Poison question
Moderator: Moderators
- Dakota
- Field Commander

- Posts: 991
- Joined: Mon Dec 06, 2010 8:21 pm
- Projects :: making random weapon assets
- xbox live or psn: PS3 beats xbox
- Location: at a computer desk floating around in space
Poison question
is it possible to make a buff/debuff(poison) that can hit one person then the person hit spreads it to others automatically when near them, i think it would be good for the poison. would it take LUA coding, odf coding, or is it just not possible...
-
THEWULFMAN
- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
- Projects :: Evolved 2
- Location: Columbus, Ohio
- Contact:
Re: Poison question
Yes it is possible, it would require some simple ODF coding. This is the code you want to fiddle around with.
Found in the emitterordnance ord odfs, this code (NoChaining) sets whether the ordanace can travel from person to person via chaining. The MaxTargets code sets how many people can be in the chain.
Code: Select all
MaxTargets = "10"
NoChaining = "0"
ApplyOnOwnerIfOnOthers = "0"- Dakota
- Field Commander

- Posts: 991
- Joined: Mon Dec 06, 2010 8:21 pm
- Projects :: making random weapon assets
- xbox live or psn: PS3 beats xbox
- Location: at a computer desk floating around in space
Re: Poison question
THEWULFMAN wrote:Yes it is possible, it would require some simple ODF coding. This is the code you want to fiddle around with.Found in the emitterordnance ord odfs, this code (NoChaining) sets whether the ordanace can travel from person to person via chaining. The MaxTargets code sets how many people can be in the chain.Code: Select all
MaxTargets = "10" NoChaining = "0" ApplyOnOwnerIfOnOthers = "0"
thats not how i meant it, i should have been a bit more discriptive...
i meant i wanted a poison move that you could use on one person and then that person who got hit with it can walk around and spread his poison with everyone he gets near. it wouldn't be just a chainup effect that hits all at once but more of a slow sickness that once used could either infect just a handful of enemies or spread around and kill off the entire army.
-
THEWULFMAN
- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
- Projects :: Evolved 2
- Location: Columbus, Ohio
- Contact:
Re: Poison question
Dakota wrote:i meant i wanted a poison move that you could use on one person and then that person who got hit with it can walk around and spread his poison with everyone he gets near. it wouldn't be just a chainup effect that hits all at once but more of a slow sickness that once used could either infect just a handful of enemies or spread around and kill off the entire army.
That, is impossible.
- Dakota
- Field Commander

- Posts: 991
- Joined: Mon Dec 06, 2010 8:21 pm
- Projects :: making random weapon assets
- xbox live or psn: PS3 beats xbox
- Location: at a computer desk floating around in space
Re: Poison question
THEWULFMAN wrote:Dakota wrote:i meant i wanted a poison move that you could use on one person and then that person who got hit with it can walk around and spread his poison with everyone he gets near. it wouldn't be just a chainup effect that hits all at once but more of a slow sickness that once used could either infect just a handful of enemies or spread around and kill off the entire army.
That, is impossible.
ok then, i just saw it in a bunch of other games and thought it could be a cool thing to do.
