ZeroEditor Crash on Loading a Custom Object [Solved]
Posted: Tue Sep 09, 2014 3:30 pm
Hi everyone. It's been a while. Not sure if this belongs here or in 3D Modelling but here it is anyway. I created an object in XSI and exported it using XSI ZE Tools. Have the dummyroot set up, froze transforms, exported it, set up the ODF properly... everything looks in order but for some reason when I open my map in ZE to place the object the application immediately crashes. This does not happen for other objects I've tried loading (that I haven't made myself) so I'm fairly certain it's something I've done wrong.
The object is just a basic prop - no animations, transparencies, etc. Any idea what I've missed here? I have read the documentation for ZETool and I've also searched the forums for help but nothing seems to fit the description of my issue (from what I can see).
The object is just a basic prop - no animations, transparencies, etc. Any idea what I've missed here? I have read the documentation for ZETool and I've also searched the forums for help but nothing seems to fit the description of my issue (from what I can see).
Code: Select all
[GameObjectClass]
ClassLabel = "prop"
GeometryName = "dda_prop_spike.msh"
[Properties]
GeometryName = "dda_prop_spike"