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Need some help with custom voiceovers

Posted: Wed Aug 20, 2008 4:08 pm
by Taivyx
I'm trying to implement some custom voiceover sounds to my imperial side.
So I looked around and in data_***/Sound/global, I found imp_unit_vo.snd
Here's a sample of the huge file.
Hidden/Spoiler:
[code]SoundStreamProperties()
{
Name("imp1_inf_chatter_AcquiredTarget_VOUnitNum1");
Group("imp_vo");
Inherit("battle_chatter_template");
Stream("imp_unit_vo_slow");
PlayInterval(40)
PlayIntervalDev(20)
SegmentList()
{
Segment("II1COM001", 200.0, 10.0, 3.0); // Take out that Rebel scum
Segment("II1COM002", 200.0, 10.0, 3.0); // Squash the scum!
Segment("II1COM003", 200.0, 10.0, 3.0); // I want those Rebels dead!
Segment("II1COM004", 200.0, 10.0, 3.0); // Rebel! Take 'em out!
Segment("II1COM005", 200.0, 10.0, 3.0); // Get the Rebel!
}
}


SoundStreamProperties()
{
Name("imp1_inf_chatter_AcquiredTarget_left");
Group("imp_vo");
Inherit("battle_chatter_template");
Stream("imp_unit_vo_slow");
PlayInterval(40)
PlayIntervalDev(20)
SegmentList()
{
Segment("II1COM006", 200.0, 10.0, 3.0); // they're trying to flank us!
Segment("II1COM007", 200.0, 10.0, 3.0); // Watch your flanks!
Segment("II1COM008", 20.0, 10.0, 3.0); // Check your sides!
Segment("II1COM009", 200.0, 10.0, 3.0); // Cut them off!
Segment("II1COM010", 200.0, 10.0, 3.0); // He's coming around!
}
}

SoundStreamProperties()
{
Name("imp1_inf_chatter_AcquiredTarget_right");
Group("imp_vo");
Inherit("battle_chatter_template");
Stream("imp_unit_vo_slow");
PlayInterval(40)
PlayIntervalDev(20)
SegmentList()
{
Segment("II1COM006", 200.0, 10.0, 3.0); // they're trying to flank us!
Segment("II1COM007", 200.0, 10.0, 3.0); // Watch your flanks!
Segment("II1COM008", 20.0, 10.0, 3.0); // Check your sides!
Segment("II1COM009", 200.0, 10.0, 3.0); // Cut them off!
Segment("II1COM010", 200.0, 10.0, 3.0); // He's coming around!
}
}


SoundStreamProperties()
{
Name("imp1_inf_chatter_AcquiredTarget_VOUnitNum2");
Group("imp_vo");
Inherit("battle_chatter_template");
Stream("imp_unit_vo_slow");
PlayInterval(40)
PlayIntervalDev(20)
SegmentList()
{
Segment("II1COM011", 200.0, 10.0, 3.0); // Wookiee!
Segment("II1COM012", 200.0, 10.0, 3.0); // Furbag!
Segment("II1COM013", 200.0, 10.0, 3.0); // Wipe them out!
Segment("II1COM014", 200.0, 10.0, 3.0); // Take out the Wookiee!
Segment("II1COM015", 200.0, 10.0, 3.0); // Go! Get the wookiee!
}
}


SoundStreamProperties()
{
Name("imp1_inf_chatter_AcquiredTarget_VOUnitNum3");
Group("imp_vo");
Inherit("battle_chatter_template");
Stream("imp_unit_vo_slow");
PlayInterval(40)
PlayIntervalDev(20)
SegmentList()
{
Segment("II1COM016", 200.0, 10.0, 3.0); // Spy!
Segment("II1COM017", 200.0, 10.0, 3.0); // Get the Bothan!
Segment("II1COM018", 200.0, 10.0, 3.0); // Take out that spy!
Segment("II1COM019", 200.0, 10.0, 3.0); // Target that Bothan!
Segment("II1COM020", 200.0, 10.0, 3.0); // After the spy!
}
}[/code]
It keeps referencing to imp_unit_vo_slow stream file (.stm), so I opened that up, and in it is a list of .wav files, like this
Hidden/Spoiler:
[code]// Take out that Rebel scum
..\gcw\streams\Battle_Chatter\II1COM001.wav

