Page 1 of 1
Can the host of an online game modify their sides?
Posted: Tue Aug 18, 2009 11:33 am
by hypshadowthehedgehog
A little while ago, I was playing an online game with about 15 other people. However, something weird was happening. Whoever tries to become their sides special unit 1st (the wookie, dark trooper, droideka, and jet trooper) would end up getting to play as a special hero. Afterwards, anyone who tried to play as the special unit would be redirected and spawn as a standard trooper. The map I was playing on was Bespin cloud city. I was playing rebels/imperials. I never saw luke skywalker played as, but darth vader, who was controlled by a human, came up and killed me several times. I figure the host was modding his sides, and maybe even some lua's, but I thought that this makes the game crash if they try running an online game. Can anyone clarify this for me?
Re: Can the host of an online game modify their sides?
Posted: Tue Aug 18, 2009 12:08 pm
by newguy99
I'm not very knowledgeable about that kind of stuff, but I'm guessing it's a lua mod to change the classes that are called.?
p.s.
I've played on that server and I think it's sort of cool (is it the [I/o] server?)
Anyone who can clarify this answer please respond as I'm not sure if I'm right.

Re: Can the host of an online game modify their sides?
Posted: Wed Aug 19, 2009 5:41 pm
by MileHighGuy
its a server mod or hack, ive played there before, i do not know how to do it, you would have to ask nexus
Re: Can the host of an online game modify their sides?
Posted: Wed Aug 19, 2009 11:42 pm
by MasterFang1
its easily done with BattleBelks mission tool.
Re: Can the host of an online game modify their sides?
Posted: Thu Aug 20, 2009 12:35 am
by BattleBelk
It's a server mod
Server mod (mission.lvl)
This game is server sided. You can modify server and it will apply for others. But not all mods will work, in most cases clients will crash. For example if your mod try load custom unit side but a client not. And visial mods (textures) wont apply to clients. Mod tool isn't complete for recreate original maps or side and you can't recreate it for dedicated server with lightweight files (mission.lvl is same for dedicated server but other files only by hexedit).
I made some server mods for
ESL1on1,
ESL2on2 and
ESL 1.0 Cup where some CPs disabled to capture or changed side and for 1.0 no pilots, jets and no orbital strike. And
antiglitch mod (death regions in glitch places).
Re: Can the host of an online game modify their sides?
Posted: Thu Aug 20, 2009 8:44 am
by newguy99
Hey, that's cool.
Never knew there were so many tools for so many things about modding SWBF.
p.s. I've done some surface searching, but I can't find Battlebelk's
"tool"/"interface tool" or something for editor core files?
sorry about my non-knowledge-ability on this tool, but that's why I would like to find out what it is.
Could someone give me a link to download this tool.
TY

Re: Can the host of an online game modify their sides?
Posted: Thu Aug 20, 2009 10:12 am
by hypshadowthehedgehog
I went to the page you made battlebelk, thanks. I was wondering, you showed how to remove the jet trooper, but could I replace it with, a custom made person. Or would I have to replace it with someone that exists in the stock sides?
Re: Can the host of an online game modify their sides?
Posted: Thu Aug 20, 2009 2:56 pm
by newguy99
You would have to replace with stock if you want to host a server online.
And the stock person would have to be loaded by everyone else's games engine.
here is a script example:
ReadDataFile("SIDE\\cis.lvl",
"cis_fly_maf",
"cis_fly_droidfighter",
"cis_inf_basic",
"cis_inf_countdooku",
"cis_inf_droideka");
ReadDataFile("SIDE\\rep.lvl",
"rep_fly_gunship",
"rep_fly_jedifighter",
"rep_inf_basic",
"rep_inf_jet_trooper",
"rep_inf_macewindu");
This means if you want to load a different person it has to be from this list because you are modding this script and to call in resources from a different side or map would be incompatible for the clients who are playing the server.
TY
(now if everyone would download a moded script then you could really get some cool maps....)
Re: Can the host of an online game modify their sides?
Posted: Fri Aug 21, 2009 2:24 pm
by hypshadowthehedgehog
so could i give the republic a droid unit.
(sorry, i'm having trouble figuring out the finer details)
Re: Can the host of an online game modify their sides?
Posted: Fri Aug 21, 2009 2:30 pm
by newguy99
Yes you could!
But only if you were editing the CW era of the map because that is the only era that loads the droid units.
So really the only editing you can do is switching around
the order of the units that are already in the script to start with.
TY and happy to try to answer any other questions!

