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Questions about Texturing
Posted: Mon Oct 09, 2006 11:45 pm
by Astute
Recently I got into modeling for swbf, and have read some tutorials and asked for advice on the subject. I've come to a problem with texturing though. I've tweaked a unit and exported him to the game, and he is fully functional in there. The problem is his texture though. He is basically a whole bunch of textures right now, and when he's ingame half of the textures don't show up(white), and the others are horribly scewered.
Any ideas why it's doing this?
My other question, I've currently got quite a few textures to keep up with, how do you compound them into one texture like rep_inf_trooper?
RE: Questions about Texturing
Posted: Tue Oct 10, 2006 12:44 am
by DooFi
Have you created a UV-Map for your model?
RE: Questions about Texturing
Posted: Tue Oct 10, 2006 3:23 pm
by Astute
Yes, i've applied the Unique UV's to my mesh.
RE: Questions about Texturing
Posted: Tue Oct 10, 2006 3:41 pm
by Qdin
You have to split it up I think; 1 Texture applied per mesh. I assume there are another way to apply multiple textures or selected Faces like in Maya or 3ds Studio Max, but I haven't been able to fidn it yet

maybe if I actually started looking for it?
But otherwise I 'only' care about doing multiple meshes and apply the texture on them, and merge them together and in that.. dialogue box/pop-up click on the button which says: 'Merge' under Materials, UVs, VertexColors, Weightmaps
But if you've already rigged and enveloped all of it, just press the Merge button under Shape Animation, Envelope Weights

it might spare you some time

lol
RE: Questions about Texturing
Posted: Tue Oct 10, 2006 5:52 pm
by minilogoguy18
a mesh CANNOT have more than 1 texture per object, itll merge it and overlay the textures and appear right in XSI but when you export it to SWBF2 itll be all messed up lookin cause only 1 of the textures will get applied to that model. its best to make your entire model 1 mesh and use only 1 texture for it thats no larger than 1024x1024, youll get great detail and everything will work perfectly.
RE: Questions about Texturing
Posted: Tue Oct 10, 2006 8:00 pm
by Astute
Ok, so all of my texturing cannot be compiled into one mesh? Well, if that's not possible, then what is the easiest route to texturing my model?
RE: Questions about Texturing
Posted: Tue Oct 10, 2006 9:35 pm
by DooFi
put everything into one UV-Maps or split the mesh up into several small meshes with different texes.
RE: Questions about Texturing
Posted: Tue Oct 10, 2006 11:02 pm
by minilogoguy18
yeah as far as i know there isnt a game engine out there that supports layered textures where a different cluster on a mesh can have its own texture.
Posted: Wed Oct 11, 2006 1:28 am
by squipple
Wow, wouldn't that be nice?

Posted: Wed Oct 11, 2006 2:48 am
by Qdin
wait-wait, Mini

where did you get the part from only one texture in-game?
The Commander Cody has 2 textures: one for the helmet and jetpack + other small details and a more 'common' one which is the texture for the body.... it works perfect in-game
lolz - you've screwed up something maybe?

or maybe you exported the texture as well on Export?

I think it only generates 1 texture, which will then be the one being used

Posted: Wed Oct 11, 2006 10:57 am
by minilogoguy18
yeah but the model is probably seperated into multiple meshs, im talking about a model that is only ONE WHOLE mesh but has multiple textures on that mesh, its possible to do it in XSI but it wont work in game.
Posted: Wed Oct 11, 2006 4:29 pm
by Astute
I read that i'm not suppose to seperate my mesh into mutliple pieces when making a unit model. If this is so, I wonder how the developers did it then, since the face textures are seperate from the main texture, yet it seems to be all one model.
Posted: Wed Oct 11, 2006 4:36 pm
by Rekubot
Doesn't the jettrooper and dark trooper have seperate textures? I'm pretty sure that it doesn't have to be one whole mesh. It's just advised to do so.
What do you mean, the face textures are seperate from the main texture? The body and face are both in the same texture file. Only the jetpacks are seperate.
Posted: Wed Oct 11, 2006 4:55 pm
by Astute
Luke would be one example, the textures for his face and body are seperate.
EDIT: Well, I got it to work, all textures are in place except for two textures that won't show up. Whats odd about those textures is that there is another instance of the texture on the model that works fine.
Posted: Thu Oct 12, 2006 3:36 am
by Qdin
Mini' I'm talkign about making the arm(s) seperate model, texture them and then Merge them together. THAT works. I don't kow what you on the other hand is talking about...

Posted: Thu Oct 12, 2006 3:48 pm
by Astute
All I did was leave it as one model, and texture using clusters. Exports fine.
RE: Re: RE: Questions about Texturing
Posted: Thu Oct 12, 2006 10:59 pm
by Astute
Well, got all my textures working. The only problem with my tweaked unit now is that his pelvis bone keeps relocating to 0,0,0 ingame, but I doubt that's related. Anyway, thanks for the help guys with the textures.
RE: Re: RE: Questions about Texturing
Posted: Fri Oct 13, 2006 7:08 pm
by Qdin
hehe - Thanks Fred

That really cleared for - hopefully - all of us of what REALLY matters
Astute, I'll lock the topic then for now, tell me if you want it unlocked