// Squash the scum!
..\gcw\streams\Battle_Chatter\II1COM002.wav

// I want those Rebels dead!
..\gcw\streams\Battle_Chatter\II1COM003.wav

// Rebel! Take 'em out!
..\gcw\streams\Battle_Chatter\II1COM004.wav

// Get the Rebel!
..\gcw\streams\Battle_Chatter\II1COM005.wav

// they're trying to flank us!
..\gcw\streams\Battle_Chatter\II1COM006.wav

// Watch your flanks!
..\gcw\streams\Battle_Chatter\II1COM007.wav

// Check your sides!
..\gcw\streams\Battle_Chatter\II1COM008.wav

// Cut them off!
..\gcw\streams\Battle_Chatter\II1COM009.wav

// He's coming around!
..\gcw\streams\Battle_Chatter\II1COM010.wav

// Wookiee!
..\gcw\streams\Battle_Chatter\II1COM011.wav

// Furbag!
..\gcw\streams\Battle_Chatter\II1COM012.wav

// Wipe them out!
..\gcw\streams\Battle_Chatter\II1COM013.wav

// Take out the Wookiee!
..\gcw\streams\Battle_Chatter\II1COM014.wav

// Go! Get the wookiee!
..\gcw\streams\Battle_Chatter\II1COM015.wav

// Spy!
..\gcw\streams\Battle_Chatter\II1COM016.wav

// Get the Bothan!
..\gcw\streams\Battle_Chatter\II1COM017.wav

// Take out that spy!
..\gcw\streams\Battle_Chatter\II1COM018.wav

// Target that Bothan!
..\gcw\streams\Battle_Chatter\II1COM019.wav

// After the spy!
..\gcw\streams\Battle_Chatter\II1COM020.wav[/code]
So I assumed all I would have to do is put my custom wav files into C:\BF2_ModTools\data_***\Sound\gcw\streams\Battle_Chatter and rename them to match the correct voiceover.
So after I did that, in ***g_con.lua, I added dc: to this section of code so it was like this:

