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Custom Side Question

Posted: Sun Jun 17, 2018 9:08 pm
by F1ghter16
I recently downloaded some .msh, .tga, and .option files for a couple different clone trooper models. I know that you can go into the .odf files of all the sides and have the script use the files I downloaded for geometry and such, but I'm not exactly certain how to do all of that successfully. Any help would be appreciated
Thanks

Re: Custom Side Question

Posted: Mon Jun 18, 2018 7:03 pm
by ARCTroopaNate
There are a few lines dealing with geometry in a unit odf file, change the name of the geometryname to the name of your unit .msh, and if a lowres .msh file is included, use that for the lowres geometry.

Re: Custom Side Question

Posted: Tue Jun 19, 2018 4:49 pm
by F1ghter16
ARCTroopaNate wrote:There are a few lines dealing with geometry in a unit odf file, change the name of the geometryname to the name of your unit .msh, and if a lowres .msh file is included, use that for the lowres geometry.
So I tried doing that, making a custom side for Fives and munging him into a custom world, but the map loads up then crashes. I inserted him correctly, but is there something more that I have to do instead of replace the geometry and change the names of a couple files?

Re: Custom Side Question

Posted: Tue Jun 19, 2018 4:52 pm
by CT108
F1ghter16 wrote:
ARCTroopaNate wrote:There are a few lines dealing with geometry in a unit odf file, change the name of the geometryname to the name of your unit .msh, and if a lowres .msh file is included, use that for the lowres geometry.
So I tried doing that, making a custom side for Fives and munging him into a custom world, but the map loads up then crashes. I inserted him correctly, but is there something more that I have to do instead of replace the geometry and change the names of a couple files?
Can you give us here the script of your odf plus the name of your msh please? Ty =)

Re: Custom Side Question

Posted: Tue Jun 19, 2018 7:31 pm
by F1ghter16
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "rep_inf_default_rifleman"

[Properties]
GeometryName = "rep_inf_TCW_ARC_Trooper_Fives_Phase2"
GeometryLowRes = "rep_inf_ep3trooper_low1"
FirstPerson = "REP\reptroop;rep_1st_trooper"
The name of the mesh is rep_inf_TCW_ARC_Trooper_Fives_Phase2.msh

I think the issue I'm having is because of my munging. After trying to munge other new worlds, each one crashes before the map fully loads. The new worlds have not been changed at all and I have just tried a couple munge fixes, so this may be the main problem right now.