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Re: WIP: Clone Wars: Landing at Point Rain

Posted: Tue Mar 02, 2010 2:16 pm
by wishihadaname
Those models are very nice however I don't know how to convert Empire at war models to Battlefront II models, like I asked before, if someone would be kind enough to convert those two models or make some new ones I would be eternally greatful.

Re: WIP: Clone Wars: Landing at Point Rain

Posted: Tue Mar 02, 2010 2:48 pm
by Battlefiler
i can try it when everybody tels me how

Re: WIP: Clone Wars: Landing at Point Rain

Posted: Tue Mar 02, 2010 5:45 pm
by Lagomorphia
.alo models are exported from 3ds Max I think. Use that to convert the .alo to a common format between 3ds Max and XSI, then export from XSI as a .msh. I have neither program however, so I can't provide any more help.

Re: WIP: Clone Wars: Landing at Point Rain

Posted: Fri Mar 05, 2010 8:38 pm
by wishihadaname
Friday update:

I've nearly completed hub #3, since all i've got to do is add some little changes to it I believe it is high time to tell you guys about hub #3. In Hub 3 the CIS controls 2/3 command posts, the airfield and the vehicle hanger. Their main objective is to make sure that the republic does not capture the vehicle hanger because if they do they not only get 4 tanks, 5 barcs, and 3 bombers (auto pilot type), they also cut the CIS supply lines, it will be impossible to get infantry from the factory (their heaviest spawn point) to the front lines. Basically if the reps capture the vehicle hanger they start winning. The other two CP's in this region are the airfield, with 3 fighters and 3 bombers avalable for the player, and the republic defensive circle, a very strong defensive position with guns capable of killing most tanks in 3-5 hits. Most of hub 3 is open plain were tanks and speederbikes dominate, infantry must stick to the rocks and the high ground while the tanks duke it out below.

Now without further adue, here is the friday gallery.
Hidden/Spoiler:
Image The ATTE guns are the best way to kill tanks
Hidden/Spoiler:
Image The tanks surround the republic circle and kill all those that try to flee
Hidden/Spoiler:
Image STAPs are fast agile and numerous, their guns can be a real problem
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Image 100% more woop @$$ for whoever holds the hanger
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Image You asked for bombers so bombers you will get (will reskin but model stays the same unless I find a better one)
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ImageImageImage Here is my final version of the Geonosian warrior as well as an example picture. Comments, flames, Jawas?

Q&A
-I've decided that the beta will be private, I'll post futher information once I get closer to releasing it
-The bombers you guys asked for will be included (as shown in the pictures above), the only question is how meny and weather or not i'll have them to bombing runs
-I heard a few complaints about my original geo reskin so its been redone, I hope it looks better now.

Requests to the community
-OK, seriusly, I really need help with VO, could one of you guys please explain how to add it?
-I've asked alot of times before but once again, can't anyone convert those awsome empire at war models back on page 4 or 5 to BFII models? That would be really awsome!

Note on future updates
School is starting to crunch down on me, if updates are lacking in new content at least you'll know why, I promice I will not dump this project unless my computer explodes but it is taking longer than I thought because lets face it. Grades are more important than star wars, sorry.

Re: WIP: Clone Wars: Landing at Point Rain

Posted: Fri Mar 05, 2010 9:58 pm
by Blade117
Very nice update, I look forward to the beta (that might have been an offer/request to be a tester.) I like the concept of Hub 3. Vehicular Warfare FTW!

Re: WIP: Clone Wars: Landing at Point Rain

Posted: Sat Mar 06, 2010 5:43 am
by Lagomorphia
Are you going to change the markings on the Y-wings to red? (They were red in the Geonosis episodes and yellow everywhere else)

Re: WIP: Clone Wars: Landing at Point Rain

Posted: Sat Mar 06, 2010 10:20 am
by ThePRPD
This is looking really good so far! Looking forward to the final product!

Re: WIP: Clone Wars: Landing at Point Rain

Posted: Sat Mar 06, 2010 1:49 pm
by wishihadaname
Lagomorphia wrote:Are you going to change the markings on the Y-wings to red? (They were red in the Geonosis episodes and yellow everywhere else)
Please read what I post before asking questions... didn't I say I was going to reskin them?

Re: WIP: Clone Wars: Landing at Point Rain

Posted: Sat Mar 06, 2010 5:32 pm
by Lagomorphia
Please read what I post before asking questions... didn't I say I was going to reskin them?
I do read it, I just always seem to miss things like that.

