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Swappable weapons
Posted: Thu Feb 11, 2010 5:10 am
by vaknor
don't ask me complex questions about this, im a noob modder, i had an idea for how you could use swappable weapons, basically everyone starts off with just their fists and then the different guns are vehicles, with some kind of run animation attached to them for the player, there would be a couple of bugs inevitably but i think its a good idea, and if you use it make sure you give me credit (or i'll hunt you down and feed you to my pets.)

Re: Swappable weapons
Posted: Thu Feb 11, 2010 5:37 am
by Coley
Also I don´t know what you exactly mean, I don´t think we have to credit you for an idea that probably have someone before you and is included in the modtools....
Re: Swappable weapons
Posted: Thu Feb 11, 2010 7:19 am
by mswf
A) Wow, you really think people are going to do this for you?
B) Most of your ideas aren't orgininal AT ALL, most of them have either already been done, or have been found to be impossible to do.
C) Do you really expect to get credit for coming up with an "idea", that's basically the basic game mechanic behind most modern games?
D) There's already a thread for these kind of, just to remain nice to you, "ideas"
http://www.gametoast.com/forums/viewtop ... &start=320
Re: Swappable weapons
Posted: Thu Feb 11, 2010 7:23 am
by Coley
Yes, another kind to say

Re: Swappable weapons
Posted: Thu Feb 11, 2010 9:50 am
by [RDH]Zerted
Woah people, be nice and stop junior moderating.
I've never heard of this idea and it doesn't sound bad to me. We figured out a way to get the same effect by using a lua weapon; one were what happens when it's fired is controlled through the mission scripts. Doing it through vehicles is better for MP play, but it does have the movement problem. A fun side effect is that you could hack the player's weapon out of his head with a fusion cutter.
Re: Swappable weapons
Posted: Thu Feb 11, 2010 11:38 am
by Fiodis
Wait, if the guns were vehicles, then to use them you'd have to enter them. Vehicles can't roll, crouch, or jump (except for Droidekas, which are special in too many ways to be considered viable for this sort of thing). What is more, if they could, you'd still have to make new walker animations for them. And even if you got past all that, there'd be the issue of what the vehicle would look like when you weren't in it. If you made it just a gun on the ground, what about how it would look when you entered it? You might be able to pull off the same animation tricks you have with speederbikes and AT-RTs, but then you'd still have the movement issues, where you can't roll, crouch, or jump.
Re: Swappable weapons
Posted: Thu Feb 11, 2010 4:13 pm
by AgentSmith_#27
"D) There's already a thread for these kind of, just to remain nice to you, ideas"
Just to remain nice to him? I'm new here and really don't know much about modding at all, and I certainly don't want to rub anyone the wrong way but that was pretty jerky..
Anyways... You should give Maveritchell's Rebel Ops Missions a try, besides being quite good the third and final mission, Bakura: Rogue Assault, has the feature of swappable weapons, the only problem with them is it's not optional, basically you just run over the weapon and it swaps with the one you have and you can't get the one you had back (is the way I remember it) so if anyone wanted to use the technology in their maps I'd say asking Maveritchell is your best bet.
Re: Swappable weapons
Posted: Thu Feb 11, 2010 4:30 pm
by sampip
As far as I know request PM's are forbidden unless said otherwise so by the person you are PMing (eg. if they said "PM me with requests!") All requests should go in the Requests topic in the SWBFII General Forum, I think. Mav did elaborate on how his weapon pickup system works and if you search for
"weapon pickup" then you can find some results that explain how different weapon pickup systems are used.
I'm guessing what you are trying to do is slightly different though

Re: Swappable weapons
Posted: Thu Feb 11, 2010 5:21 pm
by Fiodis
AgentSmith_#27 wrote:the only problem with them is it's not optional, basically you just run over the weapon and it swaps with the one you have and you can't get the one you had back (is the way I remember it)
I'll speak up before Mav does and point out that, in numerous posts, he explained how that's
not a problem - that's specifically the way he designed it.
Re: Swappable weapons
Posted: Thu Feb 11, 2010 5:57 pm
by AgentSmith_#27
Fiodis wrote:AgentSmith_#27 wrote:the only problem with them is it's not optional, basically you just run over the weapon and it swaps with the one you have and you can't get the one you had back (is the way I remember it)
I'll speak up before Mav does and point out that, in numerous posts, he explained how that's
not a problem - that's specifically the way he designed it.
So it sounds like it's possible to make it an optional pickup? If so I don't really see any need at all to bother messing around with the whole vehicle thing, I should probably stop posting now..
Re: Swappable weapons
Posted: Thu Feb 11, 2010 7:05 pm
by Fiodis
I didn't say that - it works through flag pickups, and when you step on a flag you can't avoid picking it up. And once you have it you can't just drop it again.
Re: Swappable weapons
Posted: Thu Feb 11, 2010 7:14 pm
by [RDH]Zerted
With flags, the weapon changes are handled through the lua. With vehicles, the player just uses the vehicle's weapon. Using the vehicle's weapon is better, but the restricted movement is a massive drawback; one that probably isn't worth it.
Re: Swappable weapons
Posted: Fri Feb 12, 2010 1:38 pm
by Coley
Yeah, I´m sorry, I didn´t want to "junior moderate", but would I have to credit him for this idea?
Re: Swappable weapons
Posted: Fri Feb 12, 2010 4:01 pm
by Fiodis
While not absolutely necessary, it'd still be nice, and you ought to, IMO. I don't know what Mav'd say on the subject. This is one of those tricky things where it's "kind-of-an-asset-but-not-really".
Re: Swappable weapons
Posted: Fri Feb 12, 2010 4:09 pm
by Maveritchell
Coley wrote:Yeah, I´m sorry, I didn´t want to "junior moderate", but would I have to credit him for this idea?
Entirely up to you. In my opinion, ideas by themselves are worthless. If you find an idea and work out its implementation by yourself, you deserve the credit for the work because you did the work. If you think someone saved you time and/or effort, then give them whatever credit they deserve.
(The key here is that an idea plus its implementation is much more important than the idea alone.)
Re: Swappable weapons
Posted: Fri Feb 12, 2010 8:51 pm
by AgentSmith_#27
I wouldn't feel obligated to credit him or anything... but it would probably do more for the OP to have a nice idea credited to him than most here who have the know-how to implement it (and probably already have enough pwnin ideas to their own name)