Problems re-naming multiple era`s [Solved]

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SkinnyODST
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Problems re-naming multiple era`s [Solved]

Post by SkinnyODST »

I tried re-naming an era from the 1.3 patch documentation and it went smoothly, however when I tried re-naming a total of 3 eras, there is this problem where even though I don`t get any addme lua errors when munging it, my map disappears completely from the instant action menu. I`ve tried multiple different layouts for my addme lua but none have been successful. How do I successfully rename 3 eras? (including standard CW)

My addme lua (without any changes to era names, maybe its useful to answer my question?)
Hidden/Spoiler:
[code]--Search through the missionlist to find a map that matches mapName,
--then insert the new flags into said entry.
--Use this when you know the map already exists, but this content patch is just
--adding new gamemodes (otherwise you should just add whole new entries to the missionlist)
function AddNewGameModes(missionList, mapName, newFlags)
for i, mission in missionList do
if mission.mapluafile == mapName then
for flag, value in pairs(newFlags) do
mission[flag] = value
end
end
end
end




--insert totally new maps here:
local sp_n = 0
local mp_n = 0
sp_n = table.getn(sp_missionselect_listbox_contents)

sp_missionselect_listbox_contents[sp_n+1] = { isModLevel = 1, mapluafile = "CCC%s_%s", era_c = 1, era_m = 1, era_y = 1, mode_con_c = 1, mode_con_m = 1, mode_con_y = 1}
mp_n = table.getn(mp_missionselect_listbox_contents)
mp_missionselect_listbox_contents[mp_n+1] = sp_missionselect_listbox_contents[sp_n+1]

-- associate this mission name with the current downloadable content directory
-- (this tells the engine which maps are downloaded, so you need to include all new mission lua's here)
-- first arg: mapluafile from above
-- second arg: mission script name
-- third arg: level memory modifier. the arg to LuaScript.cpp: DEFAULT_MODEL_MEMORY_PLUS(x)

AddDownloadableContent("CCC","CCCc_con",4)
AddDownloadableContent("CCC","CCCm_con",4)
AddDownloadableContent("CCC","CCCy_con",4)

-- all done
newEntry = nil
n = nil

-- Now load our core.lvl into the shell to add our localize keys
ReadDataFile("..\\..\\addon\\CCC\\data\\_LVL_PC\\core.lvl")
[/code]
Last edited by SkinnyODST on Mon Nov 14, 2016 4:46 am, edited 1 time in total.
Marth8880
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Re: Problems re-naming multiple era`s

Post by Marth8880 »

It's kinda difficult to troubleshoot if we don't know what your addme looks like *with* the changes. :n
SkinnyODST
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Re: Problems re-naming multiple era`s

Post by SkinnyODST »

Ok heres the Addme lua with changes
Hidden/Spoiler:
[code]--Search through the missionlist to find a map that matches mapName,
--then insert the new flags into said entry.
--Use this when you know the map already exists, but this content patch is just
--adding new gamemodes (otherwise you should just add whole new entries to the missionlist)
function AddNewGameModes(missionList, mapName, newFlags)
for i, mission in missionList do
if mission.mapluafile == mapName then
for flag, value in pairs(newFlags) do
mission[flag] = value
end
end
end
end




--insert totally new maps here:
local sp_n = 0
local mp_n = 0
sp_n = table.getn(sp_missionselect_listbox_contents)

sp_missionselect_listbox_contents[sp_n+1] = {
isModLevel = 1,
mapluafile = "CCC%s_%s",
era_c = 1, era_m = 1, era_y = 1,
mode_con_c = 1, mode_con_m = 1, mode_con_y = 1,
change = {
era_c = { name"Name1" },
era_m = { name"Name2" },
era_y = { name"Name3" },
},
}


mp_n = table.getn(mp_missionselect_listbox_contents)
mp_missionselect_listbox_contents[mp_n+1] = sp_missionselect_listbox_contents[sp_n+1]

-- associate this mission name with the current downloadable content directory
-- (this tells the engine which maps are downloaded, so you need to include all new mission lua's here)
-- first arg: mapluafile from above
-- second arg: mission script name
-- third arg: level memory modifier. the arg to LuaScript.cpp: DEFAULT_MODEL_MEMORY_PLUS(x)

AddDownloadableContent("CCC","CCCc_con",4)
AddDownloadableContent("CCC","CCCm_con",4)
AddDownloadableContent("CCC","CCCy_con",4)

-- all done
newEntry = nil
n = nil

-- Now load our core.lvl into the shell to add our localize keys
ReadDataFile("..\\..\\addon\\CCC\\data\\_LVL_PC\\core.lvl")
[/code]
Marth8880
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Posts: 5042
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Projects :: DI2 + Psychosis
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Re: Problems re-naming multiple era`s

Post by Marth8880 »

Code: Select all

    era_c = { name"Name1" },
    era_m = { name"Name2" },
    era_y = { name"Name3" },
  },
No wonder it isn't working, you need to put an equals sign between each name and its value, i.e., it's very very basic algebra (just with strings instead of numbers). Relevant: https://www.lua.org/pil/4.2.html

I highly recommend you watch this so you can better understand how computing works: https://youtu.be/GVnIRt77ePk?t=584
SkinnyODST
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Re: Problems re-naming multiple era`s

Post by SkinnyODST »

OOOO THANK YOU! I must have accidentally deleted the "=" at some point bc its in the tut I was looking at. Thanks again!
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