfx_ord_exp"
But how do you know what each surface is so you would know what different effects you want to play when you hit lets say a vehicle versus a unit or maybe a building.
Obviously, I know what the water, shield, terrain, and expire are. I just need to know the first three.



