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Re: Felucia : 327th Attack
Posted: Mon Sep 03, 2007 1:44 pm
by FOOLIS
No you´re right Bac-Talan

Re: Felucia : 327th Attack
Posted: Mon Sep 03, 2007 6:30 pm
by Eggman
Bac-Talan wrote:Eggman wrote:Correct me if I'm wrong, but I don't think you need to make a new model for the kamas/capes on clone troopers. As far as I know, you just need to add a line into the troopers odf that attaches it. It should look something like this:
[Properties]
ClothODF = "rep_inf_ep3sniper_cape"
I've never actually played around with adding cloth objects to units though, so I could be mistaken.
Doesn't work unless the hard points are built into the unit model. Sorry.
(but prove me wrong, and I'll be happy

)
Yeah, I was wrong. Serves me right for trying to give advice on something I've never tried myself

.
Re: Felucia : 327th Attack
Posted: Mon Sep 03, 2007 7:40 pm
by Achronos-117
Hmmm that mushroom looks edible

....eats it and dies*
Re: Felucia : 327th Attack
Posted: Tue Sep 04, 2007 8:00 am
by FOOLIS
2 new rifles
New Dc15 Blaster Rifle :
New BAW-5 Blaster Rifle :
Thx to Trainmaster , Parachidnia, Wazmol69 (creators and converters of the rep rifle), YankFan1950 (for the laser textures), and an unkown person for the impact effect (it was from the BF1 Convo Pack)
Re: Felucia : 327th Attack
Posted: Tue Sep 04, 2007 8:31 am
by XxDepredationxX
Very pretty effects! Is it just me or is that the new BAW-5 looks just like the old droid blaster rifle...
Re: Felucia : 327th Attack
Posted: Tue Sep 04, 2007 9:44 am
by FOOLIS
XxDepredationxX wrote:Very pretty effects! Is it just me or is that the new BAW-5 looks just like the old droid blaster rifle...
yeah its the same blaster just with other effects .
Re: Felucia : 327th Attack
Posted: Tue Sep 04, 2007 11:06 am
by Adjuntant_Reflex
nice blaster effects!
Re: Felucia : 327th Attack
Posted: Tue Sep 04, 2007 6:34 pm
by trainmaster611
WHy thank you

Re: Felucia : 327th Attack
Posted: Sun Sep 09, 2007 5:56 am
by =AOX=Durge
These have been more and more common:
http://starwars.wikia.com/wiki/RTT
I think you should put one in(or maybe a prop of one).
Re: Felucia : 327th Attack
Posted: Sun Sep 09, 2007 6:49 am
by FOOLIS
No sorry i wont put one in because there were no in the battle of felucia
Re: Felucia : 327th Attack
Posted: Sun Sep 09, 2007 4:50 pm
by BountyHunterV
ARC_Commander wrote:A Juggernaut would work, if an AT-OT can't be obtained.
um...how do you obtain a juggernaut?
Re: Felucia : 327th Attack
Posted: Mon Sep 17, 2007 8:03 pm
by Achronos-117
By downloading ML Kashyyk assets.
Re: Felucia : 327th Attack
Posted: Thu Sep 20, 2007 11:19 pm
by woner11
This might revive the felucia maps. Good Luck!
Re: Felucia : 327th Attack
Posted: Tue Sep 25, 2007 6:07 pm
by caboose=SotG=
is it possible to have the juggernaught move
Re: Felucia : 327th Attack
Posted: Wed Sep 26, 2007 5:08 pm
by Snork
This might revive the felucia maps. Good Luck!
Revive? I don't think they were ever alive...
Re: Felucia : 327th Attack
Posted: Thu Sep 27, 2007 6:54 am
by valiant
Just took a look at the first pics again. ......Interesting view of Aayla

:greeny:
Re: Felucia : 327th Attack
Posted: Thu Sep 27, 2007 9:26 pm
by CaptainOrdo
Great map i never really liked felucia but this one looks great
and there are assets for giving teh Kamas right here on GT

Re: Felucia : 327th Attack
Posted: Thu Sep 27, 2007 11:26 pm
by Syth
You should revert to repsharpshooter's hexed clone model with the kama sense the 327th legion had them on felucia.
Re: Felucia : 327th Attack
Posted: Fri Sep 28, 2007 1:13 am
by lieutenantcoda
wou should also add pauldrons
Re: Felucia : 327th Attack
Posted: Fri Sep 28, 2007 6:43 am
by Clonecommando007
I don't like Felucia, But I'll probably download this anyways when It's done. AT-TE's are going to be functional, right? And will there be LAAT/i's? Air support makes every map good. :clone: