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[HELP] Melee weapon capabilities

Posted: Tue Jan 04, 2011 7:13 pm
by jdee/barc
are BF2 animations possible in BF1?

Re: [HELP] Melee weapon capabilities

Posted: Tue Jan 04, 2011 7:37 pm
by THEWULFMAN
Forgive me if I am wrong.

Noooooooooooooooooooooooooooooooooo :P

Re: [HELP] Melee weapon capabilities

Posted: Wed Jan 05, 2011 5:58 am
by giftheck
Don't say no outright. We're still working on it - BF2 skeletons work in BF1, but we have yet to figure out how to make the animations work (the naming conventions are different).

But if you were after making combo melee weapons like in BF2, you're going to be sadly disappointed because they won't work in BF1.

Re: [HELP] Melee weapon capabilities

Posted: Wed Jan 05, 2011 5:34 pm
by bamdur123
Going to say depending on the animation. most animatated props will work in swbf if they come from swbf. unit and other skeleton and custom animations may not work

Re: [HELP] Melee weapon capabilities

Posted: Wed Jan 05, 2011 8:38 pm
by Teancum
It really depends on whether you mean animations as in multiple animations in a melee unit then no. The best you could ever two is to have two "weapons", one primary, one secondary, then use the secondary button as a second attack.