p.s. my own question is why when playing as gormerents/pigs are kills always counted as being teammates which means you get negative scores if playing as a pig?
Re: Can the host of an online game modify their sides?
Posted: Fri Aug 21, 2009 9:18 pm
by hypshadowthehedgehog
I'll check the Gamorrean thing for you in a second
New Idea
This is a part of the lua for the clone wars era of jabba's palace
Question: This states what should be loaded in the map. If I changed what should be loaded (i.e. change CIS.lvl to ALL.lvl and the 2 lines below) would it open up new units that I could load?
Re: Can the host of an online game modify their sides?
Posted: Fri Aug 21, 2009 10:17 pm
by Ka-Ching
that would make it chrash unless you change this:
-- CIS Stats
SetTeamName(CIS, "CIS")
SetTeamIcon(CIS, "cis_icon")
AddUnitClass(CIS, "cis_inf_battledroid",10)
AddUnitClass(CIS, "cis_inf_assault",1)
AddUnitClass(CIS, "cis_inf_pilotdroid",2)
AddUnitClass(CIS, "cis_inf_assassindroid",2)
AddUnitClass(CIS, "cis_inf_droideka",1)
to this:
-- CIS Stats
SetTeamName(CIS, "CIS")
SetTeamIcon(CIS, "cis_icon")
AddUnitClass(CIS, "all_inf_soldierdesert",10)
AddUnitClass(CIS, "all_inf_vanguard",1)
AddUnitClass(CIS, "all_inf_pilot",2)
AddUnitClass(CIS, "all_inf_marksman",2)
AddUnitClass(CIS, "all_inf_smuggler",1)
then it should work,thats only a theory though.
Re: Can the host of an online game modify their sides?
Posted: Sat Aug 22, 2009 6:04 pm
by hypshadowthehedgehog
well, i'll test that tomorrow
after i mow the lawn
EDIT
As far as killing other gammoreans when you're a gammorean, it doesnt count against u.
I'm gonna do an all jedi mod soon, the only problem is that I dont have a powerful enough internet connection to host something that a lot of people can join
[I/O] Server
Posted: Wed Aug 26, 2009 10:51 pm
by Nexus
Hey guys,
hypshadowthehedgehog just sent me a message so I wanted to check this out and give some answers.
The server is basically a lua edit as well as a side edit. For example, it is easy to edit the lua for people to play Jedi, but you have to edit the Jedi themselves to make it normal for a human to play (at least, that was our intention). We found, strangely, that Mace and Skywalker cannot get a headshot for some reason, and personally, I think it has to do with each side loading the same settings for a Jedi Hero. The other two though, can work normally (which is why we use them).
You can use any character in your lua that is a character in the map. For example, you can't use a Gungan on Bespin, but you could definitely use it on Naboo Plains. You also can't use the Naboo Guard in Theed because it never was intentionally loaded for the online version, only the Mission level. My personal favorite is what I was able to do on Tatooine with Tusken Raiders. You could basically have a Tusken Raider war and edit the sides. It's pretty cool.
I find the fun thing to do is just mess around and see what works. The online server side doesn't seem to like when you change setting that alters weapons, but it definitely has no problems when you edit the power levels or speed of an individual. See what you can get away with.
Believe it or not, a lot of the game I find has to do with perception. I edit my game side (which deals with perception mostly) with a different weapon msh and blasts without crash, and it automatically feels like a different weapon setting altogether. You can see what I mean by viewing this (which works on online servers without crash):
http://www.xfire.com/video/cb71f/
Anyways, that's it.
Nexus
Re: Can the host of an online game modify their sides?
Posted: Mon Aug 31, 2009 11:05 am
by Par3210
Sorry to bump but how do you install this? I just can't seem to understand how to... I have Star Wars BF1: Best of PC if that helps a bit.
Re: Can the host of an online game modify their sides?
Posted: Mon Aug 31, 2009 5:41 pm
by jedikiller32
Install what? Nothing has been released. This thread is detailing how to create a mod that will be deployed only on a game server and requires you to do nothing more than join.