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Skyhammer's Side Assets

Posted: Thu Jan 03, 2008 3:17 pm
by Sky_216
Due to having a PC that really can't hack running BF2, I have to uninstall BF2 + modtools. However, I've made a bunch of sides, and someone should get some use of them.
The sides are Republic (RBT), CIS (cis), Empire (imp) and miscellaneous (set + all). All have custom weapons, troops, force powers etc. Some have custom skins.

Here's a list of what this pack gives you:
Hidden/Spoiler:
***Note that weapons with the same name (eg Blaster rifle's between sides) are generally very different.

'RBT'

Troops:
Clone Trooper
Clone Heavy Trooper
Clone Engineer
Clone Sharpshooter
Blink Trooper - use dash to 'blink'
Clone Captain
Recon Trooper
Clone Commander
--all with custom skins

Vehicles:
ATTE - with custom weaponry
LAAT Gunship - with custom weaponry, autopiloted, can ride as a passenger
V-Wing - Custom Weaponry
2-man Swampspeeder - with custom weaponry

Troop Weaponry (all custom):
Blaster Rifle
Blaster Pistol - charge
Assault Rifle
Commando Pistol - charge
Sniper Rifle - charge
Personnel Cannon
Commander Rifle
Blaze Cannon
EMP Pistol
EMP Launcher
EMP Grenade
EMP Grenade Thrower
Thermal Detonator
Underslung Grenade Launcher
Rocket Launcher - no homing, 2/clip, no waver
Missile Launcher - homes in, 1/clip, wavers
Shotgun - charge
Waveblaster Shotgun - charge
Anti Infantry Mines
Anti Vehicle Mines
Time Bomb
Recon Droid + Orbital Strike
Healing Turret (doesn't work properly)
Mounted Autoturret
Health Dispenser
Health/Ammo Dispenser

'CIS'

Troops:
Battledroid
Assault Droid
Engineer Droid
Air Sniperdroid
Super Battledroid
Air Assaultdroid
Magnaguard Assassin
Droid Commander
--no custom skins

Troop Weaponry (all custom):
Blaster Rifle
Blaster Rifle Energy Mode
Blaster Pistol
Wristblaster
Lacerator Rifle
Commander's Rifle
Personel Cannon
Rocket Launcher
Globe Gun - charge
Personnel Cannon
Commander Rifle
Gas Thrower - charge
Radiation Grenade
Snoutgun
Fusion Cutter - heals droids too
Repair Turret - not fully functional
Underslung Grenade Launcher
Rocket Launcher - no homing, 2/clip, no waver
Anti Infantry Mines
Anti Vehicle Mines - radiation rather than EMP
Precision Rifle
Precision Rifle Sniper Mode
Recon Droid + Orbital Strike
Predator Missile Launcher

'IMP'
Troops:
Stormtrooper
Heavy Trooper
Scout Trooper
Imperial Engineer
Shock Trooper
Imperial Officer
Dark Trooper
--no custom skins


Troop Weaponry (all custom):
Blaster Rifle
Stormtrooper's Flamethrower
Thermal Detonator
Radiation Grenade
Sniper Rifle
Blast Cannon - charge
Officer's Pistol
Commando Pistol
Heavy Rifle - charge
Snoutgun
Pilot's Rifle
Mortar Launcher - charge
Concussion Grenade
Terminus Bomb
Autoturret
Rocket Launcher
Missile Launcher
Defence Buff
Mine Dispenser
Recon Droid + Orbital Strike



'SET'

Troops - her_inf_specialops and her_nemoidian_assassin not in req
Jedi Knights - 4
Sith Knights - 4
Mercenary
Rai-Ikthura - Bothan Jedi
Darth Shariken
--all custom skins

Troop Weaponry (all custom):
Force Bomb - dark and light versions
Force Lightning Bolt
Force Lightning Wave
Force Chain Bolt
Force Lightning Orb
Force Inferno
Force Plague
Force Push
Force Stun
Force Heal
Force Regenerate
Force Well
Sabre Throw
Machine Gun

'ALL' - not alliance. Just alliance troops to display new weapons

Troops - her_inf_specialops and her_nemoidian_assassin not in req
Wookie
Rebel Soldier
Rebel Engineers - 2
Rebel Marine
--no custom skins

Troop Weaponry (all custom, most have custom fx):
Grenade
Seismic Grenade
Blaster Rifle
Shrapnel Gun
Scatter Rifle
Disruptor Rifle
Blade Disc Gun - charge
Throwing Discs
Crossbow - charge
Harpoon Gun
Antimatter Cannon - charge
Light Machine Gun
Heavy Machine Gun
Health/Ammo Dispenser
Detpack
NOTES:
***Most troops have no point unlock need for easy testing.
***Check the req file of each side for names if you want to quickly get these units in game to test them out.
***Not all sfx work great.
***To use the sfx folder you should put it in the 'common' folder in your map's sides directory.
***Some weapons may not work.

