Hp_active

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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CodaRez
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Hp_active

Post by CodaRez »

Just wondering, what kind of line in the .odf makes you hold a weapon through the hp_active?

Something like the line that tells the map which firepoint to use


(i.e the line: Firepointname = "hp_fire")
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Fluffy_the_ic
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Re: Hp_active

Post by Fluffy_the_ic »

I don't think there is an .odf line for it. Hit ctrl+f and type in hp_active while reading your odf. Although, if this is for BFII, and hp_active isn't necessary at all. You just need to line the gun up to the dummyroot correctly. I'm not too sure about BFI.
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ANDEWEGET
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Re: Hp_active

Post by ANDEWEGET »

same
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newguy99
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Re: Hp_active

Post by newguy99 »

Oh, ok
I guess I'll have to delete the hp_active and get the trigger next to the dummyroot!
lol wish I knew this before starting the model, but no biggy
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