W.I.P. KotOR Sides Layout
As it is Work in Progress, anything posted here is subject to change.
The custom sides set-up I created for the KotOR characters revolves around three "base" classes; the soldier, the defender, and the reconaissance. There are four additional classes that are unlockable by attaining a certain amount of points, as well as the heroes, who fall under the basic hero unlock rules.
So, without further ado, my KotOR sides layout.
Soldier Class - Republic Soldier / Sith Trooper
Equipment:
Blaster Rifle, Blaster Pistol, Grenades(x2)
Pretty much your standard rifleman. Has about the same stats as the game's default soldier class.
Defender Class - Republic Defense Specialist / Sith Defender
Equipment:
Shotgun, Heavy Blaster Pistol, Mines(x3), Grenades(x2)
These guys are significantly slower than any of the other classes, but they pack a lot of punch. The shotgun and mines are ideal for dealing with any close-quarters defensive situation, while the heavy blaster pistol and grenades can help you deal with more distant threats.
Reconaissance Class - Republic Reconaissance / Sith Assassin
Equipment:
Sniper Rifle, Blaster Pistol, Stealth Field Generator
The ideal long-range specialist. Find a safe rooftop, take your shot, then engage stealth and make an escape. You can also use the stealth abilities and zoom function of the sniper rifle to spy on your enemies.
Assault Class (4 Pounts to Unlock) - Republic Heavy Arms Soldier / Sith Assault Trooper
Equipment:
Rocket Launcher, Heavy Blaster Pistol, Grenades(x2), Time Bombs(x3)
Enemy vehicles holding you down? Got a choke point you want cleared fast? The assault trooper is your man. His arsenal is chock full of some of the most explosive and dangerous weapons you can find. He may be slow, but he makes up for it with his power.
Support Class (8 Points to Unlock) - Republic Infantry Support / Sith Support Unit
Equipment:
Support Rifle, Blaster Pistol, Fusion Cutter, Health/Ammo Dispenser
This unit is just as the name implies. He wields a support rifle, which is basicly a buffed version of the standard rifle carried by soldiers, as well as a fusion cutter to build turrets and effect vehicle repairs, and health/ammo dispensers to keep his comrades up in fighting shape.
Commando Class (12 Points to Unlock) - Republic Spec Ops / Sith Commando
Equipment:
Burst Rifle, Heavy Blaster Pistol, Sniper Rifle, Grenades(x4)
The commando is essentially a buffed soldier unit. He carries a burst rifle, which is capable of firing high-powered rifle shots in quick bursts, as well as a heavy blaster pistol as a back up to his rifle, and a sniper rifle for long range combat. The commando unit's diverse weapons layout allows him to quickly adapt to any battle situation.
Officer Class (16 Points to Unlock) - Republic Field Commander / Sith Commander
Equipment:
Heavy Blaster Pistol, Inspire Allies(Health Regen), Grenades(x4), Orbital Strike Droid(x1)
While he himself may not pack the most offensive power, he can use his Inspire Allies ability to buff his allies, and his grenades to quickly eliminate clustered groups of enemies. But perhaps the one thing that sets him apart from other classes is his ability to call in an orbital strike. When used correctly, you can clear an entire street of enemies in mere seconds.
Hero Class (Unlock Status Determined by Game Options) - Revan(Light Side), Darth Malak
Equipment:
Lightsaber, Saber Throw(Revan Only), Force Lightning(Malak Only), Force Wave(Both)
Your standard Jedi Hero class. Not much more I need to say about this.
Comments? Suggestions? Post 'em.
