Taking Away TnL from ZEROEDITOR

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sawyerdk9

Taking Away TnL from ZEROEDITOR

Post by sawyerdk9 »

is there a file in bfbuilder that where you can make it so zeroeditor dosnt need transform and lighting capabilites? I seem to try everything but zeroeditor always has that problem with needing to close.
sawyerdk9

RE: Taking Away TnL from ZEROEDITOR

Post by sawyerdk9 »

is there anyone with an answer.........
-_-
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Post by -_- »

sry, but i doubt it
Leviathan
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Post by Leviathan »

How do you know it is a T&L issue ? :|
sawyerdk9

Post by sawyerdk9 »

well that is the only thing I can think of. I have the tools in the C drive not program files or anything. Its just what I am guessing, since when I do the launch bf and press play it says that "there was no TnL found. I am pretty sure zeroeditor needs TnL? am I wrong?
Ace_Azzameen_5
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Post by Ace_Azzameen_5 »

There is a 3d settings tweaking program called 3da or something with an option called 'force software tnl'. Maybe that would work.
sawyerdk9

Post by sawyerdk9 »

do you know where I can find it?

EDIT
holy shi# it works. my zeroeditor finally works! ace and leviathan youre the shi$ (in a good way)
good timing though lol with swbf2 coming and everything
Last edited by sawyerdk9 on Wed Oct 05, 2005 5:44 pm, edited 1 time in total.
Leviathan
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Post by Leviathan »

As you saw, I'm very punctual... :D
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