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XSI 4.2 model import problem
Posted: Tue Sep 08, 2009 8:28 pm
by fiddler_on_the_roof
I have the demo of xsi 4.2, and am trying to envelope a character, but i can't import phsyco fred's skeleton model, it says it can't import due to needing something a level higher in xsi. i tried importing it into xsi 6, then exporting to dotXSI, but when i imported to 4.2, the bones were huge.
do i have to just download xsi 5 and use that, or is there something else?
thanks
Re: XSI 4.2 model import problem
Posted: Wed Sep 09, 2009 5:15 pm
by ForceMaster
Sorry friend I can not help you but i have the same problem and this is the final result: the model works for the game, the bones works. but looks like this:
This is the scene:
I follow the Vyse Tutorial for get player models ingame.
IE: if you follow the tutorial the unit works but the UVs has defform...
Wath are doing wrong?

Re: XSI 4.2 model import problem
Posted: Wed Sep 09, 2009 6:51 pm
by fiddler_on_the_roof
i have the smae problem, but to my knowledge, i am doing nothing wrong. Yeah, when i enveloped, the model deformed for me too.
Re: XSI 4.2 model import problem
Posted: Thu Sep 10, 2009 12:30 pm
by DarthD.U.C.K.
the bones just look weird because XSI interprets them as nulls after you imported them, thats no problem, the model will work just as if they were bones.
about the UV problem: make shure you froze EVERYTHING (modeling, transforms and history) before enveloping AND exporting the model!
i dont know how to make the nulls bones gaian, but im shure you will find soemthing in the xsibase forunms or in the xsi documentation/help
the easyest way would be using the XSI 5 trial though
Re: XSI 4.2 model import problem
Posted: Thu Sep 10, 2009 6:40 pm
by fiddler_on_the_roof
ok, thank you so much!!
Re: XSI 4.2 model import problem
Posted: Thu Sep 10, 2009 7:37 pm
by ForceMaster
I tried with the 5.1 version and works! it export perfectly. thaks!
Re: XSI 4.2 model import problem
Posted: Fri Sep 11, 2009 2:21 am
by DarthD.U.C.K.
you are welcome
