I want to make a space map with capital ship interiors, but I can't do anything to make the space doors from inside the hangar to be compatible with the tantive and kamino corridors.
Could someone help me?
tantive/kamino corriders to be compatible with space doors
Moderator: Moderators
-
ARC_Trooper
RE: tantive/kamino corriders to be compatible with space doo
They should work...
Rotating the objects
(Also zoom in so you can see where you are working ^_^ )
Rotating the objects
(Also zoom in so you can see where you are working ^_^ )
-
Yocki
RE: tantive/kamino corriders to be compatible with space doo
I'm asking if there are any corridor that the door shape matches the space door shape
-
xwingguy
RE: tantive/kamino corriders to be compatible with space doo
dude, live with it. There ain't no other way.
-
Yocki
RE: tantive/kamino corriders to be compatible with space doo
k... i found a way, i took the closed tantive doors and i put on the missing spaces
-
MercuryNoodles
- Jedi

- Posts: 1003
- Joined: Sun Mar 12, 2006 7:16 pm
- Projects :: Space - Boarding Action
- xbox live or psn: No gamertag set
Don't limit yourself to non-animated Tantive doors. There are other objects you may like better. I'd suggest taking a look at other objects for a more important reason, though. Tantive doors are a pain in the arse to place because their thickness makes it posible to see them through the wall on the other side, even if they're just behind it, and that's if you place them almost perfectly. That can have a somewhat unsightly result. Explore a little, and don't forget you can make your own odfs.
