Blender: Materials not applying to object? [SOLVED]

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CressAlbane
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Blender: Materials not applying to object? [SOLVED]

Post by CressAlbane »

I recently made a model in Blender. Here's the issue: On export, the material data doesn't come along with the model. So I get

Code: Select all

Material 1:     'Material0' 

Points 4201
Triangles 788
rather than something like this:

Code: Select all

Material 1:     'Material0'  (Texture: "brushedmetal.png")
Material 2:     'Material1'  (Texture: "indust_outlook_floor.png")
Material 3:     'Material2'  (Texture: "indust_outside.png")
Material 4:     'Material3'  (Texture: "indust_inside.png")
Material 5:     'Material4'  (Texture: "floor2.png")

Points 11955
Triangles 2395

In Blender, I imported a .wrl file, so I have a ton of excess materials floating around I don't need. (I don't want to include the wrl object in the export.) I'm beginning to think the best way to proceed is to start from scratch for the materials.
After a normal export didn't work, I created a new texture for each of my images, and then I created a new material in Blender and assigned each one a texture. It seems like the materials aren't applying to the object, though. Can somebody help walk me through what I need to do to export a model with multiple textures inside Blender?

EDIT: Found the solution - this may seem like the material wasn't applied, but the actual problem was the textures being in a separate directory from the wrl file (they were with the .blend file)
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