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ZeroEditor Crash on Loading a Custom Object [Solved]

Posted: Tue Sep 09, 2014 3:30 pm
by jedimoose32
Hi everyone. It's been a while. Not sure if this belongs here or in 3D Modelling but here it is anyway. I created an object in XSI and exported it using XSI ZE Tools. Have the dummyroot set up, froze transforms, exported it, set up the ODF properly... everything looks in order but for some reason when I open my map in ZE to place the object the application immediately crashes. This does not happen for other objects I've tried loading (that I haven't made myself) so I'm fairly certain it's something I've done wrong.

The object is just a basic prop - no animations, transparencies, etc. Any idea what I've missed here? I have read the documentation for ZETool and I've also searched the forums for help but nothing seems to fit the description of my issue (from what I can see).

Code: Select all

[GameObjectClass]		

ClassLabel		=	"prop"
GeometryName	=	"dda_prop_spike.msh"


[Properties]		

GeometryName	=	"dda_prop_spike"

Re: ZeroEditor Crash on Loading a Custom Object

Posted: Tue Sep 09, 2014 4:11 pm
by Marth8880
Does your model have any n-gons? (polygons with more than 4 sides) What does Check Sel in the MSH exporter bring up?

Re: ZeroEditor Crash on Loading a Custom Object

Posted: Wed Sep 10, 2014 2:33 am
by jedimoose32
Marth8880 wrote:Does your model have any n-gons? (polygons with more than 4 sides) What does Check Sel in the MSH exporter bring up?
I didn't think I had any n-gons based on the way I constructed the prop, but then again I haven't done any modelling in nearly 5 years so...

Anyhow, here's my Check Sel result:

The first tab:
Image

The second tab (identical to the third one):
Image

I take it the "bad faces" warning, coupled with the two examples of 6-vertex polys, means I dun goofed somewhere. Would the texture issues shown in the second image be solved by fixing this as well, or did I just do a terrible job in my UV mapping?

Thanks in advance.

EDIT: I used the Triangulate function in Softimage and it eliminated all the errors in Check Sel. I subsequently re-exported the object and it now appears in ZE, and in-game. I guess I just need to make sure I'm more careful about my polygons in the future. Thanks for pointing me in the right direction.