Creating Weapons, Units, Vehicles, Etc.

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IronJaw
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Creating Weapons, Units, Vehicles, Etc.

Post by IronJaw »

I'm looking for tips, and guild on how to create new weapons, units, vehicles, etc. Not just the skins, but the actual stats. Health, Speed, Damage, etc.

I am also interesting in creating entirely new vehicles/ units/ weapons. I presume that a 3D art program would be needed (I have Blender, even if I can't use it yet.) But how do I edit where that laser/projectile exits the vehicle? How do I edit the laser/projectile?

How do you add jet pack, backpacks, etc. to a unite? (I've read guides that say that Hex editor is the tool to use, but no guide on what the Hex Editor does exactly.)

I've looked through the FAQ several times, I couldn't quite find what I was looking for, links to guides I might have missed, or over looked would be extremely helpful! Thanks. :D
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Re: Creating Weapons, Units, Vehicles, Etc.

Post by Deviss »

IronJaw wrote:I'm looking for tips, and guild on how to create new weapons, units, vehicles, etc. Not just the skins, but the actual stats. Health, Speed, Damage, etc.

I am also interesting in creating entirely new vehicles/ units/ weapons. I presume that a 3D art program would be needed (I have Blender, even if I can't use it yet.) But how do I edit where that laser/projectile exits the vehicle? How do I edit the laser/projectile?

How do you add jet pack, backpacks, etc. to a unite? (I've read guides that say that Hex editor is the tool to use, but no guide on what the Hex Editor does exactly.)

I've looked through the FAQ several times, I couldn't quite find what I was looking for, links to guides I might have missed, or over looked would be extremely helpful! Thanks. :D
well is a bit difficult explain HEX EDIT backpacks and others because also you need hex edit add MATERIAL new for the new part
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Re: Creating Weapons, Units, Vehicles, Etc.

Post by Xavious »

IronJaw wrote:I'm looking for tips, and guild on how to create new weapons, units, vehicles, etc. Not just the skins, but the actual stats. Health, Speed, Damage, etc.
You really just need to open up unit, weapon, and vehicle odfs and mess around with stuff. Most of the values are pretty self-explanatory. Just create a new side and change around those odfs.
IronJaw wrote:I am also interesting in creating entirely new vehicles/ units/ weapons. I presume that a 3D art program would be needed (I have Blender, even if I can't use it yet.) But how do I edit where that laser/projectile exits the vehicle? How do I edit the laser/projectile?
You can take a look at the 3D Modeling and Animation forum for information on creating new models for Battlefront. Take a look through the stickied topics for information on what programs to use, how to do it, etc.

The lasers are texture files. You can find them (I think) in the modID/common/msh folder. Edit those, change the name, and read them in your weapon's ord file.
IronJaw wrote:How do you add jet pack, backpacks, etc. to a unite? (I've read guides that say that Hex editor is the tool to use, but no guide on what the Hex Editor does exactly.)
There's a tutorial on hexing capes and such onto units in the FAQ that may help. There's also a couple of addon meshes (backpacks and the like) available in the Released Assets forum that you can use.
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IronJaw
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Re: Creating Weapons, Units, Vehicles, Etc.

Post by IronJaw »

Thanks. :wink:
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