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Model refuses to have colision
Posted: Sat Dec 24, 2011 3:01 pm
by Tears2Roses
I took the stock msh hoth_prop_snowpile and scaled it down in XSI and gave it my texture. However, I cant seem to get it to have colision. I need it to have colision otherwise you can run out of my tunnel map. This video explains it some more:
http://www.xfire.com/video/51f5fc/
Weapons have colision, players dont. AI barriers prevent AI from going out of map but not human players. If I cant seem to get colision working I will place very high damage regions there so that you die when you go near them...But that wouldnt seem quite right.
Re: Model refuses to have colision
Posted: Sat Dec 24, 2011 3:06 pm
by THEWULFMAN
Post your .option file and your odf file. There shouldn't be an issue with either, but I just want to check.
Re: Model refuses to have colision
Posted: Sat Dec 24, 2011 3:49 pm
by Tears2Roses
hoth_prop_snowpile.msh.option
and the odf:
Re: Model refuses to have colision
Posted: Sat Dec 24, 2011 4:19 pm
by AceMastermind
Tears2Roses wrote:hoth_prop_snowpile.msh.option
This is invalid, you can't make up option file switches.
You can use invisible collision objects to block the entrance or re-export the model with proper collision.
Sometimes -donotmergecollison in the msh.option file works too.
What did you use to convert this object to *.msh?
Re: Model refuses to have colision
Posted: Sat Dec 24, 2011 4:40 pm
by FragMe!
First thing to make sure of (beyond Ace's question) if you altered the msh in xsi is to make sure you are spelling collision correctly it has 2 l's not 1 as you seem to consistantly type. Just an observation.
Re: Model refuses to have colision
Posted: Sat Dec 24, 2011 7:00 pm
by Tears2Roses
I use meshtool to convert msh to obj. and mesh ex 3 to go from XSI to msh. As for the .msh.option I will try -donotmergecollison and re-naming everything and see if I cant get it working.
EDIT: The -donotmergecollision parameter didnt work. I am going to use another rock model I made that has working collision instead.