Page 1 of 1

Floating weapon icons , Make ai use weapons [Solved]

Posted: Wed Apr 09, 2008 12:17 pm
by cloneknight
im haveing alot of trouble removeing 2 floating weapon icons. the tut PR-0927 had doesnt help :| .. anyone got an easer one or somthing?
i would be very greatful

Re: floating icon

Posted: Wed Apr 09, 2008 12:30 pm
by AceMastermind

Re: floating icon

Posted: Wed Apr 09, 2008 2:44 pm
by cloneknight
thanks :yes:

t have another question, i dont want to make another post so ill just say it here, how can i get my units with orbital barrage use it? they never use it...

Re: #1 solved, #2 ai weapon

Posted: Wed Apr 09, 2008 2:48 pm
by Aman/Pinguin
I think you can't....maybe something in .lua but not in ODF's afaik.

Re: #1 solved, #2 ai weapon

Posted: Wed Apr 09, 2008 2:50 pm
by Maveritchell

Code: Select all

AITargetPerson        = "1"
AITargetAnimal        = "1"
AITargetDroid         = "1"
AITargetVehicle       = "1"
AITargetBuilding      = "1"

Re: #1 solved, #2 ai weapon

Posted: Wed Apr 09, 2008 2:54 pm
by cloneknight
yes! that is what im looking for what odf. file is that in?

Re: #1 solved, #2 ai weapon

Posted: Wed Apr 09, 2008 3:15 pm
by DarthD.U.C.K.
in everyone you want :D
the same commands work ,without the ai in them, for the player

Re: #1 solved, #2 ai weapon

Posted: Wed Apr 09, 2008 3:27 pm
by Aman/Pinguin
Maveritchell wrote:

Code: Select all

AITargetPerson        = "1"
AITargetAnimal        = "1"
AITargetDroid         = "1"
AITargetVehicle       = "1"
AITargetBuilding      = "1"
Are you sure this works? I tried once to get those commands working for force choke and it didn't.

Re: #1 solved, #2 ai weapon

Posted: Wed Apr 09, 2008 3:47 pm
by Maveritchell
Aman/Pinguin wrote:
Maveritchell wrote:

Code: Select all

AITargetPerson        = "1"
AITargetAnimal        = "1"
AITargetDroid         = "1"
AITargetVehicle       = "1"
AITargetBuilding      = "1"
Are you sure this works? I tried once to get those commands working for force choke and it didn't.
AI tend to ignore that weapontype, whether they're told to or not.
cloneknight wrote:yes! that is what im looking for what odf. file is that in?
It goes in the base weapon .odf.

Re: #1 solved, #2 ai weapon

Posted: Fri Apr 11, 2008 10:28 pm
by Caleb1117
Maveritchell wrote:

Code: Select all

AITargetPerson        = "1"
AITargetAnimal        = "1"
AITargetDroid         = "1"
AITargetVehicle       = "1"
AITargetBuilding      = "1"
That code is great, I always use it to get map AI to fire rockets at people on maps with no vehicles.
Otherwise they make lame opponents, trying to kill you with a pistol.

AI have INCREDIBLE long range rocket targeting, one nailed me from half way across a test map.