Help, Holocrons/Flags missing ingame (solved, sort of)
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- [RDH]Zerted
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Help, Holocrons/Flags missing ingame (solved, sort of)
I've place 3 holocrons (com_inf_holocron) in ZeroEdit on a blank map. Only one shows up ingame. There is no game mode. Anyone know why or how to get the other 2 to show up?
Last edited by [RDH]Zerted on Tue Sep 05, 2006 11:50 pm, edited 1 time in total.
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xwingguy
RE: Help With Placing Flags/Holocrons in ZeroEdit
There may be a default memory allocation (can't spell) that only allows for 1 flag entity
- [RDH]Zerted
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- Posts: 2982
- Joined: Sun Feb 26, 2006 7:36 am
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RE: Help With Placing Flags/Holocrons in ZeroEdit
Memory pools, never thought of that. I found a way around the problem using CreateEntity(). (Holocron game mode now has its Holocron respawning at different locations)
I haven't tested this to see if it would have fixed my problem, but here are the flag pools used by the retail maps incase someone else has this problem:
I haven't tested this to see if it would have fixed my problem, but here are the flag pools used by the retail maps incase someone else has this problem:
Code: Select all
SetMemoryPoolSize("FlagItem", 1)
SetMemoryPoolSize("FlagItem", 2)
SetMemoryPoolSize("FlagItem", 3)