Battle Arena 2.0
Posted: Sat Aug 09, 2008 10:23 am
This adds hunt mode to battle arena. Sounds boring (lol)? Well this is also a sort of clan map, but unlike other clan maps, this does not suck. In fact, it is anything but sucky.
A summery of the system is:
1) You enter either team1 or team2 pods to register on a team.
2) You are teleported to a holding area, while a 30 second countdown timer allows more people to register.
3) When the timer elapses, you will be released and the battle commences.
4) Whichever team wins will get 12 points (every member will).
5) The system is reset, allowing for more matches to take place.
Another note, if you kill someone in the lobby (and you are not registered in a battle) you will be sent to jail for 30 seconds.
Arena
- Game floor
- Stands w/ scoreboard
- Jail
- tv
- seats
- cameras
- betting machine
- computer code input (will input numbers into the system to do various things)
- seats
- cameras
- big tv
- Remote control android dueling
- some kind of sports game with a ball
- Bar seats
- Dancers
- Picture scramble puzzle
- moving targets
- shooting skeet?
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Gamer's lounge. You can see fragme here on tv (pun). The tv is a funny picture gallery that scrolls by. You can sit in the sofas and look around (or watch tv).

Booth seats are in the corners of the room. They seat 5 people, and you can also look around while sitting in them. This makes a good setting for talks about strategy and such.

The heart of the mode is the battle system. You can see here the 2 team portals and the reset button. Also in the far left you can see a bit of the remote camera system.
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2 Previews of layouts:
My favorite layout, 3d combat:

A "king of the hill" style layout, ideal for hero assault mode:

And remember, you can toggle through all 7 of the layouts ingame via a toggle button.
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Upper loft

Stereo system with functional controls (WIP music causes all sound to die after playing but then they come back)
New idea: a Free For All button, when you press it, it turns the mode to ffa and opens the arena up to everyone. Maybe it should be TDM (team death match), because FFA tends to not work very well with a team oriented game like BF2. Also, the only viable spawn points would be the two holding areas at the opposite ends of the stadium, or else you may spawn inside of something depending on the layout. Therefore, it would be best to just have cis vs rep and spawn at opposite sides.
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Segway courtesy of Epm01, quickly textured by me.
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A look at the new status monitor. Its messages dynamically change according to the state of the system (It lets you know when it's ready, registering players, when the battle commences, and more).

Another major addition is the scoreboard, showing how many players are on each team. It also is dynamic, updating the scores when people register or die.

A view of the new observation deck.

Another look at the lobby.
Notice in the last two pictures that doors have been added. These doors are controllable via panels on the wall. They even include a panel on the left to lock them, so people on the outside can't get in. This enables those participators in the battle to be sequestered from the general audience. What does this mean? It means that you could have an epic clan match going on with a dozen spectators and the 2 groups would not interfere.
Perhaps turning SWBF2 into a spectator sport? Somehow I don't think it will be THAT popular, but it's worth a shot
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Hoth King of the Hill

Summary:
This is just a hill in the middle of no where. The modes of this map focus on controlling the hill. In GCW era, you play as all wampas. In CW era, you are jedi only.
readme:
YOU WILL NOT BE ABLE TO SEE THE MODES ON THE MAP SELECTION SCREEN UNLESS: you run HKH_install_shell.bat located in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData (or whatever your install path may be).
However, when Zerted completes his SWBF2v1.3 mod (and you get it), this step will NOT BE NEEDED.
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--={Before you play}=--
This is a MULTIPLAYER ONLY map. There are no ai. If you make a server:
Must be set:
-teams = player select
-friendly fire = on
Optional:
-CTF limit = 3
-{adjust conquest, hunt, and CTF timers according to how long you want to play}
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Below is the list of modes and eras:
-{DeathMatch Mode}-
Free for all, no teams. Ignore any red or blue icons, you get 2 points for every kill (kills may say negataive though).
Tech notes: uses conquest timer.
-{King of the Hill Mode}-
In this mode, your team must capture a CP at the top of the hill. Remember this is a team mode, so don't TK (you will lose points).
Tech notes: uses CTF score and time limit
-{Control Mode}-
A ring will appear at the top of the hill. When you "control" this ring, you will start to gain points. There is no points for killing, only for maintaining control of the ring. Blue indicates that the player is being given points.
Tech notes: uses Hunt score and time limit (note that hunt has a default time limit of 5 minutes)
credits
-[RDH]Zerted - dm and KOH modes, as well as his time, help, and commitment to the 1.3 mod and shell.
-Some guy for the caution wall textures (will have to look it up), also some guy for yucca plant.
-epm01 - extensive online testing of hoth king of hill map
Other testers: trainmaster611, theITfactor, pinguin/aman, theultimat, fragme!
Awesome..