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Posted: Tue Sep 12, 2006 6:01 pm
by Ipodzanyman
thanks, how do I make these "hubs", and I'm reskinning EVERYTHING.....muhahahaha:evil:......sry:oops:
Posted: Tue Sep 12, 2006 6:04 pm
by PvtParts
Your AI planning? You make hubs and connect them with connectors? You do it in ZE, under the planning section. You can choose what type of unit follows these. You also have to add it to your req I believe. How where you doing it before this??
Posted: Tue Sep 12, 2006 6:13 pm
by Ipodzanyman
I didn't even use hubs and connectors...

Posted: Tue Sep 12, 2006 6:17 pm
by Xavious
Ipodzanyman wrote:I didn't even use hubs and connectors...

LOL I didn't either untill all the guys in my Tatooine City map started standing around doing nothing.
Believe me, planning helps.
Posted: Tue Sep 12, 2006 6:38 pm
by Ipodzanyman
ok I'll do that... to prevent the stupid crowding in the cave...
Posted: Tue Sep 12, 2006 8:01 pm
by PvtParts
Just incase what happened to me happens to you - When I first pulled up hubs and connectors, I was a bit daunted by the lack of explanation, and didnt really understand how they worked.
The truth is, all you do is put hubs everywhere you want to give your ai choices in direction, tell your ai to turn corners, or any other thing that cannot be done with a simple straight line (aka connector).
Once you have your hubs down (I myself just place hubs, and connectors as I go. If I put all the hubs down, then go back for connections, I forget which hubs I wanted to connect to eachother) just connect them with the connectors. You can adjust the diameter of hubs (though I am unsure how this affects the planning) and the width of connectors (this gives the AI more/less room to spread out while within the path of the connectors). Be sure to place barriers around any objects that may block a connector (if you make a new hub and go around it, you may end up with too many hubs, so its easier to just block that object off, and make sure the connector is plenty wide enough for the AI to have room to go around).
Also, Im not sure how the priority system goes, but AI can choose to go other ways, whether or not they follow your path is indefinate. I believe it has to do with this - the AI will compare the nearest CP to the nearest hub. Whichever is closer, the AI will then move to. It will then follow the connector (or connectors) to the next hub, and remake the previous decision. Also, you can way your connectors, to give them more, well, weight in the choosing process. I am not really familiar with how to do this, so you should ask elsewhere if you want to utilize this.
Sorry if my info isnt totally up to date, but it should give you a general idea of how Planning works. Also, you should note that you can have no more than 8 connectors to a hub, and a limited number of both (i believe its like 144 or something, but truthefully I have no idea) in a single map.
Posted: Sat Sep 23, 2006 8:12 pm
by Ipodzanyman
Cool thanks
PvtParts, I'll use this info....
EDIT
Paths work, the map is a HUGE difference in gameplay....
EDIT2
OFFTOPIC:
is there a limit on water, because if I fill a whole map with water it crashes....
EDIT3
An admin can lock this topic there's a new version...
Posted: Thu Nov 09, 2006 5:09 pm
by TheRocket
i found like 10 spots ai can get thur un der the hanger and such
(great map!)