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Improved droid killing

Posted: Sun May 16, 2010 8:17 am
by ZappelClone
is it possible to improve the way the battledroids in swbf2 die?

my idea is having different "layers" of battledroids...eg the first one being the actual model the second is the same model but without an arm the third without a head...

if you now kill the first layer droid you will see the arm chunk dropping from it and the next layer (the one without the arm) will spawn/appear until you kill it starting the process anew until there are no layers left.

the result would be a more vivid battle feeling...eG being able to shoot a b1 droid the head off without completely killing it (republic commando style)

iam not quite sure if this is even possible or if someone already had this idea (didnt find anything with the searchfunction)

another method would be giving a certain model another skin after a period of time/blastertreatment

suggestions are appreciated as always

Re: improved droid killing

Posted: Sun May 16, 2010 1:14 pm
by DarthD.U.C.K.
yes, it is possible to do that, all you have to do is making a battledroid without all "destroyable" parts
then you have to make dummy effects fpor every part using the parts msh
and finally you add these as damageeffects with these lines:

Code: Select all

DamageStartPercent		= 100.0
DamageStopPercent		= 15.0 //percent of damage when the part should disappear
DamageEffect			= "damage_head" //name of the dummyeffect/part
DamageAttachPoint		= "bone_pelvis" //name of the bone the part is being attached to

Re: improved droid killing

Posted: Sun May 16, 2010 2:55 pm
by kinetosimpetus
I tried this for a different effect, but the effect positioned itself on the basepose (T pose) and didn't animate with the rest of the skeleton.

Re: improved droid killing

Posted: Sun May 16, 2010 2:56 pm
by DarthD.U.C.K.
i suppose it wont work then