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BF1 Props Disapear [Solved]

Posted: Tue Jan 23, 2018 11:37 pm
by Lorul1
So I'm having a problem with all the props that sereja made for battlefront 1. They disappear and flash very often especially when you are right next to them.

Here's an example:

I'm right next to this building
Hidden/Spoiler:
Image
When i shift my camera you can see it completely disappears
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Image
Sometimes certain parts will become transparent as you can see on the building to the right of the pictures here :
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Image
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The stuff comes from serejas assets for naboo
the name of the building from the first example is nab4_building_h

Here is the ODF to the first example:
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[GameObjectClass]
ClassLabel = "prop"
GeometryName = "nab4_building_h.msh"

[Properties]
GeometryName = "nab4_building_h"
FoleyFXGroup = "stone_foley"
Here is the .option :
Hidden/Spoiler:
-donotmergecollision

How do I fix this ?

Re: BF1 Props Disapear

Posted: Wed Jan 24, 2018 1:32 am
by AQT
Looks like the models don't have lowrez models. I'd personally just copy and use the main parts of the original model and use those as the lowrez through either XSI or hex editing.

Re: BF1 Props Disapear

Posted: Wed Jan 24, 2018 12:55 pm
by MissingTexture
I remember Sereja telling me that you need to go into XSI and create the lowrez model for it. I tried it with his Umbara map props, worked fine. If I remember correctly it's because he said something about the .option file,or something similar, not working in Battlefront 2.

Re: BF1 Props Disapear

Posted: Wed Jan 24, 2018 8:37 pm
by Lorul1
Nice ! Thanks guys !

Re: BF1 Props Disapear [Solved]

Posted: Thu Jan 25, 2018 6:43 pm
by Harrisonfog
Ohh sorry to bump this (if this is not allowed please delete this post!) but I've been having the same problem and never knew how to fix it... is there a tutorial on how to solve this with Hex Editing? (XVI32) couldn't find it in the "Everything you need to know" thread.

Re: BF1 Props Disapear [Solved]

Posted: Thu Jan 25, 2018 7:21 pm
by AQT
There isn't a tutorial for adding lowrez models via hex editing. It's easier to do it via XSI, though, since you can actually see what you are using for the lowrez. But essentially with hex editing, you are copying all the main model MODL chunks, adding "_lowrez" at the end of their NAMEs, and then making these chunks children of the main-main MODL chunk by editing their PRNTs. Basically what you would do in XSI, but slightly more complicated, even more complicated depending on the model is set up originally, especially stock models. In the end, I suggest using XSI with ZETools since it's way easier.