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Bespin: Imperial Base [Removed]

Posted: Sat Jun 29, 2013 4:02 am
by BF2-Master
[Link Removed]

Re: Bespin: Imperial Base - BETA Release

Posted: Sat Jun 29, 2013 5:12 pm
by Marth8880
Did you ever add lighting?

Re: Bespin: Imperial Base - BETA Release

Posted: Sat Jun 29, 2013 8:24 pm
by BF2-Master
Marth8880 wrote:Did you ever add lighting?
Not yet, unfortunately. It'll be there before the final. Probably shouldn't make promises. I've kinda been pushing it off until everything else is done.

Re: Bespin: Imperial Base - BETA Release

Posted: Sat Jun 29, 2013 8:54 pm
by Marth8880
Why, exactly? Lighting should be one of the first things that's put into any map. It's literally that important.

Re: Bespin: Imperial Base - BETA Release

Posted: Sat Jun 29, 2013 9:07 pm
by THEWULFMAN
It also takes about 45 seconds to do. Longer if you bother making the sun match up with the lighting properly, most people don't care *too* much about that.

Re: Bespin: Imperial Base [Removed]

Posted: Wed Jul 03, 2013 6:50 am
by BF2-Master
I was hoping to re-upload a new BETA version as soon as lighting was added. Unfortunately, the map's been crashing ever since, even after removing the lighting (I made a copy, so nothing lost.) and the custom units.

Not really sure what's going on but as soon as it's playable there'll be a new BETA. If anyone would like to help, there's a topic in SWBF2 Modding (I'm not sure if linking to it is okay?) with as much information as I can provide.

BTW, here's how it looks w/ lighting in ZE:
Hidden/Spoiler:
Image