Code: Select all

     AudioStreamAppendSegments("dc:sound\\global.lvl", "imp_unit_vo_slow", musicStream) 
So I cleaned and munged using the "Select All" option (yes I did fix the sound munging following Rend's tut), and here are some errors I got, and they look like stock errors with the munging, because it happens to every side (alliance, republic, cis, empire)
Hidden/Spoiler:
[code]soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\AI1COM474.wav - while munging C:\BF2_ModTools\data_TSS\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\AI1COM474.wav, format may be invalid - while munging C:\BF2_ModTools\data_TSS\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TSS\Sound\global\all_unit_vo_quick.stm - while munging C:\BF2_ModTools\data_TSS\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\AOCOM0069.wav - while munging C:\BF2_ModTools\data_TSS\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\AOCOM0069.wav, format may be invalid - while munging C:\BF2_ModTools\data_TSS\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TSS\Sound\global\all_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_TSS\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\CI1COM527.wav - while munging C:\BF2_ModTools\data_TSS\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\CI1COM527.wav, format may be invalid - while munging C:\BF2_ModTools\data_TSS\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TSS\Sound\global\cis_unit_vo_quick.stm - while munging C:\BF2_ModTools\data_TSS\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\COCOM0076.wav - while munging C:\BF2_ModTools\data_TSS\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\COCOM0076.wav, format may be invalid - while munging C:\BF2_ModTools\data_TSS\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TSS\Sound\global\cis_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_TSS\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\cor\streams\Objective_VO\ROCOR0006.wav - while munging C:\BF2_ModTools\data_TSS\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\cor\streams\Objective_VO\ROCOR0006.wav, format may be invalid - while munging C:\BF2_ModTools\data_TSS\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TSS\Sound\global\cor_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TSS\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\mxCISCor01_Act01_lp.wav - while munging C:\BF2_ModTools\data_TSS\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\mxCISCor01_Act01_lp.wav, format may be invalid - while munging C:\BF2_ModTools\data_TSS\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TSS\Sound\global\cw_music.stm - while munging C:\BF2_ModTools\data_TSS\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\dea\streams\Objective_VO\IODEA0010.wav - while munging C:\BF2_ModTools\data_TSS\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\dea\streams\Objective_VO\IODEA0010.wav, format may be invalid - while munging C:\BF2_ModTools\data_TSS\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TSS\Sound\global\dea_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TSS\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\desert_battlechatter_vo\jawa_01.wav - while munging C:\BF2_ModTools\data_TSS\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\desert_battlechatter_vo\jawa_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_TSS\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TSS\Sound\global\des_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_TSS\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\fel\streams\Objective_VO\ROFEL0005.wav - while munging C:\BF2_ModTools\data_TSS\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\fel\streams\Objective_VO\ROFEL0005.wav, format may be invalid - while munging C:\BF2_ModTools\data_TSS\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TSS\Sound\global\fel_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TSS\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gamorian_guard_battlechatter_vo\gamoreanGuard_01.wav - while munging C:\BF2_ModTools\data_TSS\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gamorian_guard_battlechatter_vo\gamoreanGuard_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_TSS\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TSS\Sound\global\gam_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_TSS\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\mxAllDag01_Amb01_lp.wav - while munging C:\BF2_ModTools\data_TSS\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\mxAllDag01_Amb01_lp.wav, format may be invalid - while munging C:\BF2_ModTools\data_TSS\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TSS\Sound\global\gcw_music.stm - while munging C:\BF2_ModTools\data_TSS\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\geo\streams\Objective_VO\ROGEO0011.wav - while munging C:\BF2_ModTools\data_TSS\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\geo\streams\Objective_VO\ROGEO0011.wav, format may be invalid - while munging C:\BF2_ModTools\data_TSS\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TSS\Sound\global\geo_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TSS\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\ui_objComplete_1.wav - while munging C:\BF2_ModTools\data_TSS\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to open file streams\ui_objComplete_1.wav, format may be invalid - while munging C:\BF2_ModTools\data_TSS\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TSS\Sound\global\global_vo_quick.stm - while munging C:\BF2_ModTools\data_TSS\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav - while munging C:\BF2_ModTools\data_TSS\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_TSS\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TSS\Sound\global\global_vo_slow.stm - while munging C:\BF2_ModTools\data_TSS\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gungan_battlechatter_vo\GI1COM007.wav - while munging C:\BF2_ModTools\data_TSS\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gungan_battlechatter_vo\GI1COM007.wav, format may be invalid - while munging C:\BF2_ModTools\data_TSS\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TSS\Sound\global\gun_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_TSS\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\hot\streams\Objective_VO\CVHOT0004.wav - while munging C:\BF2_ModTools\data_TSS\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\hot\streams\Objective_VO\CVHOT0004.wav, format may be invalid - while munging C:\BF2_ModTools\data_TSS\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TSS\Sound\global\hot_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TSS\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\II1COM751.wav - while munging C:\BF2_ModTools\data_TSS\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\II1COM751.wav, format may be invalid - while munging C:\BF2_ModTools\data_TSS\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TSS\Sound\global\imp_unit_vo_quick.stm - while munging C:\BF2_ModTools\data_TSS\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\IOCOM0078.wav - while munging C:\BF2_ModTools\data_TSS\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\IOCOM0078.wav, format may be invalid - while munging C:\BF2_ModTools\data_TSS\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TSS\Sound\global\imp_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_TSS\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kam\streams\Objective_VO\IOKAM0002.wav - while munging C:\BF2_ModTools\data_TSS\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kam\streams\Objective_VO\IOKAM0002.wav, format may be invalid - while munging C:\BF2_ModTools\data_TSS\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TSS\Sound\global\kam_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TSS\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kas\streams\Objective_VO\ROKAS0001.wav - while munging C:\BF2_ModTools\data_TSS\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kas\streams\Objective_VO\ROKAS0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_TSS\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TSS\Sound\global\KAS_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TSS\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\mus\streams\Objective_VO\IOMUS0001.wav - while munging C:\BF2_ModTools\data_TSS\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\mus\streams\Objective_VO\IOMUS0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_TSS\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TSS\Sound\global\mus_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TSS\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\myg\streams\Objective_VO\ROMYG0001.wav - while munging C:\BF2_ModTools\data_TSS\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\myg\streams\Objective_VO\ROMYG0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_TSS\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TSS\Sound\global\myg_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TSS\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\nab\streams\Objective_VO\IONAB0013.wav - while munging C:\BF2_ModTools\data_TSS\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\nab\streams\Objective_VO\IONAB0013.wav, format may be invalid - while munging C:\BF2_ModTools\data_TSS\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TSS\Sound\global\nab_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TSS\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\pol\streams\Objective_VO\IOPOL0001.wav - while munging C:\BF2_ModTools\data_TSS\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\pol\streams\Objective_VO\IOPOL0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_TSS\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TSS\Sound\global\pol_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TSS\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\RI1COM628.wav - while munging C:\BF2_ModTools\data_TSS\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\RI1COM628.wav, format may be invalid - while munging C:\BF2_ModTools\data_TSS\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TSS\Sound\global\rep_unit_vo_quick.stm - while munging C:\BF2_ModTools\data_TSS\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\ROCOM0066.wav - while munging C:\BF2_ModTools\data_TSS\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\ROCOM0066.wav, format may be invalid - while munging C:\BF2_ModTools\data_TSS\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TSS\Sound\global\rep_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_TSS\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\spa\streams\Objective_VO\IOSB50028.wav - while munging C:\BF2_ModTools\data_TSS\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\spa\streams\Objective_VO\IOSB50028.wav, format may be invalid - while munging C:\BF2_ModTools\data_TSS\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TSS\Sound\global\spa1_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TSS\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\tan\streams\Objective_VO\IOTAN0001.wav - while munging C:\BF2_ModTools\data_TSS\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\tan\streams\Objective_VO\IOTAN0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_TSS\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TSS\Sound\global\tan_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TSS\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\uta\streams\Objective_VO\ROUTA0020.wav - while munging C:\BF2_ModTools\data_TSS\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\uta\streams\Objective_VO\ROUTA0020.wav, format may be invalid - while munging C:\BF2_ModTools\data_TSS\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TSS\Sound\global\uta_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TSS\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_babyCry_01.wav - while munging C:\BF2_ModTools\data_TSS\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_babyCry_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_TSS\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TSS\Sound\global\wok_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_TSS\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_die_07.wav - while munging C:\BF2_ModTools\data_TSS\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_die_07.wav, format may be invalid - while munging C:\BF2_ModTools\data_TSS\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TSS\Sound\global\wok_vo_quick.stm - while munging C:\BF2_ModTools\data_TSS\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\yav\streams\Objective_VO\IOYAV0008.wav - while munging C:\BF2_ModTools\data_TSS\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\yav\streams\Objective_VO\IOYAV0008.wav, format may be invalid - while munging C:\BF2_ModTools\data_TSS\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TSS\Sound\global\yav_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TSS\Sound\global\yav_objective_vo_slow.stm[/code]
Here are the errors pertaining to the imperial side:

