ATPT *solved*

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authraw
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ATPT *solved*

Post by authraw »

I was just wondering if anyone was able to get Psych0fred's ATPT into the game. I tried putting it in, but it gave me some weird animation-related munge errors. The ATPT never appears ingame, and I get the following error several times in my BFront2.log:

Code: Select all

Message Severity: 2
.\Source\EntityWalker.cpp(3651)
Could not build EntityWalker
I've already tried attaching it to an ATST animation instead--it still doesn't seem to work that way. What's wrong with the ATPT? Is it possible to get the ATPT to work?
Last edited by authraw on Mon Dec 31, 2007 10:18 am, edited 1 time in total.
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HobGoblin_264
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Re: ATPT

Post by HobGoblin_264 »

Bantha55 got it working, you might want to ask him. :greeny:
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Re: ATPT

Post by Bantha55 »

I send the odf to you authraw
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authraw
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Re: ATPT

Post by authraw »

I tried the new odf, but the ATPT still doesn't appear ingame. It gave me this munge error after I munged it:

Code: Select all

ERROR[levelpack req\all_walk_atpt.req]:Could not open munged\pc\all_walk_atpt.anims for input. DOS reports:
No such file or directory
ERROR[levelpack req\all_walk_atpt.req]:Could not open munged\pc\all_walk_atpt.anims for input. DOS reports:
No such file or directory
Did you use the anims included with the ATPT, or something different? All I have is an all_walk_atpt.zaabin and an all_walk_atpt.zafbin.
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Re: ATPT

Post by Aman/Pinguin »

I never used it...Im a CW modder... but maybe you should try to use the atst animations?
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Re: ATPT

Post by authraw »

Tried that--it didn't give me the munge error, but the ATPT still didn't appear in the game.

EDIT
It's still not showing up... :?

I munged the animations from the assets. The animation errors in the mungelog and such are gone, but the ATPT still isn't appearing ingame. The only ATPT-related error in the BFront2.log is this:

Code: Select all

Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "all_walk_atpt" unknown soldier collision "p_r_thigh"
Does anyone have a working ATPT side that they would be willing to send me? That might make this whole process much easier... :cpu:
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Re: ATPT

Post by Aman/Pinguin »

Youre sure you have req files for it?
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Re: ATPT

Post by Syth »

As far as i know, no one has gotin working let. But if it doesnt show up theres a problem with the reqs or the spawn point.
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Re: ATPT

Post by Aman/Pinguin »

Syth wrote:As far as i know, no one has gotin working let. But if it doesnt show up theres a problem with the reqs or the spawn point.
You don't know far enough :P
Bantha55 got it working
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authraw
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Re: ATPT

Post by authraw »

Ugh--I tried the new side and it still doesn't work. I double-checked my req files and spawn points, nothing is wrong there. I am loading the atpt in the lua. I can't find anything wrong--it just doesn't seem to be working for me. :?

In any case, I've replaced the ATPT with another vehicle (it works fine, by the way, so it's not the spawn point.) I'm not sure what else to try. The ATPT isn't really necessary, it would just be cool if I could get it in.

I'll do a little more testing--I'll try and get it into my junk map or something. Maybe I'll figure it out, maybe not. In any case, thanks to everybody who helped me! :)
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Re: ATPT

Post by Aman/Pinguin »

Did you add the walker typ to the lua?
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authraw
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Re: ATPT

Post by authraw »

I woke up this morning and I had a revelation: I forgot to add the walker type to the lua!

As you so accurately pointed out, Pinguin, that's what my problem was. I feel so silly--it had nothing to do with the ATPT files at all. >_<

Well, that's another problem down. :)
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Re: ATPT *solved*

Post by Aman/Pinguin »

Wuhahaha....I'm good :funny2: joke.


Offtopic: Tried your first person geometry already? :P
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Re: ATPT *solved*

Post by authraw »

Yeah--you got it! I woke up this morning and I just knew what it was. :lol:

Aaaaaand, no. I haven't messed with the first person stuff yet. ;)
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