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[WeaponClass]
ClassLabel = "melee"
GeometryName = "Vibroblade.msh"
[Properties]
GeometryName = "Vibroblade"
ComboAnimationBank = "kiadimundi"
//DeflectEffect = "com_sfx_sabredeflect"
//DeflectSound = "imp_weap_lightsabre_deflect"
FirePointName = "hp_fire"
LightSaberLength = "1.0"
LightSaberWidth = "0.08"
//LightSaberTexture = "lightshadowsabre"
//LightSaberTrailColor = "240 250 45 128"
//HUDTag = "hud_lightsaber"
RoundsPerClip = "0"
ReloadTime = "0.0"
LockOnRange = "60.0"
LockTime = "0.4"
AutoAimSize = "1.0"
MinRange = "0"
OptimalRange = "2.0"
MaxRange = "4"
HitEffect = "com_sfx_sabrehit"
AddHitEffect = "com_sfx_bif" // hooya
AddHitEffect = "com_sfx_zap"
AddHitEffect = "com_sfx_blammo"
AddHitEffect = "com_sfx_pow"
HitSound = "imp_weap_lightsabre_hit"
//OnSound = "com_inf_saber_ambient"
//TurnOnSound = "com_inf_saber_on"
//TurnOffSound = "com_inf_saber_off"
MuzzleFlash = "med_muzzle_flash"
Discharge = "med_smoke_effect"
AutoTurnScreenDist = 0.05
AutoPitchScreenDist = 0.2
ShieldScale = "5.0"
HealthScale = "1.0"
PersonScale = "1.0"
AnimalScale = "1.0"
DroidScale = "1.0"
ArmorScale = "1.0"
VehicleScale = "1.0"
BuildingScale = "1.0"
TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "0"
TargetBuilding = "0" And this is the ODF for the trooper using it (jed_sith_01.odf):
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[GameObjectClass]
ClassParent = "rep_inf_default"
GeometryName = "jed_inf_sith.msh"
[Properties]
GeometryName = "jed_inf_sith"
GeometryLowRes = "jed_inf_sith_low1"
OverrideTexture = "jed_inf_sith01"
AnimationName = "kiadimundi"
MaxHealth = 1300.0
WEAPONSECTION = 1
WeaponName = "jed_weap_sithsaber"
WeaponAmmo = 4
WEAPONSECTION = 2
WeaponName = "rep_weap_inf_thermaldetonator"
WeaponAmmo = 4
WeaponChannel = 1
VOUnitType = 121