CREDITS:
Teancum and all those who worked on the conversion pack assets - some msh and tga files from these are used here.
Caleb117 for his great launcher model.
MercuryNoodles and others who helped me with some sides questions.
LucasArts for making BF2 + mod tools.

And heres the link!
http://files.filefront.com/Sides7z/;937 ... einfo.html

You can modify these sides however you choose, however if you use them in a map, mod etc. please give credit to me.



A few screenies...

Shieldturret
Hidden/Spoiler:
Image

Waveblaster
Hidden/Spoiler:
Image

Sith and Jedi
Hidden/Spoiler:
Image
Snoutgun Shell
Hidden/Spoiler:
Image
Mercenary
Hidden/Spoiler:
Image
V-Wing
Hidden/Spoiler:
Image

Re: Skyhammer's Side Assets

Posted: Thu Jan 03, 2008 7:06 pm
by theITfactor
Looks cool, I'll try them out later :wink:

Re: Skyhammer's Side Assets

Posted: Fri Jan 04, 2008 7:29 am
by TheDarkMask
WoW new assets^^ I try them

thanks man

Re: Skyhammer's Side Assets

Posted: Fri Jan 04, 2008 4:34 pm
by Rekubot
Heh, cool. What does the blink trooper do? Teleport? :P

Re: Skyhammer's Side Assets

Posted: Sat Jan 05, 2008 2:21 am
by Sky_216
Not exactly...
It merely dashes forward so fast that in theory if someone stood behind it and fired a sniper rifle at the exact moment it dashed the sniper shot would hit you AFTER YOU STOPPED DASHING. It does this for a very short time, so you basically just zoom a hundred metres in an insanely small time.

Re: Skyhammer's Side Assets

Posted: Sat Jan 05, 2008 10:48 am
by Delta_57_Dash
oh I think I'll find lots of cool uses for these...

thanx much.

Re: Skyhammer's Side Assets

Posted: Sat Jan 05, 2008 6:34 pm
by theITfactor
"dth_sith_3" was crashing for me, seems to be missing an animation, I think it was human_sabre_stand_attack_upper or something?

also I couldn't find some of the required effects, like the smog one.

Re: Skyhammer's Side Assets

Posted: Sun Jan 06, 2008 3:34 am
by Sky_216
Worked fine for me, but last time I used it would hav been a few months back.
And yeah, not all the effects work (smogbig is one of them I think). I just left them in because someone may be able to fix them, cos I had to use a hex editer to make them and someone with particle editor can probably fix them up no trouble.

Re: Skyhammer's Side Assets

Posted: Wed Jan 09, 2008 12:52 pm
by MandeRek
Sweet, really sweet! Finally some force powers, i requested those 3 times in the Request Thread .... Well done dude ;)

Re: Skyhammer's Side Assets

Posted: Thu Jan 10, 2008 11:42 am
by mutedrancor
These are much better then i first thought 8/10 :thumbs:

Re: Skyhammer's Side Assets

Posted: Wed Jan 23, 2008 5:58 pm
by Sky_216
Thanks muted.
Anyone else find these useful?

Also, got a few more weapons and force powers from when I cleaned out all my BF2 stuff. Anyone interested?

Re: Skyhammer's Side Assets

Posted: Wed Jan 23, 2008 6:07 pm
by Delta 47
they look cool, I will have to dl these :thumbs:

Re: Skyhammer's Side Assets

Posted: Sat Jan 26, 2008 6:57 am
by PsYcH0_]-[aMsT3r
coool these rock il use them in my next map 8) :bowdown: :mrgreen:

Re: Skyhammer's Side Assets

Posted: Tue Feb 05, 2008 2:45 am
by Sky_216
Good to know muted, remember to give credit though. :wink:
I'll try to make Force Apocalypse, Force Veangance and Force Serpent if I've got nothing to do for a while. Oh and anyone know what category this should be submitted to Filefront under?

Re: Skyhammer's Side Assets

Posted: Tue Feb 05, 2008 2:48 am
by Maveritchell
Skyhammer_216 wrote:Good to know muted, remember to give credit though. :wink:
I'll try to make Force Apocalypse, Force Veangance and Force Serpent if I've got nothing to do for a while. Oh and anyone know what category this should be submitted to Filefront under?
Just submit it, and we'll make sure it gets put into the right category (I can't remember offhand, it's something like Source Files, but it doesn't really matter since we have to input it from a dropdown list anyway.)

Re: Skyhammer's Side Assets

Posted: Sun Mar 16, 2008 11:58 pm
by redgroupclan
Ok dude those look so awesome it makes me wish I sold BF1 for BF2