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Re: All-Purpose Request Thread (Take 3)

Posted: Tue Oct 27, 2009 3:11 pm
by StarkillerMarek
ggctuk wrote:Could somebody make the Force Pike-saber for the Shadow Guard?
Would if I could figure out how to texture and export.

Re: All-Purpose Request Thread (Take 3)

Posted: Tue Oct 27, 2009 7:06 pm
by CodaRez
ggctuk wrote:I thought I did the first two in my Main Play Mod in BF1? The assets have been released for them.
Where?
StarkillerMarek wrote:
ggctuk wrote:Could somebody make the Force Pike-saber for the Shadow Guard?
Would if I could figure out how to texture and export.
Look around the XSI modeling forum buddy.

Howto Texture: http://www.gametoast.com/forums/viewtop ... 36&t=13539

Howto Export: http://www.gametoast.com/forums/viewtop ... 64&t=15082

Re: All-Purpose Request Thread (Take 3)

Posted: Tue Oct 27, 2009 8:04 pm
by StarkillerMarek
CodaRez wrote:
ggctuk wrote:I thought I did the first two in my Main Play Mod in BF1? The assets have been released for them.
Where?
StarkillerMarek wrote:
ggctuk wrote:Could somebody make the Force Pike-saber for the Shadow Guard?
Would if I could figure out how to texture and export.
Look around the XSI modeling forum buddy.

Howto Texture: http://www.gametoast.com/forums/viewtop ... 36&t=13539

Howto Export: http://www.gametoast.com/forums/viewtop ... 64&t=15082
Did, doesn't help much for me "buddy".

Re: All-Purpose Request Thread (Take 3)

Posted: Tue Oct 27, 2009 8:08 pm
by RogueKnight
StarkillerMarek wrote:
CodaRez wrote:
ggctuk wrote:I thought I did the first two in my Main Play Mod in BF1? The assets have been released for them.
Where?
StarkillerMarek wrote:
ggctuk wrote:Could somebody make the Force Pike-saber for the Shadow Guard?
Would if I could figure out how to texture and export.
Look around the XSI modeling forum buddy.

Howto Texture: http://www.gametoast.com/forums/viewtop ... 36&t=13539

Howto Export: http://www.gametoast.com/forums/viewtop ... 64&t=15082
Did, doesn't help much for me "buddy".
Well, if you don't understand it, then you need to ask questions, those tutorials are plenty informative on the topics of title.

Re: All-Purpose Request Thread (Take 3)

Posted: Wed Oct 28, 2009 7:37 am
by giftheck
CodaRez wrote:
ggctuk wrote:I thought I did the first two in my Main Play Mod in BF1? The assets have been released for them.
Where?
http://www.gametoast.com/forums/viewtop ... 64&t=18255

Look inside the IMP and ALL folders. They're not perfect, mind, but I got them as close as I think I could get them.

Re: All-Purpose Request Thread (Take 3)

Posted: Wed Oct 28, 2009 10:38 pm
by Teancum
Quick & easy model request: The Rebel Raider backpack from the PSP version of SWBF2. It's for the PC/Xbox version of the Rebel Raider mode.

Image

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Oct 30, 2009 9:15 am
by DarthD.U.C.K.
do you mean that weird bigthing with the alliance symbol on it?

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Oct 30, 2009 9:36 am
by RogueKnight
DarthD.U.C.K. wrote:do you mean that weird bigthing with the alliance symbol on it?
Oh, is that what it is? It looked like a smiley face to me.

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Oct 30, 2009 9:42 am
by DarthD.U.C.K.
i thought that too when i saw the first picture but in the second you can recognize the alliancesymbol better

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Oct 30, 2009 10:35 am
by Teancum
Yep. It's basically an orange cylinder with a rebel symbol on it. Also some random things smugglers would smuggle, like a box of weapons or spice (see picture) would be great for Smuggler mode (which will be coming to Xbox and PC)
Hidden/Spoiler:
Image

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Oct 30, 2009 11:23 am
by DarthD.U.C.K.
im making such a spicething
shall i fit it in the hands or is a flag always attached to the boneroot or dummyroot?

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Oct 30, 2009 11:49 am
by CodaRez
Teancum wrote:Yep. It's basically an orange cylinder with a rebel symbol on it. Also some random things smugglers would smuggle, like a box of weapons or spice (see picture) would be great for Smuggler mode (which will be coming to Xbox and PC)
Hidden/Spoiler:
Image
I could SO help fashion up those smuggle stuff too

The TCG game has TONS of ref material, I'll see if I can cook stuff up.

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Oct 30, 2009 1:03 pm
by Teancum
Each item will be set up as a flag, so probably dummyroot/boneroot. I've never built an AddonGeometry

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Oct 30, 2009 1:12 pm
by DarthD.U.C.K.
its no problem to set the spicecan (which im currentlx texturing) up as addonmesh, but is it possible to attach a flag to a cretain bone?

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Oct 30, 2009 1:27 pm
by mswf
I think it is possible, or how would they have done the holocron in some of the missions you have to carry (then you carry it on your unit's thigh, if I remember correctly)

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Oct 30, 2009 2:12 pm
by DarthD.U.C.K.
here's the spicecan:
Hidden/Spoiler:
Image
i spiced the design up a bit because the swg-one looked boring

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Oct 30, 2009 2:13 pm
by Teancum
Ooh, that's pretty! :thumbs:

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Oct 30, 2009 2:14 pm
by carfanaticphil
DarthD.U.C.K. wrote: i spiced the design up a bit because the swg-one looked boring
Pun intended? :P

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Oct 30, 2009 2:16 pm
by DarthD.U.C.K.
thanks and yes :P

edit:i looked into the holocronodf - its not attached to the thigh its only offseted from the dummyroot :-/

edit2: found the command to attach it to a bone, where shall the units carry it?

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Oct 30, 2009 2:26 pm
by Teancum
You might also look at some others, like hot_flag_bomb and myg_item_crystals. They attach in different spots. Maybe it's just the position of the model, I don't know.