Page 1 of 1
Floating weapon icons , Make ai use weapons [Solved]
Posted: Wed Apr 09, 2008 12:17 pm
by cloneknight
im haveing alot of trouble removeing 2 floating weapon icons. the tut PR-0927 had doesnt help

.. anyone got an easer one or somthing?
i would be very greatful
Re: floating icon
Posted: Wed Apr 09, 2008 12:30 pm
by AceMastermind
Re: floating icon
Posted: Wed Apr 09, 2008 2:44 pm
by cloneknight
thanks
t have another question, i dont want to make another post so ill just say it here, how can i get my units with orbital barrage use it? they never use it...
Re: #1 solved, #2 ai weapon
Posted: Wed Apr 09, 2008 2:48 pm
by Aman/Pinguin
I think you can't....maybe something in .lua but not in ODF's afaik.
Re: #1 solved, #2 ai weapon
Posted: Wed Apr 09, 2008 2:50 pm
by Maveritchell
Code: Select all
AITargetPerson = "1"
AITargetAnimal = "1"
AITargetDroid = "1"
AITargetVehicle = "1"
AITargetBuilding = "1"
Re: #1 solved, #2 ai weapon
Posted: Wed Apr 09, 2008 2:54 pm
by cloneknight
yes! that is what im looking for what odf. file is that in?
Re: #1 solved, #2 ai weapon
Posted: Wed Apr 09, 2008 3:15 pm
by DarthD.U.C.K.
in everyone you want
the same commands work ,without the ai in them, for the player
Re: #1 solved, #2 ai weapon
Posted: Wed Apr 09, 2008 3:27 pm
by Aman/Pinguin
Maveritchell wrote:Code: Select all
AITargetPerson = "1"
AITargetAnimal = "1"
AITargetDroid = "1"
AITargetVehicle = "1"
AITargetBuilding = "1"
Are you sure this works? I tried once to get those commands working for force choke and it didn't.
Re: #1 solved, #2 ai weapon
Posted: Wed Apr 09, 2008 3:47 pm
by Maveritchell
Aman/Pinguin wrote:Maveritchell wrote:Code: Select all
AITargetPerson = "1"
AITargetAnimal = "1"
AITargetDroid = "1"
AITargetVehicle = "1"
AITargetBuilding = "1"
Are you sure this works? I tried once to get those commands working for force choke and it didn't.
AI tend to ignore that weapontype, whether they're told to or not.
cloneknight wrote:yes! that is what im looking for what odf. file is that in?
It goes in the base weapon .odf.
Re: #1 solved, #2 ai weapon
Posted: Fri Apr 11, 2008 10:28 pm
by Caleb1117
Maveritchell wrote:Code: Select all
AITargetPerson = "1"
AITargetAnimal = "1"
AITargetDroid = "1"
AITargetVehicle = "1"
AITargetBuilding = "1"
That code is great, I always use it to get map AI to fire rockets at people on maps with no vehicles.
Otherwise they make lame opponents, trying to kill you with a pistol.
AI have INCREDIBLE long range rocket targeting, one nailed me from half way across a test map.