Re: WIP: Clone Wars: Landing at Point Rain

Posted: Sat Mar 06, 2010 5:36 pm
by sampip
I would suggest re-adjusting the hue of the hangar because at the minute it looks slightly... pink. Other than that, looks nice!

Re: WIP: Clone Wars: Landing at Point Rain

Posted: Mon Mar 08, 2010 7:39 pm
by wishihadaname
Monday update:

As I said earlier, school has been pushing down hard on me. I spent most of the weekend writting essays but did manage to get a bit done in the two or so free hours I had on sunday. Todays update is rather scrawny and I appologise but here is the loading screen and radar map for Landing at Point Rain, what do you guys think?
Hidden/Spoiler:
Image I'm aware of the fact that its squished but it looks normal on loading screen
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Image I went for a more sattelite image sort of view, what do you think?
Oddly there were no questions to be adressed so no Q&A section today.

Re: WIP: Clone Wars: Landing at Point Rain

Posted: Mon Mar 08, 2010 8:39 pm
by Blade117
Impressive radar map, and the loadscreen, even though squished atm, will look great as a loadscreen, which you stated was unsquished when it needed to be. For 2 hours in a packed weekend, you accomplished quite a lot. Nice work.

Re: WIP: Clone Wars: Landing at Point Rain

Posted: Mon Mar 08, 2010 9:13 pm
by acryptozoo
it is looking really great :thumbs:
hope it comes out soon :faint:

Re: WIP: Clone Wars: Landing at Point Rain

Posted: Mon Mar 08, 2010 9:59 pm
by Blade117
Same here. I pray for a beta soon as well.

Re: WIP: Clone Wars: Landing at Point Rain

Posted: Tue Mar 09, 2010 4:21 am
by lucasfart
Looks good but with the loadscreen, won't the text cover the loading bar?
also, i would recommend spreading the text out and making it slightly smaller, unless you want it superbig....

Re: WIP: Clone Wars: Landing at Point Rain

Posted: Tue Mar 09, 2010 6:59 pm
by Lagomorphia
I finally found another use of the 'Bayonet' frigate. It's in Mavertichell's Abraxas Platform and is called the Indomitable-class.

Re: WIP: Clone Wars: Landing at Point Rain

Posted: Fri Mar 12, 2010 9:24 pm
by wishihadaname
Friday update!

This week i've mostly been troubleshooting and doing minute changes, however the map looks much better now that i've done my first round of QA. After a friend of mine went through and played the map I had about 3.5 pages of neusances and annoyances to fix, nothing gamebreaking but things like levetating rocks, invisible effect, kamikazi pilots, frigate clippage, and hovering SBD's. As far as actual progress is concerned I gave the republic a slightly reskinned heavy trooper to help deal with the tanks the CIS has. I've also decided that since the Geonsian Engineer is built as a light harrasment class, it shouldn't be huge and wear the armour that the melle oriented warrior does. So I went through and switched the engineer back to shipped Geo skin and descaled him. However i've run out of ideas for a fresh skin so I would appreciate it if you guys would give me some input. What do YOU want to see the geonosian engineer look like?

Here is the image gallery for today
Hidden/Spoiler:
Image a slightly reskinned heavy trooper, also you can see the minimap I made last week and have now applied
Hidden/Spoiler:
ImageImage Here is a comparrison between the warrior and the engineer
Hidden/Spoiler:
Image a squadron of Y-wings makes a pass over the CIS, a CIS ship bombards the republic defense circle in the background (its not a very powerful bombardment, happens every few minutes and is ussually no more then 10, non AOE shots)
Hidden/Spoiler:
Image the republic armoured devision, only avalable if you capture the hanger
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Image Example of vehicular mowdown of infantry stupid enough to be out in the open

Re: WIP: Clone Wars: Landing at Point Rain

Posted: Fri Mar 12, 2010 9:32 pm
by genaral_mitch
That looks really cool. Are the ariel bombardments by animated turrets or good AI planning?


EDIT: The little armor on the engineer should be gold.

Re: WIP: Clone Wars: Landing at Point Rain

Posted: Fri Mar 12, 2010 9:56 pm
by Captain Fordo
I'm sorry if I didn't know but where are the ARF troopers? :roll:

Re: WIP: Clone Wars: Landing at Point Rain

Posted: Fri Mar 12, 2010 10:00 pm
by genaral_mitch
They're the guys that look simalair to BARC troopers. :google: