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SWBF1 ATST pilot has wrong textures [Solved]
Posted: Sun May 24, 2015 6:05 pm
by jojo3450
So I want to put the bf1 pilot into bf2 so I got it from the assets to my custom side. In .msh viewer it looks fine but in game it has the wrong texture. why?
Re: bf1 atst pilot
Posted: Mon May 25, 2015 3:10 am
by giftheck
Did you copy over the texture from SWBF1? Because if not, if in BF2 it uses a different texture by the same name, then you'll get the wrong texture on your model.
Re: bf1 atst pilot
Posted: Mon May 25, 2015 3:14 am
by jojo3450
Nope copied it straight from the bf1 stock everything
Re: bf1 atst pilot
Posted: Mon May 25, 2015 11:10 am
by AceMastermind
It sounds like your SWBF1 model is trying to use the SWBF2 texture of the same name which doesn't fit.
The imp_inf_atstpilot models differ slightly from the SWBF1 and SWBF2 assets.
The imp_inf_atstpilot.msh from BFBuilder uses 2 textures:
imp_inf_atstpilot.tga
Imperial_face01.tga
The imp_inf_atstpilot.msh from BF2_modtools uses 1 texture:
test_inf_atstpilot.tga
this texture is actually imp_inf_atstpilot.tga renamed because that is what the msh calls for.
Solution:
Hex edit the SWBF1 msh file to call the same texture with a different name.
- Change imp_inf_atstpilot.tga to something like abc_inf_atstpilot.tga
- Rename the SWBF1 imp_inf_atstpilot.tga to abc_inf_atstpilot.tga
- Rename the SWBF1 imp_inf_atstpilot.tga.option to abc_inf_atstpilot.tga.option
or
download
these files and toss them in your side.