Code: Select all

soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TSS\Sound\global\imp_unit_vo_quick.stm  - while munging C:\BF2_ModTools\data_TSS\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\IOCOM0078.wav  - while munging C:\BF2_ModTools\data_TSS\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\IOCOM0078.wav, format may be invalid  - while munging C:\BF2_ModTools\data_TSS\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TSS\Sound\global\imp_unit_vo_slow.stm  - while munging C:\BF2_ModTools\data_TSS\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kam\streams\Objective_VO\IOKAM0002.wav  - while munging C:\BF2_ModTools\data_TSS\Sound\global\kam_objective_vo_slow.stm
However, they seem to happen to every side, so my question is:
Has anyone ever implemented custom voiceovers?
If so, how did they/you do it?

EDIT: By the way, after moving the global.lvl from data_***/_LVL_PC/Sound
to Gamedata/Addon/***/_LVL_PC/Sound, playing it resulted in a crash halfway on the loading screen

Re: Need some help with custom voiceovers

Posted: Wed Aug 20, 2008 5:22 pm
by AceMastermind
MandeRek is using custom voice sounds in his maps, maybe he'll stop by and give a new tutorial, he has a topic about it HERE, but the last post which has the confirmation reply of getting his custom sounds working seems to be invisible.

Edit
Nevermind, I see you're trying to add a different sound type through global, I don't know if anyone here has had success getting custom sounds to work through a global.lvl compiled with the BF2 tools, if they had then we would be able to compile custom ingame music with the BF2 tools instead of using BF1 tools.

Re: Need some help with custom voiceovers

Posted: Wed Aug 20, 2008 5:42 pm
by MandeRek
Actually, i made custom player sounds..

I could give this a go though, i guess it's all the same, only loaded through the script..

Re: Need some help with custom voiceovers

Posted: Wed Aug 20, 2008 7:39 pm
by Taivyx
Is there any other way? Right now I'm just trying to get it to play a custom "I'm hit!" or "Get the Rebel!" sound and things like that using any method possible