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Re: Star Wars Battlefront: Expansion - Release and Discussio

Posted: Wed Feb 16, 2011 8:09 pm
by CommanderCody212
Ok so I saw pics on page 12, which version is that from?
Is it 6?
This mod is great by the way, I just tried out version 6.

Re: Star Wars Battlefront: Expansion - Release and Discussio

Posted: Thu Feb 17, 2011 5:50 pm
by giftheck
None of those screens are from any Main Play Mod, they are from its successor, Expansion V1.

Re: Star Wars Battlefront: Expansion - Release and Discussio

Posted: Thu Feb 17, 2011 6:07 pm
by THEWULFMAN
When I but BF1, I will definatly get this :thumbs:

Re: Star Wars Battlefront: Expansion - Release and Discussio

Posted: Fri Feb 18, 2011 12:38 pm
by CommanderCody212
ggctuk wrote:None of those screens are from any Main Play Mod, they are from its successor, Expansion V1.
So is it out yet then?

Re: Star Wars Battlefront: Expansion - Release and Discussio

Posted: Fri Feb 18, 2011 1:21 pm
by giftheck
No, it's still being tested. It won't be out for some time (four months minimum until release date)

Re: Star Wars Battlefront: Expansion - Release and Discussio

Posted: Sat Feb 19, 2011 12:31 pm
by CommanderCody212
Is there a page where I can see screenshots?

Re: Star Wars Battlefront: Expansion - Release and Discussio

Posted: Sat Feb 19, 2011 12:36 pm
by giftheck
Yeah: The last page.

Re: Star Wars Battlefront: Expansion - Release and Discussio

Posted: Sun Feb 20, 2011 12:15 am
by jango
what about giving him a regular pistol, but having it to where you can charge it up and then it will shoot a missile. :yes:

Re: Star Wars Battlefront: Expansion - Release and Discussio

Posted: Mon Feb 21, 2011 4:19 am
by CommanderCody212
Will Commander Cody be in this?
And with out the DC-15 shot gun?

Re: Star Wars Battlefront: Expansion - Release and Discussio

Posted: Mon Feb 21, 2011 5:37 pm
by giftheck
Yes - he's the Clone Commander on Bespin, and since he's the Clone Commander unit, he's armed with a Chaingun, and no jetpack (to maintain balance with the Jet Trooper)

Re: Star Wars Battlefront: Expansion - Release and Discussio

Posted: Tue Feb 22, 2011 3:02 pm
by commandoCC-9811
cool, I don't have Battlefront, but this is cool.

Re: Star Wars Battlefront: Expansion - Release and Discussio

Posted: Thu Feb 24, 2011 7:06 pm
by CommanderCody212
ggctuk wrote:Yes - he's the Clone Commander on Bespin, and since he's the Clone Commander unit, he's armed with a Chaingun, and no jetpack (to maintain balance with the Jet Trooper)

Will he be holding it under instead of like the rocket launcher?

Re: Star Wars Battlefront: Expansion - Release and Discussio

Posted: Fri Feb 25, 2011 1:28 pm
by giftheck
No.

Re: Star Wars Battlefront: Expansion - Release and Discussio

Posted: Sun Feb 27, 2011 9:16 pm
by jdee/barc
what does this "jetpack-less" cody look like?

Re: Star Wars Battlefront: Expansion - Release and Discussio

Posted: Mon Feb 28, 2011 5:40 pm
by giftheck
Exactly like normal Cody, just without the ability to fly. If you will, his jectpack just becomes an ornament.

Re: Star Wars Battlefront: Expansion - Release and Discussio

Posted: Tue Mar 01, 2011 10:37 pm
by jdee/barc
ok and what do you plan to do with your Imperial Clone Commanders?

Re: Star Wars Battlefront: Expansion - Release and Discussio

Posted: Wed Mar 02, 2011 1:53 pm
by giftheck
Nothing whatsoever for this mod. It was just something I felt like making at the time that would not be included in a mod.

Re: Star Wars Battlefront: Expansion - Release and Discussio

Posted: Fri Mar 04, 2011 4:59 am
by SleepKiller
Sweet looking mod can't wait for it to come out.

Re: Star Wars Battlefront: Expansion - Release and Discussio

Posted: Sun Mar 20, 2011 5:21 pm
by giftheck
There's been an intriguing development (thanks to jdee/barc). We can now sort maps properly and make them appear in the Instant Action menu like the main maps do.

Furthermore, now we have the ability to modify the Historical Campaign without having to recompile shell.lvl. Know what this means? Alpha 1 is on hold now as I test this out thoghrougly, but this will mean I can overhaul the campaign and create a brand new campaign (although some missions evidently will remain the same).

Right now, this means we will have the Battle of Coruscant, the Jedi Temple mission and post-Endor missions in the Historical Campaigns themselves, as well as the eradication of the pre-Clone Wars missions (unneccesary, in my opinion). I'm just working on modifying the props for the Jedi Temple map so the collision works.

Re: Star Wars Battlefront: Expansion - Release and Discussio

Posted: Mon Apr 25, 2011 11:31 pm
by CommanderCody212
Hows the mod going?
It's looking good so far.