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Re: SketchUp Models
Posted: Wed Nov 25, 2009 6:32 pm
by Sky_216
(Anonymous) wrote:I've been working on this for my secret map

:
P.S. Would someone be willing to convert this into a msh if I upload it as a kmz? Help would be appreciated! 
Unless you redo the circles with less sides, it'll have to be several meshes.
Also, make sure all surfaces are white when you look at it on monochrome.
Re: SketchUp Models
Posted: Wed Nov 25, 2009 8:00 pm
by (Anonymous)
1. Will change the circles
2. How do I look at it on monochrome?
Re: SketchUp Models
Posted: Wed Nov 25, 2009 8:46 pm
by Sky_216
Under face style, which is under "view". Then you'll want to select each blue polygon, right click it then click "reverse faces".
Re: SketchUp Models
Posted: Thu Nov 26, 2009 12:46 am
by Eaol
Re: SketchUp Models
Posted: Thu Nov 26, 2009 12:51 am
by RogueKnight
Eaol wrote:
Rendered model of mine for an environmental mimicry grid (EMG). (Tatooine_terrain_citygrid1).
P.S.-Podium is great!

AAAAHHHHH!!!
That is the most FTW thing you've made!
Do you plan on doing a whole city like that?
Re: SketchUp Models
Posted: Thu Nov 26, 2009 11:23 am
by Eaol
Re: SketchUp Models
Posted: Thu Nov 26, 2009 11:59 am
by (Anonymous)
Okay, updated the model, no more circles! Plus a bunch more updates like no more blue sides.
Any one willing to export it now?
Re: SketchUp Models
Posted: Thu Nov 26, 2009 1:16 pm
by Eaol
Delete Bryce (guy in red shirt).
Edit: Now that I think of it, you don't have the latest version of Sketchup (I saw Bryce instead of Sang). You need Sketchup 7.1. Just dl it from the site, and open your model in there. You can also export in .dae format and import that into XSI

.
Re: SketchUp Models
Posted: Thu Nov 26, 2009 1:23 pm
by biohazard
Eaol wrote:
Rendered model of mine for an environmental mimicry grid (EMG). (Tatooine_terrain_citygrid1).
Erm, what exactly is EMG?
Re: SketchUp Models
Posted: Thu Nov 26, 2009 1:37 pm
by Eaol
EMG: Environmental Mimicry Grid
Term I use to describe the unique terrain feature in the mod I am working on. It is basically a giant 200x200 square with props and terrain and buildings on it, in one model. You put together these EMG squares like a jigsaw puzzle.
Re: SketchUp Models
Posted: Thu Nov 26, 2009 1:51 pm
by biohazard
What is their purpose?
Re: SketchUp Models
Posted: Thu Nov 26, 2009 1:53 pm
by (Anonymous)
I deleted bryce and I will brought it into 7.1 and it is now a .dae
Are you willing to export it into xsi? I don't have it (xsi)

Re: SketchUp Models
Posted: Thu Nov 26, 2009 2:24 pm
by Eaol
1) With EMG's, terrain is not sufficient enough to cover the large area of the planet, actual size. So, we use a model instead, a bunch of big .msh's. This way, the map can be made a lot larger. I make a large amount of variants for each terrain square for each planet. Each square is roughly the size of the stock Mos Eisely map anyway. There is just enough detail in it to have FPS action inside, while still having atmospheric and space battles taking place in the same map. This detail level will also be shared by capital ship's interiors. Therefore, you usually never explore the entire map in one playthrough, even though it won't be a ghost-town, only because you only need to go to certain locations. How you get there is up to you. City terrain like Coruscant and Corellia will be done somewhat differently, with a lot of it being interior structures.
2) Actually, you can dl XSI too while you are at it. Otherwise, I'm sure someone will come along to do it for you. I currently am not using the full version of XSI, so I can't help you (I think).
Nice model anyway.
Re: SketchUp Models
Posted: Thu Nov 26, 2009 3:55 pm
by (Anonymous)
okay then, thanks
Re: SketchUp Models
Posted: Thu Nov 26, 2009 4:44 pm
by Eaol
(Anonymous) wrote:okay then, thanks
You are always welcome, and Happy Thanksgiving.
Re: SketchUp Models
Posted: Thu Nov 26, 2009 5:11 pm
by Sky_216
(Anonymous) wrote:export?
Chuck me the necessary files and i'll try. Have trial xsi so easy to export.
Re: SketchUp Models
Posted: Thu Nov 26, 2009 5:30 pm
by (Anonymous)
sending files now. Thanks

Re: SketchUp Models
Posted: Thu Nov 26, 2009 11:50 pm
by biohazard
Eaol wrote:1) With EMG's, terrain is not sufficient enough to cover the large area of the planet, actual size. So, we use a model instead, a bunch of big .msh's. This way, the map can be made a lot larger. I make a large amount of variants for each terrain square for each planet. Each square is roughly the size of the stock Mos Eisely map anyway. There is just enough detail in it to have FPS action inside, while still having atmospheric and space battles taking place in the same map. This detail level will also be shared by capital ship's interiors. Therefore, you usually never explore the entire map in one playthrough, even though it won't be a ghost-town, only because you only need to go to certain locations. How you get there is up to you. City terrain like Coruscant and Corellia will be done somewhat differently, with a lot of it being interior structures.
Sounds like a great idea. Have you released any maps with this before?
Re: SketchUp Models
Posted: Sat Nov 28, 2009 10:53 pm
by Eaol
My Herbaequor planet model (land 2 space) renders nicely in Sketchup
Re: SketchUp Models
Posted: Sun Nov 29, 2009 2:27 pm
by Null_1138
I'm waiting for the Star Destroyer chasing the Tantive IV.

That's really cool. Can you show us the model un-rendered?